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Reioumu

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Everything posted by Reioumu

  1. i want to go to ECT but need a room :V
  2. Going back to become #1 Taiwan Ragna?
  3. Cirno play more AH3 -Rei
  4. P Ciel looks too ridiculous... Especially F with those rocks and lol Archetype is a marvel character.
  5. This discussion needs to shift to how close we are.
  6. I guess we should get an ECT car or two set up.
  7. damn people still ass. dealwithit.gif
  8. Anyone named Keyaki ケヤキ is Nezu apparently. the Nezu links in the Tsubaki forums all link to keyaki... Even the vs bang links.
  9. FRKZ combos that work anywhere. starter + 2C 6-dash 2D 6-dash 5C 6-dash 2B 9-dash j.4C 2-dash 5C 6-dash 2B 6C 8-dash j.4C 6-dash j.D 2-dash 5C 6D Daifunka with 5B or j.C 2-dash starters it does over 6k damage. Builds around 40 meter+ off of 2A you can do 2A 5B 2B 2C 6-dash 2D 6-dash 5C 6-dash 2B 9-dash j.4C 2-dash 5C 6D daifunka for 3.8k
  10. They've been saying that before I used Fire Elsa...
  11. standing Jin only combo I saw in a combo video. 5B 2B 6C dj.B j.4C j.C j.236A 5A j.A j.B j.4C j.4C j.623B. You can end that with a j.4C j.C instead for oki. 2.9k + poison damage, WORKS MIDSCREEN I've only tested it on 6 characters, but currently only Jin since how his hitbox is BARELY close enough after j.236A
  12. top 3 psr with elsa /shades
  13. for Oki do 5C 6A 236B
  14. Yeah, Rachel too... Pumpkin is so fucking strong again. plat has less powerful options, but more of them I would say. However she's not a consistent character.
  15. She's also really weak under pressure. But the pro about her 6C is the fact that it's pretty safe.
  16. I mean on the way up from 22C cause you bounce down and then you still have a hitbox on the way up.
  17. Good post
  18. You need to hit with the 22C on the way up from the bounce. That's probably where it's going wrong. Make sure you're delaying 214C
  19. j.C 2-dash 2C 6-dash 2D 6-dash 5C 6-dash 2B 9-dash j.4C 2-dash 5C 6-dash 2B 6C 8-dash j.4C 6-dash j.D 2-dash 5C 6D 6-dash 5D daifunka 6408 damage, obviously FRKZ
  20. You guys are acting like I would wakeup DP every time. It's the fact that you're saying it's such a bad option just because it isn't safe. Good players take risks because they think their opponent is going to do something all of the time. DPs are one of the best ways of stuffing almost any button even if they are unsafe. And please, list every way you can make a DP whiff other than just spacing out or using a backdash (which Inferno Divider can catch several of them). And if you space a DP out, then most likely that person won't DP unless they think you're going to press a button. Just the fact he has a good DP is enough for you to play around it, but this now also makes you . How isn't it good now? Now about the Ragna who that other guy was playing that would mash DP on wakeup all of the time. That is bad since it's so predictable, but don't go saying "Doing wakeup inferno divider without 50% to RC is retarded" Because it's a pretty viable option. Just one you should use less than blocking. It's keeping your opponent honest.
  21. If you know someone is going to meaty you because they always do it. Then why not DP? Like, if you've ever played a fighting game, wakeup DP is a huge part of okizeme games.
  22. She's hard in the fact that she has trouble against most of the cast. Her combos are hella fun to do, but your spacing is crucial and you have to be able to set up good oki and try to make people respect you on their wakeup
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