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severin

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Everything posted by severin

  1. damage/corner carry from sweep 2AB > j.BA > 5B > j.B > fallling j.A > dj.A > j.B > j.2B > 2B > j.BC > sj.A+C~C > j.236D
  2. why spend 25% meter on your crossup j.C when you can spend 125%, your burst, and practically all of your orgia gauge! crossup j.C > 5B > OMB > short boost > 2B(1) > 214214D > j.A > j.B > j.236C+D > land > 214A/B > (5B) > 236C > 214A/B > 236C > Bokosuka > 214214C ~7191
  3. sorry, I'm not fluent in weeb what is that
  4. severin sfbay/california/united states P4U, BB, GG
  5. shoutouts to sethy for stealing my old avatar
  6. hi everybody lovely weather we're having
  7. definitely not "bnb" material. do enlighten me though, how do you get more meterless damage midscreen than that? additionally, has anybody found the elusive triple megido from j.C(1)? still sorta stumped on that one, even with OMB also, on the topic of OMB, here's some stuff I blatantly stole from jp bbs: 〆=236CD>214A/B>236C>214A/B>236C>Bokosuka>214214C ・2AB>JAJB>2B>OMB>214A>214214D>JC(2)>〆 8000 ・2AB>JAJB>2B>OMB>214214D>JC(2)>〆 7700 ・2AB>JAJB>2B>214214D>JC(2)>〆 7100 ・2AB>JAJB>2B>B>JC(2)>〆 6100 ・JB>AA>OMB>short boost>2B>214214D>JC(2)>〆  6900 ・JB>AAB>OMB>short boost>2B>214214D>JC(2)>〆 7000
  8. why do you need any our basic "tech" is more than sufficient
  9. you know what works every time all the time always 2B C-Megido just do it
  10. man, I don't even
  11. a more universal triple megido from sweep: 2AB > boost j.B > j.A > 2B > j.C(2) > 236CD > 214B > 5B > 236C > 214A > 236D jumping either neutral or forward after the j.C(2) is character specific, and it's all REALLY hard on kanji/yukiko/naoto
  12. As far as I know, they are unique.
  13. a thing to note is that with megido, the catch and the final hit are counted separately. it all makes sense when you count the moves!~ here's the 5AA combo: 5A(1)A(2) > 22B > JC(3) > 236C+D(5) > JB(6) > J2B(7)> 214A(8) > 5B(9) > 236C(11) > 214A > 236D now the orgia j.B one: JB(1) > 5A(2)A(3) > 2B(4) >J C(5)> 236CD(7) > 214A >5B(9) > 236C(11) > 214A> 236D It's safe to assume pretty much every move has SMP. Now you too can craft your own routes (because some of it is pretty character specific)! edit: oops, corrected my routes
  14. here's two too-hard normal mode combos in terrible shakycam quality:
  15. There's a 3-letter acronym that is a key element in all of these combos.
  16. GET OUT, SCRUB. RABBLE RABBLE in all seriousness though, I mostly use triple megido from sweep and normal mode 5AA. from boost j.B, I find it to be too much effort, too much orgia gauge, and too little reward you know what's cool though? 7k from j.B OMB. It's decently easy to hitconfirm.
  17. Sorry, meant orgia j.B/2AB. A note on the earlier combo posted from megido j.B is that it also works from j.BA if you omit the j.A after SB Megido
  18. triple megido is possible from 5AA, j.B, and 2AB the way it works is... sneaky~ maybe I'll post my notes sometime.
  19. BRING ON THE CHARGE. this is oddly reminiscent of parasoul
  20. it's a good thing they're slow and punishable on block then. also amaneamaneamaneamaneamaneamaneamaneamaneamaneamaneamaneamaneamaneamaneamaneamaneamaneamaneamaneamaneamaneamane. there I've almost said his name as much as solar. I'm gonna be the best. give me a few more posts to mash his name. brb making spinning amane avatar
  21. I found a bunch of really cool things that are really practical and make everything considerably easier to confirm. Also they do more damage from the most part and work from more ranges. I am not telling anybody. EAD
  22. I fully support not playing a game if you don't have any fun with it. Play what you like, fuck the haters.™
  23. yes clearly what kind of pleb doesn't have in-depth knowledge of anime voice actors I mean seriously (lol)
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