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Everything posted by Ginseng
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Won't there be issues with time constraints if 2v2s were added into the mix?
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I don't know anything about this character, just do whatever here and I'll make a bullet point list probably. I like bullet points because they're easy to read.
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Or choose a different character!!
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Cheese is just a term for risky all-in strategies. You cannot say there is no such thing as cheese in RTS. They can be handled when properly scouted, but they can be very strong when not. Now about scouting. You say people need to learn to scout and respond accurately, and that's true! However, when you scout that early every game, you get a lower income rate, which delays your builds by a few seconds. That's why when players scout for proxies, they usually suspect it beforehand, or they saw something in the opponent's base that prompts the proxy. That's why doing proxy builds once in awhile in a series is so important. In the end, scouting for proxies/cheeses is based on the mind game/metagame element of the game. I think you're confusing micro with the term "multitasking". What players want in the long run are these things: better game sense, better mechanics/apm(actions per minute), and better builds. If you improve your mechanics or apm, you give yourself the ability to improve your macro and micro. No offense, but your arguments are pretty easy to refute :/. You have yet to provide conclusive evidence to back up any of your claims.
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Actually....Boxer's a perfect example of having good micro and TERRIBLE macro. Also, Boxer was already declining well before he entered the military. iloveoov was a perfect example of having wonderful macro and terrible micro. Their unique playstyles were what made them unique. Boxer for his incredible micro and creative plays, and oov with his amazing macro and not caring about losing units due to micro. Starcraft 1 just developed to suit these various different playstyles based on micro and macro. Of course you can be decent or good at both, like most progamers nowadays. However, you can't say that one style is better than the other or what they decide to concentrate on. What people concentrate on are new builds and the ability to execute their builds/playstyles against various different openings on various different maps.
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Actually modern day ZvZ is ling/muta with a rock paper scissors match-up. It's been like that for years. Actually micro and macro are both effective all game. It really depends on the situation. Micro is important, but you cannot neglect macro. This is especially the case in SC1. SC2, macro is easier, but it's still important to keep your macro up when it reaches midgame/lategame. Depending all the time on 1 base plays against a better player won't work all the time. However, with SC2 being the way it is at the moment, 1 base play is often superior. Ah the classic 3-0 bunker rushing Yellow. Great moment. However, this is from many many years ago, and Starcraft has evolved so much since that time. Bunker rushes like that are often easily fended off, and usually only used as a "snipe" build or in one game of a specific series. Also, current-day starcraft is a lot more macro-oriented. As much as I love Boxer, he isn't nearly as good as he was back then, especially in a day and age where the average skill level of the progamer is so high.
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Losing to proxies doesn't necessarily mean a person is bad. It's a tactic that is often used in tournament play, especially in bo3s and bo5s. Though if you use it in ladder, it's generally looked down upon as all-in sort of play and sort of a desperate attempt to reach high ranks in a very superficial ranking.
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Yea, do whatever works for you in terms of inputs. Do whatever it takes, this also includes plinking in SF4/SSF4 lol.
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It's a freaking combo video combo...those aren't even meant to be efficient or high damage....Why would you even complain about charge and heat in that combo?.....
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Every combo is a troll combo now!
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NO THEY NERFED MY TROLL COMBO!
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I would prefer if we do not have a compiled changes list until the final version of the arcade release is out. It'll make things a lot more convenient for the rest of us in the end. That being said, I approve of discussion along these lines.
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[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
Ginseng replied to NickExtreme1's topic in Archive
Process of conditioning with Tsubaki: Masher > stop mashing (gets hit by stuff) > realizes that mashing is better > Starts mashing again and never goes back to not mashing. -
You have none. Deal with it, or switch characters :X
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You're dumb. Distortions for A attacks do not exist for mu.
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None of those combos do that much damage Krochos....unless you're doing like lvl 3-5 D version super...and that's just...really stupid......
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Those of you guys still curious about venue spacing and such, you may want to check this out: http://www.flickr.com/photos/judytuna/sets/72157624783557384/ Those are pictures from last saturday's Starcraft 2 event over at Eudemonia.
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About Eudemonia, what are their policies on people bringing their own equipment for their pcs? (such as mice, keyboards, mouse pads, headsets, etc) Also what are the specifications on their pcs such as their cpu processor, video cards, ram, etc?
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No, you have to outplay the ragna by at least 5x. lolol