theres so many solid blockstrings tager has
Axwhatever C D, good for magnetism, though if they barrier, it leaves them out of range for the 5D, you can occasionally get away with 2D in this string (much easier if they arent looking to interrupt it). 5D is better though because you can combo into sledge.
A B C 6A jump, instant j.B, landing j.C, good if they are standing, if not, delay the j.B so it hits late, you an also delay with j.B regardless of standing but it leaves a big hole. if you do early j.B, you can land 720 and they wont be in hitstun, btw.
720 or 360 after many of these, works well. A A B 720 works pretty solid.
early A sledge (after an A or a B), excellent tick into 720, since A sledge doesnt stagger on hit, no need to confirm the block into 720.
depending on the character, in a blockstring, mild delay, spark volt is an excellent way to bait backdash.
on hit, tager can do:
b sledge, CH: 6a, 2c, atomic collider (universal)
2B, 2C, atomic collider (works at most ranges)
followup (have to use this on skinny characters on semi-far regular hits or really far away characters)
on a sledge i just use followup