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Meowmix

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Everything posted by Meowmix

  1. Oh hell yes. I am down for an AH side tourny.
  2. I can provide a PS2/GGAC.
  3. Would it be possible for me to score a ride with someone for the ranbat?
  4. I always say "I'll think about it" or "Maybe". Maybe =/= Making plans. Also, we should play GG sometime this week. I need practice against humans.
  5. Check this asshole out. Could you put any more emoticons in your post? I thought you were on the fence about going or not?
  6. Not sure if I remember this one right, but it went something like: 6D, j.C, 2C, j.C, j.2C airdash, j.C, j.2C (please correct me if i'm wrong) I'm probably wrong though. it's been a long while since I saw the combo. Also, off of his 5D/2D, you can land a 2C into an air combo. Another 6D combo (that i've only done in theory, but there's no reason it shouldn't work other than the whiff part) i've figured out is: 6D, dash in, 5C, 236A, 623A whiff, 5C, 236A, 6C. If someone could try this one out and tell me if it works, it'd be much appreciated. Be aware that the 5C will NOT pick up V-13 or noel. It might not pick up carl either.
  7. Santa Clara, California. Yeah.
  8. I second this notion.
  9. It honestly depends. Against someone who's charging towards you (as ragna often seems to do), you'd be better off using 5D (since 6D has a minimum range). Against something like Jin's projectiles or (if you're fast enough) his flying ice surfboard thing, 6D works wonders. Against noel, your best bet for landing counters would be to block out her D chains until you see an opening, then toss a 5D out there.
  10. I'd like to add that Haku is totally invincible during this move. So, in theory, you should be able to counter V-13's projectile-spam super with it. Also, a few combo's i've found with haku: Neutral grab > 236A > 236A > 6C (5C if the opponent is close to the corner) ~ does about 3200ish damage for two stars. Any grab near the corner > 214B > 214B > 5C ~ Does around 3800ish damage for four stars. 6B > 236A > 236A > 6C (5C if the opponent is close to the corner) ~ 2100ish damage for two stars. 6D > 5C > 236A >236A > 6C ~ this one does between 1800 and 2000 damage, if I remember right. two stars 5D OR 2D > 6C ~ barely a combo, but it still does around 1800 damage for no stars. 41236C > 5C > 236A > 6C ~ Hits for about 4000 damage. four stars. Note that the first two combos will not connect with Carl unless he's in the corner. Aaaand that's about all I've got. Sorry for any reposts/very similar combos.
  11. Not sure if anyone has pointed this out, but Haku's 6D has a "minimum range". By that I mean, if the opponent is too close, the counter will appear behind them, and they'll be free to attack you without fear of being countered. Not sure if this is the case with his other counters.
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