Can anyone help with the typical holes in a Rachel rushdown? I played against a good one today, and it seemed like sledge just wasn't an option because of how fast the could wind boost into a CH fork into big damage, knockdown then frog....and once that happens, what's the best way to get out? The one I played kept to the air, so no grabs, and with frog pressure on the ground I felt like I couldn't do anything.