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Emjay

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  • Location
    Austria
  • PSN
    emjaymeow
  1. Here is an old vid where it's used: http://youtu.be/ZLD5NMXMv4M?hd=1&t=1m52s
  2. Source Source
  3. Its easy on stick.
  4. Nice to see it is stil of use. I keep it myself in the cabletray of my stick :D
  5. Updated my German wiki archive, if anyone wants to browse: Aigis Matchvideoarchive Here for the other chars, will try to keep it updated: P4U Matchvideoarchives
  6. Haku's 1f counters can also deal with it in an annoying way.
  7. What toan said. I think you are trying to oversimplify this MU abit too much, Ached. If the Tao players movement is good, you got like no chance to hit her unless you are really ballsy with your guesswork. Most of the time I just backjump and try to react to Tao with j.DD, j.2DD, really low j.Cs or dash under 2DD when she close to me and up high. Even doing 6As on reaction is mostly suicide, because she can cancel her drives so fast and then just punish you for it. Also 2C sucks ass, because its slow as fuck and I don't like throwing it out on guessing. And like already mentioned 214D gets useless once she has meter for her super. :/
  8. Like AchedSphinx said, asking for gameplay advice on a video were you didn't play serious/like you normally do is kinda useless. Also being flashy and playing optimal can go hand in hand just fine. Your opponent just needs to Barrier/InstantBarrier it and your spacing will be off. Better try and learn to judge the right distance in any situation.
  9. I just skipped through it fast and noticed a few negative points: -Your opponents were awful. -Using 2A or fullscreen 4DD during 236D oki is such a waste of opportunity, when you can go for great mixup with 2B, 4B, jumpins, feints and throws. -Still way too much random use of 5C. Like after airthrow you would just hit 5CCCCC as oki. When instead you could do great mixup/baits/crossunders/optionselects with (dash) 2B. -Doing RC, j.2DD, 214D so often after your combos is an huge meterwaste. I'd only do that, if they aren't dead after a j.632146D when I have another 50% tension and it would kill them.
  10. Most of these were already in the vid i made in December http://www.youtube.com/watch?v=ZLD5NMXMv4M Can be extended by 2147D: 2B, 3C, 214A, 236C, dash back, 5C[8], 6C, 236D, 214D~C, 214D, 4B, 2DD, 2147D, 6DD, 2DD, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D 52 hit - 4908 dmg - 68 heat - CORNER - close VID Can be extended by 6A, 5C: 2147D, RC, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 6A, 5C[8], 4B, 2DD, 2147D, 6DD, 2DD, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D 50 hit - 5133 dmg - 59 heat - CORNER VID Throw, 4B, 2147D, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 4B, 2DD, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D 40 hit - 3806 dmg - 59 heat - CORNER - close into corner VID I did it with 2DD inbetween, don't really think it gets much closer to 5k without it 4B, 2DD, 2147D, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 4B, 2DD, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D 40 hit - 3897 dmg - 59 heat - CORNER VID Full transcript: http://dl.dropbox.com/u/19144188/BBCSE_LambdaComboExhibition.txt
  11. Oh ok. Dunno, I haven't had the time to keep up with all the japanese vids over the last few months. Outta interest, whats the most used finisher they go for? Do they finishe with 5C, 2C, air ender? Or maybe something like 2DD, 6C, into 236DC oki?
  12. Online is no factor that should be used to determine the usefulness of combos. Once you hit your 236C you should know/feel if your spacing is about right for the 2C to connect. If it isn't or your having trouble with [2C, 5C, 4B, 2DD, air ender], then you can always just go for [5C, 2C, air ender].
  13. Sadly all those starters (except 2147D RC maybe) will never happen in against someone who can block.
  14. To do 236C>2366D, the timing of the 2366D was the hardest part for me. Holding down forward+D for the additional BB input buffer can help abit to get the link more consistently. If I ever have "important"(lol) matches, I'll probably just do the combo on characters where i know it works without the dash. But in all other matches I just go for it to get it down better. lol @ the lambda execution discussion. Only because there are hardly vids of players doing these combos in matches, doesn't mean there aren't any. BB exe really isn't that tough compared to the stuff thats required in many other games. My oppinion is, that it's a game where you can learn your combos just from trying them in normal gameplay for awhile. After the initial few days of pmode, when a new iteration comes out and my vid is done, I usually hardly ever hit practice again. From then on I see any match played (outside of tourneys) as my pmode. (and no, my execution isn't godlike. anyone can do that)
  15. Pretty busy atm, so I couldn't get to it till now. It works and does 3847dmg, gains 46 heat with 54 hits.
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