don't forget the youtube channel of HardEdgeOfficial who broadcast all of the tournament and freeplay of LeisureLand arcade game center :D
http://www.youtube.com/user/HardEdgeOfficial?feature=g-all-u
Your combo vids shows simply guard opener and combo within.
Really good (i like combos with A.B.A) really funny.
So the music is very different to other GG combo vids (but with youtube we can desactivate the song ;D)
And please give DL link for people!
All questions are not stupid. All questions are good!
So the NAOMI version is the Guilty gear accent Core Jap version. Not AC+.
The NAOMI version comport many bugs like the first console version (AC simply).
Accent core + is console specific version without bugs! It doesn't exist in arcade!
So for the first herpderp (^.^) > if you don't see the counter hit banner, see if the character make a ground slide :D That's the counter :D
For the number 2 > Many players make the Orb combo with the "9" direction (jump forward) but 669 is the key. Make a 669 when you landing and the combo works :D
yes!
If you are in grab distance> keygrab grab like a grab (:woot:)
If you dont, Keygrab was blocked!
So is ABA don't knock down his opponent, the keygrab don't grab...
Honestly i don't understand your post :D
The opponent tech caus' your combo is probably => 2HS > 669 > J.S > J.HS > Orb
The real combo is => 2HS > 669 (or wait a few frames/ when the opponent begin his fall > 9) > J.S > J.HS > J.D > ORB (the excecution is very short)!
After it => LAND > 669 > J.S > J.HS (or J.D with Sol and Ky) => Orb >or keygrab
You don't make an IAD caus' after J.S > J.hs > ORB you follow by that :
Land > Dash > S > 2S > Butt (421Hs)
or with heavy characters: Land > dash > S > 2S > HJ.K > J.S > J.HS > J.D > keygrab
:^p