In that vid MooMoo posted I noticed something very interesting.
J.B>2B>2C>collider>6C>j.C>j.D
that never worked in CS1 without fatal...
VTC doesn't put you in CH state at the end of it either.
6A's Swing doesn't eat projectiles, would have beat Tsubame if tager had more health, gold burst beats super armor something I didn't expect.
So 6A will beat DP's but won't beat bursts...this isn't bad.
Sledge A seems to still be bad on block, The tager didn't want to do anything on IB.
Thanks to IB nerf he actually had a chance to block the possible -5 or -6.
I am updating the first page...watch the fight with platinum guys, the game chariot one.
You will see something really really cool.
Watch carefully, something you can't do in CS1.
Edit: 360B>2B>collider>236B>gadget 4600 damage.
This means we get gadget off 360B no matter what.
This might also mean that magnetized 360B>2B>collider>collider whiff>6B>2C>collider might work for 5k or so damage.
CS2 tager is looking so hot! Gotta take my clothes off!