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A.X.I.S.

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Everything posted by A.X.I.S.

  1. don't expect me on until 3pmish.
  2. 6C>j.2C is good if you got a RC in the corner but i found 6C>mtw way more efficient.
  3. i had to break the habit of j.2c on nu's unless its for catching their tech...if you j.c non CH and its they neutral tech then you can j.2C them for free...depending on height depends on if it will combo or not. damn i need to do more 6k combo's i know i can do them.
  4. tagers j.b is silly business, i used it to clash with stupid stuff all the time. or beat non invul AA's never do it on nu's 2C though, she will just combo you and you get zoned. and why do you RC voltech charge when you can block and 360 off the RC the point of the RC was so you can block and punish...voltech charge is good if the burst is green or blue...gold not so much, learned that shit the hardway. which was alot.
  5. lol you can but i advice you not to, trust me ALOT of tager's on xbl don't understand why i do what i do and why it works...until its too late
  6. blue garbage gets scared of 2C's too... just gotta know when to land them, i remember the day i figured out wiffed dive=free spark, fucker learned his lesson.
  7. i figure if the other person won't tech after Bsledge>5A/2A mash then i can get a air throw, most likely it works mainly because they expect a colider and don't throw break in time. doubt its too practical offline but if it is... damn i miss offline casuals.
  8. am i the only one that noticed the crotch beams? outside of that...wtf SJ wtf.
  9. Koogy i like V2, kinda wish it had something to make it fiery? to compliment sol's fire ability but its not important, still like it alot.
  10. no... because bugs don't break guard. tager having actual AA's. lack of one shot curse. and rachel just sucks now.
  11. you can hop after B+C>236A the timing isn't too bad and you still get the same damage from 623A>5B>j.2C the difference less meter for same damage, leonil has the timing down from what i can tell.
  12. not yet...the match up chart right now is too inconsistent, carl vs tager from carls point is 6-4 tager players say 3.5-6.5 in carls favor... so maybe when the list is solid.
  13. pretty sure you could always do that, and if your real close to someone after zantetsu then you can still 2C for it...wonder why i don't see it in haku vids and if he did can someone link it.
  14. i wanted to use it but i had to do it midscreen and at that point i have other plans. i just stick with the shortened Bsledge>RC>5C>collider...sure i don't milk the most damage possible but i like to not test the limits of my combo's tech time in a match... one thing for sure i need to test some more stuff in training, mike just gave me some idea's. and if it works i might have some extenders for what i do. i want to take you up on that offer, i really do...as of now most threatening people on xbox are nu's, haku's, and ragna...alot of people dont play CT as much now.
  15. can i ask why are you guys still discussing this? you can't lose unless you screw up something.
  16. this is why i like you...and yes! i see what you did. now i'll go back to losing to scrub ara players for money matches. oh yeah i seen people use the Bsledge>follow up RC but it feels character specific...don't know sometimes i hit sometimes i don't. anyways thanks i think i can hit the drawing board again i'll just write on the floor this time.
  17. oh how i hate haku-men right now.
  18. fucking hate haku's j.b it hits tager on the way up so i can't 2C/colider him i would have to backdash and even then your still safe...wait cs streetfighter!?
  19. 2C doesnt trade with elbow it outright beats it, only way elbow can beat 2C is if you mess up the timing...not hard to time IMO. another thing tager's J.B can and will clash with 2C and if you mess the timing clash with 6A.
  20. why would you do that when you can use 6C>XYH infact if you do that just do 360B chances are you either have 50 meter or 100 and you do over 5k on a 360B post burst. i like using spark bolt burst traps because they either burst or they die... also colider 720 on neutral is basic...i prefer corner set-ups.
  21. ......
  22. http://www.youtube.com/watch?v=XPTWy6O6YMY&feature=related juicy rachel exclusive corner combo, wonder can it be done with 2B/5B>MTW. anyone verify please?
  23. BB's 5 frame buffering system is awesome. when i do 5A 720 i start from 4 or 6 and go clock wise from there i'm usually fast enough to mash A before i jump and do the 720 before jump i have to use B+C though...wonder if i use D~B+C how would it work because it won't come out with D~C. @ heroic colider 720 is fun and all but 5C 720 is surprise man, no one see's that shit buffered, they think i would go for a 5D and then.... colider 720 makes for interesting tech traps.
  24. yo whenever you wanna play me online just pm me, i'll just hop on so we can get our game on.

  25. the spinny was me trying to cross him up, at that moment i wasn't sure if i had enough time to backdash and 2C was out of the question...i figured hey why not! er the j.2C was actually gonna be a j.2C 720 but i fucked up and came out as 5C which came into a CH 3C for the loss... um i can hit confirm 2C with colider but sometimes i don't think it will hit...also i have a issue with doing 2C>623C in a real match, its kinda rare now but back then...DP inputs were such a bitch after 2C. i know i shouldn't use broken links so i try to mix it with tick grabs or doing something 100% random...but with mac the fight is really boiled down to me closing in the gap giving him magnetism and pulverizing him, strangely none of these vids shown me do that...5D>B sledge only works if he isn't countering i figure if i mix-up or delay my sledges he would wiff a counter until i settled with A sledge... keep it coming folks.
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