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Sytha

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About Sytha

  • Birthday 07/13/1987

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    @SythaXRD

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  • Location
    Seattle
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    Divine Sytha
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    Skythas

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  1. S DC Air Stun Edge Stagger on CH, 5H Stagger on CH but I don't know how often they put CH properties in their frame data anymore. Not sure if 2H floating on CH has been listed since the XX Frame Data.
  2. It is not updated from the looks of it. Clear signs of it being out of date are 2H is listed as no proration, 6H is listed as 3f recovery, Stun Dipper listed as no prorate, all stun edges listed as no prorate. However they did update the Ciel change for some reason. but nothing else.
  3. Sol is hard to Antiair yea. You have to delay the 6P as much as you can for it beating j.S. 2H is about throwing it out early. Airgrab works fairly well against Sol as well. I would give more advice on it but this is actually a area I struggle with as well. Stopping Sol from approaching is definitely hard.
  4. Let me renew my passport I guess. July wont work for me obviously but maybe I'll be able to do something else in the fall or something.
  5. Casuals are fine. Tournaments are not really about winning for the most part. There are only 4-5 guys who can realistically win each tournament honestly. They are more for fun and giving a reason or objective to improve on. But yea. I'll try to find out the next tournament. I think it's like 25th of July or something like that for the next one at Highline. Don't quote me tho. I'll ask someone on Wednesday about where to direct you.
  6. Scene is very much alive and strong. I don't think many of us still check Dustloop anymore. There is a PNW airdasher group on facebook or something. They just started doing monthly tournaments at Highline Community college. Our BB and GG scenes are actually pretty strong. Not sure who you should contact at the moment tho. The next monthly is after EVO.
  7. If he doesn't have 25% meter you can forward jump/GS over the Gunflame. But because the YRC window is so damn huge that becomes a massive risk when he has meter. But normally you can react the gunflame start up and jump over punish. I use j.H into combo for that. Ill advised Gunflames are one of the key things I look for against Sol corner pressure. j.H, obvious wildthrows and Fafnir are the other stuff to look for. Blitz, Mash or jump/backdash, and stun dipper are what I use on those.
  8. Depending on the range for the fireball your better off just doing 236D>236S to nullify it completely or if your not at a far enough range for that to be a good answer just f.S him out of the billion frames of start up that the fireball has. To throw him out of the 2nd part of Rekka you have to IB the 1st part of Rekka. IBing in general makes a lot of his pressure strings not safe or lead to your offense. It's just one of those match ups that you have to lab the defensive techniques on. Kinda sucks but it's what you have to do vs. Leo is basically learn Leo, learn exactly how you blow up his pressure and then the match up gets better. 5H, any part of the Rekka chain are what you want to practice IBing, 6H, 2nd and 3rd hit of Rekka are the stuff your looking to actively punish.
  9. Yea that's super cool with the 3H>RTL.
  10. Ky and Sol have been low tier and bottom tier in Ky's case (X and XX) before. Character archetype has almost nothing to do with general strength. Even Eddie has sucked before. I can kinda see this argument for Millia but really no one else is just "this is amazing" by default. If you want an example of why what you said is wrong about them having tools to deal with everything look at AC+R Ky could not do a single thing against Justice other than lose if he got knocked down and Justice set up her bomb field. He could try to AHSE thru the Low and High bomb but if Justice FRCed one of them then that would fail and Ky would have to get cranked guard bar and lose like 20% of his life in chip damage just to get another chance at getting the match back to neutral. Johnny and Slayer also were pretty much screwed vs. her too. Sol could at least f.S the bombs to set them off and take one hit of damage. But yea that situation was not one he was well equipped to dealing with either. Worrying about the tiers for Loketest is really pointless btw. Should just keep this to 1.0 XRD.
  11. It's really ground based match up is about as far as I've thought about the match up. Both characters absolutely slaughter the other one if they jump at all. Sin 6P pretty much has to be baited with air stun edge or forced to whiff or it will beat any air normal Ky has at pretty much any range. Ditto with Ky's 6P/j.K/2H AA options for Sin. Bullbash is basically a free Stundipper if you see him do it. You can use 236D when you know he is going to do a 2K/2S after a Elk Hunt for a free CH Stagger. Beak Driver and Elk Hunt beat Stun Edge pretty bad if you use it from ranges they can react to the stun edge at. So full screen fireballs are kinda not good. Those moves are slow tho so if they use them on a reaction at closer ranges they'll just lose. Ky tends to beat up Sin on ground neutral. Sin damage is pretty much the only thing keeping him in this match up. Hitbox wise he's the fattest character in the game so pretty much any combo works on him with ease. He inheirited all the bad Dizzy/Ky hitboxes and none of the good ones.
  12. Rawr I'mma Lion.
  13. Which BnB are you talking about combo to Ciel>Knockdown move or 5S>2H>623x2 off of air hit in corner?
  14. May, Sol, Elphelt, Chipp, I-no I think are the only characters with 4f normals. Chipp and Sol have 3f normals tho.
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