DarkWarrior
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Easiest way to FRC with a pad: Slash/HS/Dust (Triangle, Circle, L1)
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SEE ABOVE. Far above. Like...the banner above. ibtl
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gravedig For those FACING a Justice, I noticed a few tactics to use with different characters while hammering on a CPU. They haven't been tested in real play, so they're bound to be baited. Slayer: S Dandy Step (or if you have good timing, a normal dash) can avoid a horizontal NB blast, but could easily be baited. Dizzy: A fish will eat up both NB blasts, so use them(make sure you use the right one, depending on angle, S for arc, K for horizontal) if one's been launched. Order Sol: j.HS tends to be a good entry, but don't attempt it if Justice has half tension, as you're going to eat an Imperial Ray. Also, Charge Burst(214D>HS) will nullify a Michael Sword, if timed correctly.(not hard to do, with the absurd Invincible frames the charge burst has) Oh, and Gunblaze at any level on a horizontal NB blast is asking for a free combo 90% of the time.
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Used to be Holy Orders, then GGX came out and Awe of She won earth. Get Down to Business is pretty 'alternative' for GG music, which is cool too.
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In my matches thus far, I have yet to find a good use for the Fake Gunflame (214P) in any matches, be them live players or CPUs. And I was wondering if it even has any use in Sol's gameplan, or any of his matchups.
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Hey now, what's wrong with Brawl? I can appreciate both a Falcon Punch and a Pilebunker.
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- definition of combo
- pressing the advantage
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BT3 is absolutely terrible...well, all of the BT games are. Budokai 3, and Shin Budokai 2 are where it's at.
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Super Guilty Gear Bros. XX - The Midnight Brawl
DarkWarrior replied to Hayato182004's topic in Archive
Falcon's up+B would actually be HOS's air-throw, or when it doesn't connect, VV.- 29 replies
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- guilty gear
- ky kiske
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So how far have you ever gotten in Survival Mode?
DarkWarrior replied to Blade's topic in Guilty Gear General
I fail'd at gold Faust. I already have a hard time fighting Faust as it is, and LOLMETEOR didn't really help. Although fighting with Sol was ezmode as soon as I got Fire Magic Upgrade(or w/e it was called) and just started boosting my attack/defense after that. -
Super Guilty Gear Bros. XX - The Midnight Brawl
DarkWarrior replied to Hayato182004's topic in Archive
Now that you mention Slayer, Ganon would work for him.- 29 replies
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- guilty gear
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Super Guilty Gear Bros. XX - The Midnight Brawl
DarkWarrior replied to Hayato182004's topic in Archive
Nah, DK would be a better Potemkin...Samus for Justice? (see: Chick with armor, and LAZOR) Maybe Snake as Robo? Captain Falcon for Order-Sol?(Falcon Punch=Rock It)- 29 replies
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- guilty gear
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Pimpin' Slayer. My main Slayer. My second(and current) Sol. My May...although I'm considering making her legs red. Opinions? My Dizzy. The colors seem to fit her the most for some reason. And Ky. Notice a trend here? =D A special one I used to play against Nerzal on Christmas. Hat not included.
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I believe you get more XP if you beat a higher leveled opponent, but I'm not sure. Based on the RPG aspect of the game though, it's a safe assumption.
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To clarify, since I've been playing(a little) MP: You gain XP from fights in story mode fights, VS CPU, and VS Ad-Hoc. You get the XP on whatever character you used at the time. Even if you lose, you'll still get some XP. If you win, you get more XP, as well as Gil, and 'BP'. Gil is used to buy equipment items, and BP is used to buy all the neat little extras in the game, such as extra characters, new attacks and such, as well as more aesthetic things like display pictures and what-not. Higher level means all your stats get raised, akin to a typical RPG, as well you start out with more brave points. In VS Ad-Hoc, the higher leveled opponent can handicap themselves if they wish, but this is optional. In VS CPU, you can make the CPU up to your level, as well as assign different difficulties. You don't lose your equipment if you handicap yourself though, so you'll still have a slight advantage over your opponent if you have up-to-date equipment on. Which I don't bother with unless I'm in story mode.
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Permanent DI with anything less than 100% tension is too op'd. Although, if they'd get rid of the HUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGE start-up time on 100% AC DI that'd also be a viable tactic. I was practicing permanent DI with my bud(he just taunted me 'til I had enough) and I found that DI pressure is near-inescapable, with the uber speed combined with chip damage and the ubered fire based moves.
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[#R] Official #R PC Online Play Thread
DarkWarrior replied to koogy's topic in Guilty Gear Online Play
150 players? Whenever I load up the delay4 lobby, there's rarely more than 60 people in there. 70% of them have 'no response', and the rest are all too high-pinged. If I'm lucky, I'll get a couple players that I can play with, after which they'll kick my ass and go play with more skilled players after a round or two. -
Actually, it's not just a mashfest. You can equip different attacks after you buy them, example: Holding the little joystick knob to the right while hitting square will give you a nice meteor shower if you're Cloud, while you can bind other attacks to 'neutral' and 'hold left'. Aerial attacks go by up and down, and repeat the process for circle. You can equip abilities that let you lock onto those EX things, you can equip dashes, and weapons/armor, kinda like a real FF game. And wtf is this shit about having to equip double jump? I never had to.
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Can't decide...could either be Cloud or Ultemicia. Cloud for his fast, high priority, and high-powered slash moves, and Ultimecia for her rapid fire spikes of imminent rape.
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Rarely an IK, the DI lag time is around the same amount of time it takes to power up into IK mode. But definitely a free combo if you don't manage to kill the opponent. Side note: I'm pretty sure that reload DI has infinites, if it didn't have a time limit.
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I find that 5K works excellent in close quarters, a random BB works at long range, but try to mix it up, lest they just assume you'll BB and counter appropriately. Overall, once you get in and start your pressure strings, as long as you can keep them up you should be fine. Oki is pretty important on this one, because if you let her get up, she has many tricks to catch you with your pants down. At least, that's my personal experience.
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Music request, rather than a match request... Anyone have an mp3 of 'Holy Orders?', Robo's EX theme? In every soundtrack I've found thus far, that single song is missing.
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Sweet. I personally liked the re-dos of FF6/8's battle themes, and the remix of FF7's boss theme.(not One Winged Angel, Those who Fight Further)
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DI is actually a viable option in #reload. Typically only a last resort, but it works for making an enemy turtle up. Plus, BR/GF/VV do a little more chip damage than before. Hell, spamming DI GF isn't exactly a bad thing. In AC? Bloody useless. One knockdown and it's gone, whoop, there went all your tension for a whole two seconds of super saiyan glory!
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I'm finding a hell of a problem breaking out of her pressure once a good I-no player has me cornered. I'm not too sure if it's my reflexes or that I just don't know anything about I-no, but the guardstun doesn't really let me get anything in on her, plus on occasion fuzzy guard sets in and I get boned regardless. Anything I can kinda 'throw out' to get out of a pressure string?
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[#R] Official #R PC Online Play Thread
DarkWarrior replied to koogy's topic in Guilty Gear Online Play
The patch file on the website is missing all the EXE files, thusly doesn't work.(a problem I discovered while walking my bud through installing it) So I reuploaded 1.20-3 for my buds to DL, and I may as well post it here too. http://files.filefront.com/GGXXNETv120+3rar/;12742974;/fileinfo.html