=======================================================
The Tsubaki Yayoi Guide Version 2.9 (With Frame Data)
=======================================================
Updates:
12/10: Removed several links in first post. This will be the final version for CS1. I would say complete, but CS1 will eventually be phased out into CS2, due to console updates, etc.
8/3: Updated feedback link to proper General Discussion thread. Added FAQ link.
8/1: Frame data added for Tsubaki, it will be in the moveset section (2nd post).
6/15: Updated GG convention/notation link since the forums were updated.
4/9: Lol forget it, it's close enough to being called complete.
1/26: Correction on 3C description thanks to Drges.
1/25: Edited few things here and there. Credits and special thanks to:
Zaido, kro_, CrimsonDisaster, ryokoalways, Felicia, kidviper, SpiritJuice for confirming information used in this guide. Before reading this guide….
I would like all of you newcomers who aren’t used to the mechanics or linguo of this game go to the following links and skim the information there: BBCS System Guide Conventions and Notations System Data (on specific character data in BBCS) If you just want quick and basic information, please go to the FAQ section here Table of Contents: 1. Introduction General Details on Tsubaki2. General Moveset (Normals, specials, supers) Normals and command normalsDrives and their propertiesSpecialsGuard primer removalDistortion Drives and Astral heatsFrame Data3. Gatlings (what moves can be cancelled to what other normals) A chainsB chainsC chainsExceptions during counterhit/crouching4. Tactics (How you can play Tsubaki amongst other things) Getting InPressure and Keeping your momentumCharge SetupsDefenseResets5. Combos for Starters Level 0Level 1Level 2