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JamsLegs

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Everything posted by JamsLegs

  1. ah thx
  2. #1 Jam In My Eyes... http://www.youtube.com/watch?v=DfrpvVcW13o on 6:40 what is that? can someone list what he does from 236S - P .....
  3. Kinda Confused cant find what ADC means.. Can someone clarify?
  4. What I like to do is practice... My regular 5S(emediately then press 5HS), So 5HS is pressed before the end animation of 5S,
  5. Thx For Vids... But another question or actually guidance. The only High to Low Mixup i know is j.cHS > 2D The only Low to High Mixup i know is 2D > 214K I normally dont stray from those. What are some others?
  6. Just Wondering... when doing [2]D/HS (or) [1]D/HS into a Vert.DolfFB or Horz.DolfFB is there a trick to FB that close? Like a buffer moment? Or do i have to work on Hand Eye Quardination?
  7. also can someone give me a Block String List? And when to use a certain block string and not? Been Lookin' for it but cant find it.
  8. Alright so im using 236p FRC right? well thats it, I use it without knowing how its good. Someone explain to me whats good about it. ------------------------------------------------- Also I've been playing against baikens right, its understood that blocking the mat is a good thing. But it seems like baikens want you to block the mat so they can FRC it and do some big ass combo. For Jam Is it Better to Parry or Block?
  9. Ah Ha.. Choujin seems to be the main mixup/Crossup move... Questions... 1. lets say Jam does 236S~>P can Jam get grabbed During it? and If so Can Jam Tech Out of it? 2. Why Is OS and SL a hard matchup? 3. When Is IAD 623K (going down) best used? 4. Is 2D into a 214K a bad move? Normally I Go to training mode and practice my combo's... Now should i practice with auto recover? and can a person recover right at the right moment like the Dummy?
  10. alright sounds fair. now going for Throws 1.Now Her Regular does around 30~40 damage. 2. Her Throw FRC -> 5S x2 -> j.c, j.D 214k does about 60 ~ 70 damage 3. Her Throw j.c, j.S, j.HS -> 214k does around 60 ~ 70 damage Question1... Is it worth giving up 25% tension for a 20 ~ 30 damage difference or even non? I also know Jam Gains Stupid tension like a crazy person... Question2... Then again Jam Can Throw FRC -> 5S, 2HS, 6HS, HS to the wall for about 60 ~ 70 damage, I would do a Jam Loop but it seems like the opponent falls to fast, or can i continue it
  11. even though VV has multiple hits, will the parry give Jam enough time to counter?
  12. What are the answers who get dp happy? because some you can backdash and run block normally gets you grabbed. should i do 236p when i get infront of him so i mixes up his button input or what?
  13. Will 2p Stop VV?
  14. Well It just might be my experience with Bridgets. I know Many brave Bridgets who would come infront of Jam like its her business.
  15. What are some ways to bait SoL's VV? except for Dash FD
  16. Indeed a good player will zone me accordingly for the FB's, but if their too far its technically a deadlock until someone comes in range. Jam herself can close the gap any time she wants so being far is just stopping Jam for the time being. If they are close, The person playing with Jam should know how to FRC grab to a wall combo, or have a good Crossup/Mixup to get back into respectable range. FBPB is just for them to play out side their play style. And of coarse FBPB's arn't just for offense, it is a really good Defensive move as well (ex. When opponents charge to you, or when an opponent is in a start up of a move. 2S CH hunting, even though it is able to get mashed out of pretty easily for a good player, will cause them to think about coming close with some BS. Its not meant to be spammed but to set a barrier like: Bridget... Jam would throw PB & 2S not only cause its good priority for the match up but also it will warn the Bridget player not to come to close. Once you see Bridget come close less and less, then Jam will start taking Bridget's territory. 623K in the middle of a combo, IMO should only be used to stop a certain block string from recurring frequently or at all. Plus The Jam should know when the right moment to input her 623K or the Jam player just doesn't want to win. If a combo is 623K'ed enough the opponent will be afraid to do it again, unless the opponent is stupid.
  17. FB Candy = treating the opponent with a FB 1~3 a match to keep them wondering and scared. Fears IMO is FB(FB Candy), 2S(2S Hunter), and [326K on wakup/between opponents combos] When Opponent is Scared Jam's Mixup/Crossup Game is Awsome. 1. FB's --> Use Sparingly, Treat it like candy. When You Think Someone Needs Some Candy, Hit That FB and Start Jamming (Her Wall Loop). You Should Use it when they start running, when they mess up, during certain moves that don't go under her FB (ex. SoL's VV) and etc... This Starts The Fear 2. 25%Tension--> If you get the opponent with the FB Candy, most players will start watch Your Tension bar. The Way You Can Tell The Opponent Is Watching Your Tension is when you have 25% they start being more cautious and start doing safe moves such as moves that have quick recovery. To Be Continued on How to Put Fear In The Opponent. (2S Hunter Next). Have Fun Criticizing. my Idea's
  18. So Some One Talk To Me... Is The Best Way To Bait, is an IAD Back? From S.Carolina
  19. I don't think recently Jam Has Been any tournaments... My reason is, There arn't many Jams that Go to tournaments, and IMO alot of Jams I see in the states sux.
  20. Where would be a good place to post videos? Question and Answering Type Videos Of Myself. If its okay to post them here ima post some Wed. Fri. Sat. since we friends are recording this day.
  21. I've wondered... When playing with Jam, is it Okay to hit FB during block strings to startle the opponent? Or whenever the opponent moves, so the opponent may think before he does something... But im Doing this Knowing hes probably gonna block it anyways? Is it wise? or Should I save the tension.. because since im pretty aggressing anyways i get a stupid amount tension quick.
  22. Her catch is her parry move... You have to wait i think 4-6 frames before the opponent lands a hit on you then u press 46 or left > right .. and you should make a green circle.... but you have to remember you can only block high to mid moves no low moves.
  23. Ah Ic. First Hit RC into 5S... Thx I've been getting it right. I have individual match questions now. 1. against Potemkin... It seems like when i play against a friend i find my self in the PB alot and slide head is just about perfect and becomes unblockable. sometimes when i see slide head commin' i'll Low dust or IAD 214k. but the problem is after i finish a block string it seems like i get PB'ed alot. I think im not doing the right block string combo. ex. I would 5k 5H 2d, they are blocked and Potemkin. i think does 2S. *the move that slaps the opponent and brings him back and does PB after words* 2. against testament... when i leave myself open he will get me into a type of block string that would consist of hmm... a quick attack and a mouth from the back.. and it seems like if i would do anything i would get hit and be put into that shonen 214p combo*which is gay in my opinion. 3. against venom... when he summons dark angel 4. against eddy... when hes a underground and pops up into somekinda shark think and attacks high and when the shadow comes out. 5. during a match whenever i have a chance to get a card should i get a card or do a crossup/mixup, bait a dp? or does it matter? or is it situational.
  24. This question may have been answered, but... When Parrying i know you can 2S, Burst, 6P.. and so on, but i was wondering i know we can't predict every move out there, but when are the moments when parrying is almost needed? ----- serious question* 1. When facing against SoL, I bait his VV and what would be a combo after that, that will give me maximum damage? 2. When facing against anyone actually when baiting out their DP. Whats good to use, cause i know they are punishable. 3. when using f.s, CH, is there a move that follows? that leads to a punishing combo? 4.When j.2k 'ing' do we have to cancel to follow up to a combo? and when j.2k 'ing' how does Jam connect to a combo? been practicing it but it doesn't seem to Get a 'Beat'.
  25. aH Ha.... I know this a newbish question to ask but... -Sometimes when i play against people, after a while i know what moves are about to be used and for some reason i see myself getting punished by them. Most people just say i need some more experience in Fighting Games since GGAC was the first 2-d Fighting Game that i've played. So if you know the opponent would attack low, what would some good moves be used and if someone attacks with a high mixup/crossup move, what would be a good punisher? ... Sometime next week during thxgiving break, Im thinkin' about posting some videos online so i can get some real help. I'ma go head and practice these things, and i'll get back with some more questions later.
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