gwc123
Members-
Posts
37 -
Joined
-
Last visited
-
For 5A or 5B there is a slight delay before you do your ulti goes off to make sure they go outta blockstun. Tho its easy to mess up sometimes :s Still cant get the hang of doing unbuffered 720C tho o3o
-
Arakune's 6A/B/C are his strongest weapons imo :P I hate diving too much because im pretty bad with dive cancel o3o So my usual attack patterns post curse is to go for clouds and some bugs for cover then do j.6C j.6A j.(6A or B) and start my ground blockstrings but it depends on how far i am from the opponent. Tho the people with DP can punish this if it becomes too predictable. But it crosses them up many times if done right its hard to get DP out even without risk of a C bug CH into 6C loop
-
Um a quick question o3o whats the rough timing for terra brick to hit? =A= i always seem to do it too fast or too slow for it to link for some reason o3o
-
Man havent been back on the forums for a really long time :D Time to do some catching up. Ok so whats the most common air to ground loop that u guys use now? And if u hit the guy with a j.6A while curse u can go for a j.2ABC into BC bugs into 6C loop right?
-
Against a good NU if u do a teleport to the other side, u get hit with a combo
-
V-13s are running amok =A= But maybe using fast decent from air to ground might help with getting near her while not staying in air for too long? Like replacing j.B with j.A in the dashing thing. Her stupid ground spikes together with her swords still slay me tho =A= dun have around around that =~=
-
Sorry for double post T=T
-
I think hes talking about canceling the recovery lag. Basically after u do any of the dives, as you as landing and falling into the ground u have 3 frames to hit another dive to cancel ure landing recovery and pop up immediately For dive canceling its all about practice :s 3 frames can be hard to hit consecutively lolz
-
[CT] Arakune Beginner Guide (How to make bees out of sarcasm)
gwc123 replied to CopperDabbit's topic in Archive
From what i see in the current japanese videos, the idea is to zone and try to get near them to start doing 3As then the 6A bug will cover u while u do a mix up of 6As and 3As to try and get into a 6C loop =w= But against everyone but V-13,Litchi and Rachel ill use zoning, its not like u have a choice against them. -
[CT] Arakune Beginner Guide (How to make bees out of sarcasm)
gwc123 replied to CopperDabbit's topic in Archive
Hey emr regarding his dashing thingy where u do dash and hold 4 then do j.B if i wanna do in backwards do i dash backwards and hold 4? or do i hold 6? -
Theres the advanced version of dive cancelling imo where u change the location u appear AND u dive cancel oAo scary stuff man scary stuff =w= i rmb seeing hima do it a few times during a match once, nutty stuff. Im nt too sure how to do that tho, change the location of ure appearance while still dive cancelling o3o and immediately doing 5B after u cancel lolz
-
Yea thanks lots :P for the list And thanks for the tips for 6C loops n stuff ^-^ i dont have console version so i have to do all my testing on arcade too which is kinda hard >..< Eh for the 236C loop if i get him into the corner with it do i need to use 6CB bugs or would neutral bugs do fine? cos i seem to be unable to launch them up sometimes lolz
-
Erm one question about the 6C loop, if i loop the guy into the corner what bugs should i use to bring him up for the recurse? 6CB or 4CB?
-
Hrms regarding the location of the bugs can someone do a list of what direction affects how they appear? :3 it might to good to know such stuff for a better keep away play =w=
-
For a quick tip for beginners, Arakune's combos are all about his 6C Loops, and the 236C Loops, after u mastered those 2 just learn how to change from one into another, and how to start them from many different situations For example: Uncursed Opponent u hit him with j.6A so j.6A JC j.A j.B j.C j.D (CBA Bugs) 6C loop, but wether or not u can go into the loop is very situational so i guess its trial and error