stinkymonz
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Guilty Gear FAQ Thread - Ask your questions here!
stinkymonz replied to Kairi's topic in Guilty Gear General
Is its own thread? I've done 2 searches now I still don't see it. -
Guilty Gear FAQ Thread - Ask your questions here!
stinkymonz replied to Kairi's topic in Guilty Gear General
Err... okay. But where is it? It ain't a sticky in the Foundation. -
Guilty Gear FAQ Thread - Ask your questions here!
stinkymonz replied to Kairi's topic in Guilty Gear General
So, no long list of Slash -> AC changes list like there was with #R to Slash? -
The last 2 Dizzy HLP matches both feature Dizzy almost winning, so I'm thinking it may need just a bit more time.
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4th Suzume vs. Fumo vid; first 2 rounds are just pwnage.
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I can't download the vids from Toramusi; whenever I click the download link, I'll get a blank page, and I've tried both IE and Firefox with the same result. OMG HELP!!
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The #R Millia combo video "Rhapsody" featured j.D xx S pin into 6HS, but since it's a CV, can't really say how tight that link is. It's obviously possible though.
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Ack, I thought Millia's 5HS has an FRC, but it's really one her discs with a really early FRC ala Jam's 2D. Edit: lol This post may seem stupid, but I couldn't read kanji/hira-whatever the videos were titled with. And yeah, telling from the one roman letter in the title "S", I'll take a wild guess and say that it's really her S disc with the 2D-esque FRC.
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Could someone upload the Millia vs. Ky from the most recent post of vids uploaded on Filebank?
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I'm curious to see if FBed horizontal dolphins go continuously, or if they go according to their usual distance (IE S dolphin travels very short, HS dolphin goes for 3/4 screen).
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
stinkymonz replied to Kairi's topic in Archive
Hm. I recall once I was using Lust Shaker (Millia) and when I stopped and immediately used a throw on the opponent, the word 'Reversal' appeared. Does it just pop up whenever you time anything on the first frame possible? Also, this situation sounds so implausible to me in retrospect... I think I was using it as early oki and stopped it just as he woke up to throw him. I must've been high. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
stinkymonz replied to Kairi's topic in Archive
Do you get any extra jumps or airdashes if you JI more than once in a combo? Say something like... 5S.c ji 5HS(1) 6K(1) ji 5S.f with Jam; do you get like triple jumps or double airdashes if you do this? I don't have GG at the moment, so I can't try it out personally. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
stinkymonz replied to Kairi's topic in Archive
No, I'm not talking about her command throw. I meant her normal Moroha ground throw. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
stinkymonz replied to Kairi's topic in Archive
I noticed something odd about A.B.A's ground throw in Moroha. Usually, the throw is only 1 hit, but occasionally I find it registers as 2 hits on the Beat counter. Could anyone explain this strange phenomenon? -
I can't get the vids from Game41. It'd download at a really slow rate and after a while it just cuts off. So, um, help?
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Guilty Gear FAQ Thread - Ask your questions here!
stinkymonz replied to Kairi's topic in Guilty Gear General
You can tell when you're past the 28th frame if you hit the opponent and he's not spinning from the dust anymore, and he looks like he's in normal air hitstun. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
stinkymonz replied to Kairi's topic in Archive
You sure? Sounds to me like you guys just tested it on different characters or something, since it's not stated in the official changes. Also, it's pointless to give something a *1* damage point nerf. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
stinkymonz replied to Kairi's topic in Archive
If you watch Millia matchvids, they only FRC HS Tandem Top if they got to the opponent a little late, so they FRC and immediately start using something to keep the guy blocking. IE running HS TT FRC into TK Bad Moon, or HS TT FRC into 2K. As for Iron Saviour, you should always FRC it. If you use it in extremely close range, you can FRC and press j.K for an extremely quick low -> overhead. If not, you FRC it anyway, on block it keeps you safe; on hit it gives you a free combo. -
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
stinkymonz replied to Kairi's topic in Archive
What were the things that prompted a Blue version of #R? -
I dunno. Millia doesn't exactly spend tension anywhere else except for her lockdowns/oki/high-lows. Plus, Bad Moon is really really bad on block, so being able to land the FRC is a huge advantage since it's a rather big part of her high and low game and landing it allows you to continue pressure or block. Also, I've been concentrating these past few days on landing said FRC. If on whiff or hit, it's actually a lot easier than on block, since she'll reach the FRC point once she hits the floor, and it's a definite timeframe unlike on block. One cue that I've found pretty reliable [on block] is the sound you get from the opponent blocking. I've landed it like 60% of the time listening out for the contact noise-thing. It's also probably the most reliable since you can't depend on muscle memory for this.
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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
stinkymonz replied to Kairi's topic in Archive
Huh? j.P has prorating, but not forced. So I'm thinking it's to weaken her IAD pressure strings along with maybe her fuzzy guard setup and overhead bubbles and whatever else you'd use j.P to start something. -
Guilty Gear FAQ Thread - Ask your questions here!
stinkymonz replied to Kairi's topic in Guilty Gear General
Not really. The same way how I-No churns out a lot of damage if you learn her well, May does tonnes of damage. But I suppose unlike I-No, May doesn't exactly have a strong high-low game nor good zoning tools. :P -
Guilty Gear FAQ Thread - Ask your questions here!
stinkymonz replied to Kairi's topic in Guilty Gear General
What do you mean by 'least best'? Like most unenjoyable to learn, or something? Or most useless character to learn? -
Guilty Gear FAQ Thread - Ask your questions here!
stinkymonz replied to Kairi's topic in Guilty Gear General
Well, then the answer is wholly subjective to the team itself, and what strategy they want to take. -
Guilty Gear FAQ Thread - Ask your questions here!
stinkymonz replied to Kairi's topic in Guilty Gear General
Er, I think that's called "team strategy". I think you usually put like the best player on the team as last for the anchor, although not everyone practices this. You could go for best player as the first to go for like a... um... what's the proper term? Basically it's like you jump head-first and hopefully you obliterate everyone; and if you do die, you leave behind easy pickings for your other teammates.