Grey
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http://www.youtube.com/watch?v=NvGLSYf7Qig Video of cross up missing on Sol when Sol just walks backwards on wake up. Btw, how come the cross up only works after an air throw in the corner?
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I'll try to post a video of what I'm seeing in the near future. EDIT: Ok, I tried it on more of the cast and it just doesn't work on Sol - it works on every other character I tried. I'll post what happens with Sol tomorrow.
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Ok, it's still blockable normally even if Robo changes direction, so it's not a cross up . EDIT: I tried corner air throw into lv 3 horsie cross up on Sol, but the horsie just completely whiffs if he just walks backwards (i.e. block normally) and Robo-Ky is now sandwiched between the wall and Sol. Is this how it's suppose to work? Because then it's not really a cross up and it also means a free combo on Robo.
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It should be the front of the pony connecting with them when done correctly, i.e. Robo-Ky actually changes direction. I need to test if this actually crosses up.
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I looked for some cues but all I managed to find is that it's "sometime" after the second bounce after a guy (tested on Ky) has been thrown. I figured if this crossup can be reliably done then it's really hard for opponent to block because the difference between blocking left or right depends on a fraction of a second, so right now I am just practicing until I get a feel for the timing, at least for after a throw.
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Guilty Gear FAQ Thread - Ask your questions here!
Grey replied to Kairi's topic in Guilty Gear General
I think he means the story behind the crow/succubus. Unfortunately I don't know about it. -
I was actually talking about the first one. I ask this because I was trying to do it in training mode and occasionally I could lv 3 horsie some time after the throw and as he is waking up I would hit the computer with me facing the original direction my horsie was going, i.e. I change directions, so is it still blockable normally even though I am attacking facing the opponent from the other direction? Also after an air throw in the corner, would it be timed exactly right if I did lv 3 horsie on land immediately, or do I have to time it (haven't tried it yet)?
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Yeah that combo was great, gotta try to learn that! Is there a easy(ier) way to time lv 3 horsie crossover? The timing is pretty strict on that so I was wondering if there are any cues to do it (1) after a throw (2) after 2S knockdown?
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Yeah, but my question is why does S > H makes it untechable whereas S or H by themselves still allows them to tech near the end, or at least that's how it works for me the way I time my hits.
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Question about teching... How come D > FD cancel jump > S > HS is untechable for the entire time whereas D > FD cancel jump > S or HS is techable before the enemy hits the ground?
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1:23, the FRC 2H Ice Spike FRC 2H Ice Spike doesn't seem to be worth it to me as the hp barely moved for 50% tension. 3:34 whiffed 2H :[ 3:58 nicely done here Seems to me you can work on some execution as there were a few random normals that I assume are messed up input.
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The bubbles are tiger knee'd, i.e. input as 2137K, refer to guide for more details.
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Tons of thanks for the links to data.
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Just watched it briefly but I think you can TK your bubbles more as you do your bubbles quite high up so they are not going to be that effective e.g. the bubbles at 1:48 and 2:45 are likely not going to do anything at those positions. There were also sometimes where you just stood there when you could've sent out a fish or something.
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You can play in window mode by opening config.exe and clicking one the options, iirc one of the 3 options with 2 of the options being true and high colour.
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Wow, he can infinite command grab?!?!? Isn't that kind of broken?
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Thanks for the help, it was mighty helpful! I have a few more questions: 1. I can't do Horsie -> Punch super in Reload no matter how hard I try whereas I can do it quite easily in Accent Core. Is it even possible to do it in Reload or is the opponent's recovery much faster / Robo's recovery a lot slower? 2. Now for something actually match-up specific. I was facing this Slayer who was always chaining his command grab together, like 2 or 3 times. I was mashing like crazy but couldn't get out of the stun/dizzy thing soon enough to avoid/counter the next command grab, so I'm wondering is it impossible to get out of the first few command grabs? Thanks.
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Grey | Grey | Toronto, Canada | Delay 4
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Thanks, I see. So... are there simple general guidelines as when to use 2P vs. 2K? Or is it one of those things where you just need to get a feel for it?
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[#R] GGXX#R: Known Online gameplay Issues
Grey replied to AyaImmortal's topic in Guilty Gear Online Play
Thanks a lot. -
[#R] GGXX#R: Known Online gameplay Issues
Grey replied to AyaImmortal's topic in Guilty Gear Online Play
Hi, So on my list there are some people who have about 50-60 ms ping and are listed as idle and when I select their name, both the play game and deny options are available. When when I select the play game option, my direction pad just stops responding for 1-2 seconds then nothing happens. So just wondering if anyone is suffering from the same problem and why does this happen? -
2P vs. 2K... I often (virtually always, I've kind of conditioned myself) use 2K instead of 2P because it has to be blocked low, not to mention it does more damage, more guard bar increase on block, less guard bar decrease on hit, and adds more tension. The only disadvantage seems to be the slightly less range and can't combo into itself. So... when should I be using 2P and not 2K?
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How's Michael Kiske's last name pronounced (Keeske or Kiskay)? Michael's Kiske's name in katakana is also キスク.
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^ thanks guys, I can't believe my guess is right.
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Hi, I don't play Ky or anything, but if anyone knows the answer to my question, I'd figure it would be the people in this forum. So the question is, how is "Ky Kiske" pronounced? I've always pronounced it as Kai Keeskay, because I'd figure the game is from Japan so the "e" at the end of "Kiske" would be pronounced (like Sasuke from Naruto or Kagome from Inuyasha). What are your thoughts?