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Synthesis

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Everything posted by Synthesis

  1. This. But Liz is so absolutely horrendously slow that there's nothing she can do about it.
  2. http://www.youtube.com/watch?v=wA4M8XRDG7s&feature=player_detailpage#t=712s I wish this matchup weren't so ass.
  3. I don't really play anyone: I don't care for the game. xD I was procrastinating studying for my plant biology final. The game was fun for a while, but after playing it for a bit, I realized it suffers the same issue Guilty Gear does for me. xD
  4. And you get a figurine for buying them! =D
  5. I play Yukiko! Yukiko's maragi combos are hard but the transition is fine once you get used to her slight differences. They both have the same basic gameplan except Yukiko does less damage but has much better oki. They feel the same, overall.
  6. Actually, it looks entirely practical, just situational. 75 meter for an instant kill off SB.Agi? It's not bad to know.
  7. just do 2B j.B garu loops off FC starter. ^_^
  8. I don't know if anyone has realized this, but you can airdash after 2B j.B. Could be useful for mixups. Also, SMP loops: 2C FC > B.Bufu j.B 236C OMB 236B 5B 2AB D.Garu 2A 5C SB.Zio 2B j.B D.Garu (everything after this point is theory) 5A 5C SB.Zio 5C 2C Mind Charge 5C SB.Zio 5C SB.Zio
  9. If it's a FC starter, do the 2B j.B loop.
  10. It wouldn't be a surprise, though. :V
  11. Dude, come play Persona/Melty/Arcana with me. =D Text me, my number is 520-370-7057. http://www.youtube.com/watch?feature=player_detailpage&v=8tOpoGXCVTk#t=297s SMP loops start around here.
  12. Liz has SMP loops now. xD I'm done. xD
  13. But it's universal! That's where it's amazing! =D
  14. FC 5D j.B D.Garu (2) 2B j.B D.Garu(2) sweep D.Garu(8>2) 2A 5B 5C(2) etc... Is this what you're talking about? Or: Throw FC in Corner > 2B j.B D.Garu(2) 2B j.B D.Garu(2) sweep D.Garu(8>2) 2A 5B 5C(2) etc... From any FC starter you can go into 2B j.B D.Garu(2) for 2 reps I believe as long as it isn't super prorated. Did you see the combo video?
  15. Luke, have you seen those new Garu loops with Elizabeth? New MU tech is coming out for her, makes me want to play her again. >:3
  16. The 2B Garu route is amazing, and I suggest you learn it. It gives a good amount of damage and is universal, so you don't need to alter timings depending on character. For difficult characters, I don't do the final Garu, but it still nets me more damage than if I were to do basic bnbs. And it's demoralizing. It just looks really depressing.
  17. This is the exact reason why I dropped her and picked up Yukiko. Although, those new Garu loops look mighty fine, and I'll come back for that.
  18. Nah, it's Zio, but you can B.Zio instead of A.Zio fullscreen which is safe enough it can't be punished. Same with SB.Zio. You can bait an A.Zio punish attempt from less-than-amazing Liz players by doing B or SB.Zio once or twice, have them A.Zio, Block it and punish with your own A.Zio. Or if it's the last round and you have 125 meter you can SB.Zio, buffer in 222 while Zio is going off, watch for A.Zio punish attempt and just tap C+D in reaction to the animation and get a free win. Beat so many Liz players with this damn Mortal Blow, I hate this matchup.
  19. I really want like a 3B where she throws her 5B diagonally upwards at a 45 degree angle, as well as a j.3B that does the same. And a 6B as an overhead that isn't super useless. And make 2C air unblockable to give her a true 50/50 if we've forced them to block. It's hard enough to get them to block any of her slow ass moves, we might as well get something out of it.
  20. 5A has two hits to it, both really quick. If I don't press any other button, both hits come out as a true blockstring (no hole) but if I input the command throw and press A at the very last frame before the second A hit comes out, I get a command throw as they've returned to neutral. And if I absolutely want to make it safe against poking, I simply input 632146A xxx e.5C; if I whiff the throw, as in I've mistimed the point where they return to neutral, the doll is attacking and I can return to neutral before they're able to attack me. And Ray is right: if you don't engage me, I probably won't talk about it as much. But the game is amazing. D= Also, for you touhou fags. http://www.youtube.com/watch?v=JbFyYb6y9PU
  21. No, because I have friends who play the game. I'm just messing around in training mode for now, figuring out new Liese Arcana combinations. I'm working on Tone and Water right now. Really liking the water command grab. I can use it in tick throw setups if I think they'll disrespect the command throw: 6B j.E 2A/Water Command Throw/Command Throw xxx 236E (cover with e.5C) dash pressure. xxx j.CE 236E IAD e.5C crossup into 623E knockdown with a 236E re-set. EDIT: I forgot about this tick throw!!!! =D 5A (1 hit) 632146A =D
  22. Guys, new Arcana Heart 3: See you in 6-8 months.
  23. Guys.... My copy of Arcana Heart 3 is missing. What the fuck do I do? I don't remember lending it out to anyone, but I saw it like, 2 months ago. Halp.
  24. of note: 2A low profiles under 5A and droit. I'm pretty sure you can use it at the start of the round and return to neutral before sweep or 5B hit you.
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