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Diar

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Everything posted by Diar

  1. What exactly is a fuzzy jump? Anybody care to explain it to all of us? Great thread by the way~
  2. Anybody know if we're allow to get Marie and Adachi tonight? Or do we all have to wait for the DLC dates?
  3. anybody know if we're allowed to play at midnight? or is it tomorrow?
  4. https://www.youtube.com/watch?v=MsbtwwQi7hk&feature=youtu.be&t=6m36s Anybody know how to hit the DB part in this combo? I can do the first half just fine, but the dashing B doesn't want to connect for what ever reason.. 236B, (reset stance) 236B, delay, j.214BD, 2C, 4C, j.B, j.2C, j.C, D, 66B (slide C), ABA ,214CD Is the j.B > j.2C > j.C > D part correct on the wiki?
  5. 5A 5C 236A 9D j.2[C] 4C 2C (hold C) 236BAB 214BD 66C j.421C D Anybody know how to do the 214B~D after the 236BAB? is there some sort of trick to it? the video down below makes it look so quick. Damage: 3247 w/Vorpal http://youtu.be/MsbtwwQi7hk?t=6m59s
  6. Ogawa makes it look too easy...
  7. Can somebody confirm dash canceling off her normals? I remember there was notes about it somewhere. I do wonder if Arc Sys took it out at the last minute for being too strong
  8. http://www.ustream.tv/channel/%E3%82%B8%E3%82%B9%E3%82%BF%E9%85%8D%E4%BF%A1 Millia bossing it up atm
  9. How does the ruling on a ban for kokonoe even work out? Clearly her potential is very comparable to ST akuma where both of them can shut down the whole cast options. This whole situation on banning her is causing unnecessary drama
  10. http://www.jp.playstation.com/psn/camp/tentimes131111/ Anybody know how this promo works? It is available for everyone or is this like a sweepstakes? Google translate kinda helped out, but I would like a better translation.
  11. Anybody know if the HK psn store is the same as the JPN store? My friend wanted to buy HK version of CP because its much cheaper compared to JPN. Does the Hong Kong version have all the dlcs and everything for the game? Please and thank you~
  12. Diar

    [CP] Taokaka Q&A

    I'm trying to learn the 6C > 214D j.D~B > 5C > j.D~C > j.2D~A > 6C > 4D6~B > 6C > 236C~B route. The combo itself feels a lot harder than its worth though... I might ditch it and just use 214D j.2D~B into ect.... instead
  13. Diar

    [CP] Taokaka Q&A

    Anybody know whats the trick with the j.D~C > j.D~A > 6C .... etc combo timing? I couldn't time the 6C to confirm during landing. Do I have to delay the cancels in between or is it all button press speed?
  14. Thank you so much. It makes perfect sense to me now
  15. When your listing your -D- input, is this considered a button press or button release? I don't see any previous held [D] anywhere. I'm still kinda confused on reading the combo listing
  16. Do you guys know if practicing on AC would benefit at all? Are the +R changes that drastic?
  17. Anybody know any reliable Dust combos? or does the nerf to Dust really not warrant the usage?
  18. Do you guys know if instant air dashing still retains the auto-jump install or does it need to be inputted again while landing?
  19. anybody know if there is a tournament at super today?
  20. This is a great character thread! Thank you bobsman for the tips. Its really discouraging for me losing constantly to my friend's jam and dizzy but I will keep on grinding out combos n setups. The dizzy match up is really something when your knockdown.
  21. Is there a combo that fits all for i-no or is there every specific situation where you have to improvise on the fly? I'm have the most trouble with some characters that crouch
  22. Is it possible for the forum mods to compile all the +R combos all in one thread? Its hard to dig through the old AC combo thread for combos.
  23. Anybody know how to use i-no's air super in combos? I sometimes see Koichi use it in combos. Is it smart to learn the combo potential with it or is it a waste of time?
  24. You should really consider on trying out vampire savior for great movement options. The game feels very solid and fluid in the movement department.
  25. http://www.youtube.com/watch?v=pUDmL0vaxSI&feature=plcp#t=15m19s Does anybody know how koichi is doing that IAD after the st.hard slash? The timing on it is ridiculous... Is there a trick to get the quickest possible iad after a jump cancelable move? There is that awkward hit stun feel on st.hard slash which makes the iad buffer really difficult to execute.
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