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Jthan

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Everything posted by Jthan

  1. seems like 6C(1)>rekkaB would make it quite easy.
  2. is 3C[m] jump cancelable on block, or just on hit?
  3. same, pz drama-o-rama is getting old, and i know htown has cooler people
  4. 5B>5C(2)>6D does not combo. http://www.youtube.com/watch?v=lyXHunKd4vU WOW, now she has two long range lows you can combo from, thats sick. Does 3C itsuuB combo? in other news, new colors lookin SEXY
  5. im actually disappointed by this, i like the riichi options in CT.
  6. fixed
  7. i read a combo in the other thread that ended in (corner i guess) 4D kote JC land 3c, and since 4D gives the stick a 2D trajectory, this would give you the same wake up situation at in CT, yay! Animation on the stick call back looks REALLY good
  8. could you not do that in CT? command for rekka starts with down, so wouldnt she drop off the staff and then instantly do the rekka?
  9. more like (CH jC or 6B, 5B) tsubame, 6c(1)>rekkaB>riichiA
  10. why? if 6c is special cancalable that probably gives you more options than grounding them would.
  11. i just want an ender that puts the staff on the ground
  12. litchi is going to be really good
  13. sounds like their upping her mix up game in exchange for not-so-amazing corner oki. i dig it
  14. 3c combos were confirmed in first loketest. If the changes from loketest to loketest are this drastic, i think its safe to say they're not sure what to do with this character.
  15. maybe another anti-air?
  16. This is key, for every wake up option you have, there's a way out, and if they guess wrong they just have to block a mix up, its not free damage, unless they techroll.
  17. I don't see why I wouldn't rely situations where my character is the strongest. Where rachel, arakune, and jin had good corner games, they were great characters out of the corner, where litchi is decent at best outside the corner, she doesn't have much more than good pokes and a slow mix up, and if you try to space correctly to use those good pokes you get negative penalty.
  18. I disagree with most of you guys, I think being able to combo into tsubame is well worth not being able to cancel it. If you can't combo it than Litchi's corner game is almost totally destroyed. The whole point of her corner game is that when the opponent is waking up, the stick is set on the ground>>this is what leads to her million option wake up game tsubame 6c 3c tsubame D tsubame stickman tsubame j.C D tsubame shishin almost all of those can include a 6c or 6c>3c after between tsubame and whatever you choose. giving up all this just so you can burn meter to make an uppercut safe? why not just go without guessing uppercuts? or holy shit why not use 2a to break out of pressure, seeing as how it combos now. I don't understand why Litchi's damage needed to be nerfed. I always thought her damage in CT was actually well balenced, and it was most of the other characters that had OP damage (nu, jin, arakune). If you're staffless in the corner, and you get a mixup, say 6a or 2b, your corner bnb from that does about 2.6-2.9k. Even if you're going for max damage riichi combos, you end up with 3.5-3.8. I'd say perhaps tone down the riichi damage, but that's it. So far I do not like these changes, save the 2a/5a > 5b EDIT: Wait, now tsubame does MORE blockstun but is easier to tech out of on hit?
  19. so if you cant tsubame in combos, wtf are you going to do in the corner? EDIT: the more i think about this the less sense it makes. also this was posted in the main loketest thread: that combo wouldn't be possible with these new changes. one more thing. "JD causes slide down" <<<<<<what the fuck is this supposed to mean?? JD[m] or JD[e]? wtf does "causes slide down" mean?
  20. yes
  21. damage scale ftw
  22. i beg to differ. also on the subject of youtube: in every video of shonen on youtube, i saw things i had never seen any other litchi do.
  23. if you move the stick two 'kotes' (i guess ill call it that) or more from the corner you dont really have to hold it at all. If it's closer you have a hold for a bit. just trial and error it in training mode.
  24. 6 inputs, it makes a sound each time you input one.
  25. its a rachel only thing
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