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severin

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Everything posted by severin

  1. While on the topic of silly Tager stuff: Corner Throw > 2C > j.C > j.2C > 214D > Land > 3C > 214A > 2DD > 2147D > Land > 5DD > 2DD > 2147D > Land > 5DD > j.DD > 214D > Land > 3C > 236D (5100~)
  2. New Rachel midscreen fun. 2C > 6C > 236D > RC > Dash > 6C > Dash > 2DD > 6C > Dash > 2DD > 2147D > Dash > 5DD > 6DD > 2DD > 2147D > Land > 5DD > j.DD > 214D > 3C > 236D (~6600) I'm sure there's more that can be added to the ender, but my execution sucks too much.
  3. That combo also works on bang, but seeing as that there's easier ways to do 4500 off a corner throw on bang, I wouldn't bother.
  4. Instant block the second hit, punish with whatever. If you instant block the second hit of D icecar, you can get a wallbounce combo.
  5. I wasn't aware that Carl was a water-type shota.
  6. One quick thing. On Rachel and Tager, you want to knock them out of the field slightly, then pick them up with 5DD 6DD 2DD etc etc. Also, a quick list of corner 3C variations. 3C > 214A > 2C > j.C > j.2C > 214D > 3C > 214A > 6A > j.DD > 214D > 3C >236D Works on: Hakumen, Bang, Jin, Ragna, Litchi, and Tager. 3C > 214A > 2C > j.C > j.2C > 214D > 3C > 214A > 2DD > j.DD > 214D > 3C > 236D Works on : Bang, Arakune, Jin, Ragna, Tao, Litchi, Tager, and Nu. 3C > 214A > 2C > j.C > j.2C > 214D > 2B > 2C > j.DD > 214D > 3C > 236D Works on everyone. Damage differences don't seem to be that much, so whichever is easiest for you. Also, a quick bit of fun: http://www.youtube.com/watch?v=hkBaRgPSpF0 (simple, easy, completely impractical)
  7. Always neutral tech Litchi's oki setups. If you forward, backward, or up tech, you'll get hit by Four Winds (spinny staff thing) and it'll lead into another combo.
  8. The dash after the throw is actually pretty late, and it won't come out if you mash 66. What I usually do, is wait a bit, 66, then slam the stick back to 1, then C. Also, came up with a bit of a useless variation to the standard IAD combo: 5DD>4DD>IAD>j.B>j.C>land>dash>5A>3C>214A>6A>j.DD>214D>Land>Dash>3C>236C Does 3.1k, and considering that the other variation does 2.8k, I can't really justify the complication.
  9. In the corner, I use 2C>j.C>j.2C>214D>Land>3C>214a>6a>j.DD>214D>Land>3C>236D Does about 4.5k
  10. 6B>2C>2147D>RC>(DD->j.2DD->214D)x3>3C
  11. So! Let's get some char specific talk going here. Midscreen Rachel: AA 2C->j.C->j.2C land 5DD->6DD->2DD->j.DD->dj.2DD->214D (4300~) CH 2C->6C->Dash->2DD->j.C->j.2C*->214D->Dash a bit**->5DD->6DD->2DD->j.DD->dj.2DD->214D (5000~) *You can omit the j.C->j.2C, and instead go straight to a TK 214D. It makes the combo a bit easier, and only drops the damage by about 300-400. **You can omit the dash here, however I find that it makes the ender hit more consistently. Near Corner Rachel: CH 2C->6C->Dash (if needed)->2DD->2147D->(5DD->6DD->2DD->2147D)x3 (5300~) An easier variation, however, is: CH 2C->6C->Dash (if needed)->2DD->2147D->(5DD->6DD->2DD->2147D)x2->3C->236D (not sure on damage for that one). I've been trying to work on some throw stuff as well, but my stick isn't ready yet, and I'm having a difficult time adjusting to pad. All of these should work on tager, but I'm sure that the giant hitbox he calls a sprite allows for some more damaging combos. Also, has anyone figured out which characters 5DD->4DD->IAD->j.B->j.C etc etc works on? So far I know it's possible on Litchi, Nu, Tager, and Hakumen, but I'm still kinda unsure.
  12. For the throw combo, I find that if you mash the 5D, it will always seem to come out a bit late, and thus not hit. Timing it is really the only way to do it consistently. Honestly though, I'd just learn the dash 2c throw combo. As for the double jump, you do it pretty late. It doesn't really feel like the standard jump cancel timing.
  13. Are you allowed to get hit during the duration? Perhaps eating an anti-air combo could give you the extra time you need. With nu, anti-air 6DD->2DD->j.DD->j.2DD->214D->RC->j.2DD->RC->j.2DD should keep you in the air for a significant amount of time.
  14. Seen in http://www.youtube.com/watch?v=w4g56A2At1w&feature=related ~ 2:05 Far 5C[6] > 6C > RC > 5DD > Act Pulsar > 3C > 214a Edit: Missed the RC. Not nearly as impressive now
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