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HolyAarom

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Everything posted by HolyAarom

  1. Could it be that Xrd implements the guts system for damage scaling vs health like in the earlier games, but beefed up a lot more?
  2. Competitive Mario Party

  3. It might be scripted to be like that in the story mode. Maybe try doing the hidden Instant Kill?
  4. I went back to GG after playing... GG? It's the only fighting game I've played seriously with my friends, and that was a long time ago. #R online is a fun thing to play when there's people to play with, but it can be fun for only so long for me. AC is fun even against CPUs, but considering how there's literally no scene at all for me, I don't think I'll ever get back to GG seriously. The problem I have is that I'll have a blast playing the game for a while, and then I'll get bored of doing random stuff in training mode. It really sucks because I can get hyped for playing GG and then tell myself "Why am I practicing combos and FRCs if I'm never going to have someone to apply them against?" Still a pretty fun game and all. I would consider going to a gathering or finding a scene, but I'm unable to because of personal reasons.
  5. Happy birthday!

  6. In general, is it better to use 2S(2) and 6K(2) once each then air combo? Or is it worth it to throw in the extra 2S and 6K (like against Pot if you got him very low?) Like, If you catch your opponent very low with 2S(2), is it better to throw out 6K(1) > 2S > air combo? Stole this from the AC guide: "Air throws are also similar to basic throws except they are performed in the air (duh!). When near an opponent that is not in block-stun, hit-stun, simply press 6H or 4H to air throw them. Keep in mind that you cannot air throw someone using diagonal directions. You must press 6 or 4 (forward or backwards). Air throws often give people trouble because they are not quite as easy to space as ground throws. The ideal way to air throw someone is to be slightly below them and rising up to meet them. Typically if you are above the other person, you will not be able to throw before they do. Another typical use for air throws is throwing people out of techs or bursts, neither of which are throw invincible. Doing so usually requires you to bait out the escape attempt and punish it." What I would do is go into training mode, set the CPU to jump, and then jump after you see the CPU jump and 6H/4H.
  7. Sup. Is it worth it to go back to NS2?

  8. No, the "derp." SO SIMPLE YET SO GENIUS.

  9. At 0:24 in this video, the Sol player was able to airdash after doing j.H. I tried doing that in training mode and I didn't really have that much luck with it. Does anyone know if there's some way of doing this?
  10. You have one of the best user titles I've seen. I MUST HAVE IT :arg:

  11. http://img685.imageshack.us/img685/2140/23246f4cfb4444d396366e5.jpg What I don't understand is how they have the Slash character select even though it's supposed to be #reload.
  12. Wasn't there some ghetto version of Slash that basically replaced all the characters with the Touhou girls? IIRC, Mokou replaced Order Sol.
  13. Oh hey, happy birthday!

  14. I think the reason some people call Sol and Ky easy mode is because their moves are basic or something like that. I'm not sure how to word it, but I see it as new players winning with basically normals and specials with the overdrive thrown in. It might be the mentality that easy to win with = easy to use, at least when against other new players or the CPU. It might also be that Sol/Ky are just easy to use, but hard to use efficiently. Then again, I could be dead wrong with this.
  15. Potemkin You might also want to give this a quick read.
  16. Uh, I thought you just fight him directly by selecting the Gold version of him in VS CPU. Unless you don't have Black/Gold/EX versions yet, I guess not. As for getting to him in Arcade mode, I'm pretty sure there's no clear cut way on getting to him, because I continued once and I still advanced to Boss Order Sol.
  17. If you think Boss (Gold?) Order Sol is cheap, try Gold Sol. Anyway, I was able to beat Boss Order Sol a few times, and it's really not that hard IMO. It's just random what he does on wakeup from what I've seen.
  18. I have a question about baiting/blocking blue bursts and DAAs. Is there any sure way to be able to bait/block a burst without intentionally dropping a combo and predicting that the opponent will burst? At about 0:14 in this video, it almost looked like that burst should have hit to me, but I guess those are some crazy reflexes or whatever. As for DAAs, I'm just butthurt from Gold Order Sol DAAing me a lot, so I'm just wondering if a simple solution would be just to hold back (even though I know that the CPU is nothing like a human opponent.)
  19. Well, would over ten hits in the combo count as too much? I tried using the S version since I think the KD comes out faster only because Sol goes up less. Just wondering since I wanna go for the knockdown but with a tiny bit more damage and style. Damn, didn't see the above post. I guess I'll stick with BR then.
  20. Hey guys, I have a question about VV. So I try doing the normal 3 SW combo, and I'm thinking that it would be fine to end with the VV > knockdown instead of BR. When I try to do the knockdown after VV, sometimes it comes out slower than usual or just doesn't come out at all. I'm guessing it might have something to do with the guard bar being really low, but I thought that only affects distance pushed back and how much an attack keeps the opponent airborne.
  21. Well for the first one, I tried testing it against Sol because Jam's too light for me. When I did the normal 5K > Sidewinder combo, I got around 169. With the CH 5K, I got around 183 (I only did 2 SW then BR instead of 3 SW.) I might be doing it wrong, but I think the extra hits from BR takes the guard bar down to where a normal 5K > Sidewinder combo would be much more practical. I'm thinking I should do it on Jam, but I suck. It did bring the opponent to the corner, though.
  22. See Zepp Museum and (the former) BlazBlue General. As for CT being dead, I kinda blame CS being released too early. I mean, it might help the new players who picked up CT a year late. A ton of people don't live in California and wherever the other major arcade spots are in the US. Besides, even though this might have no relation at all, #R still is hella active in Europe (even if #R is just for passing some time.) Speaking of Europe, they're getting the console release of CT, correct? I guess having a section for CT archived somewhere would help. Also, yay for off-topicness.
  23. From what I've read, the US PS2 version of GGX is just a port of the DC version. I think some of the music was updated or something, as No Mercy sounded just like how it sounded in XX. I'm guessing that the DC version is closer to the arcade version, but the PS2 one is pretty close. I would check again, but my GGX disc for the PS2 got a bunch of scratches when I lent it to someone.
  24. Koogy, are you still looking for some ideas on T-Shirt designs? I did these in class today, and I think some of them need to be redone in order to be an original work. http://img204.imageshack.us/img204/6239/00sketch.jpg
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