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Sytha

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Everything posted by Sytha

  1. S DC Air Stun Edge Stagger on CH, 5H Stagger on CH but I don't know how often they put CH properties in their frame data anymore. Not sure if 2H floating on CH has been listed since the XX Frame Data.
  2. It is not updated from the looks of it. Clear signs of it being out of date are 2H is listed as no proration, 6H is listed as 3f recovery, Stun Dipper listed as no prorate, all stun edges listed as no prorate. However they did update the Ciel change for some reason. but nothing else.
  3. Sol is hard to Antiair yea. You have to delay the 6P as much as you can for it beating j.S. 2H is about throwing it out early. Airgrab works fairly well against Sol as well. I would give more advice on it but this is actually a area I struggle with as well. Stopping Sol from approaching is definitely hard.
  4. Let me renew my passport I guess. July wont work for me obviously but maybe I'll be able to do something else in the fall or something.
  5. Casuals are fine. Tournaments are not really about winning for the most part. There are only 4-5 guys who can realistically win each tournament honestly. They are more for fun and giving a reason or objective to improve on. But yea. I'll try to find out the next tournament. I think it's like 25th of July or something like that for the next one at Highline. Don't quote me tho. I'll ask someone on Wednesday about where to direct you.
  6. Scene is very much alive and strong. I don't think many of us still check Dustloop anymore. There is a PNW airdasher group on facebook or something. They just started doing monthly tournaments at Highline Community college. Our BB and GG scenes are actually pretty strong. Not sure who you should contact at the moment tho. The next monthly is after EVO.
  7. If he doesn't have 25% meter you can forward jump/GS over the Gunflame. But because the YRC window is so damn huge that becomes a massive risk when he has meter. But normally you can react the gunflame start up and jump over punish. I use j.H into combo for that. Ill advised Gunflames are one of the key things I look for against Sol corner pressure. j.H, obvious wildthrows and Fafnir are the other stuff to look for. Blitz, Mash or jump/backdash, and stun dipper are what I use on those.
  8. Depending on the range for the fireball your better off just doing 236D>236S to nullify it completely or if your not at a far enough range for that to be a good answer just f.S him out of the billion frames of start up that the fireball has. To throw him out of the 2nd part of Rekka you have to IB the 1st part of Rekka. IBing in general makes a lot of his pressure strings not safe or lead to your offense. It's just one of those match ups that you have to lab the defensive techniques on. Kinda sucks but it's what you have to do vs. Leo is basically learn Leo, learn exactly how you blow up his pressure and then the match up gets better. 5H, any part of the Rekka chain are what you want to practice IBing, 6H, 2nd and 3rd hit of Rekka are the stuff your looking to actively punish.
  9. Yea that's super cool with the 3H>RTL.
  10. Ky and Sol have been low tier and bottom tier in Ky's case (X and XX) before. Character archetype has almost nothing to do with general strength. Even Eddie has sucked before. I can kinda see this argument for Millia but really no one else is just "this is amazing" by default. If you want an example of why what you said is wrong about them having tools to deal with everything look at AC+R Ky could not do a single thing against Justice other than lose if he got knocked down and Justice set up her bomb field. He could try to AHSE thru the Low and High bomb but if Justice FRCed one of them then that would fail and Ky would have to get cranked guard bar and lose like 20% of his life in chip damage just to get another chance at getting the match back to neutral. Johnny and Slayer also were pretty much screwed vs. her too. Sol could at least f.S the bombs to set them off and take one hit of damage. But yea that situation was not one he was well equipped to dealing with either. Worrying about the tiers for Loketest is really pointless btw. Should just keep this to 1.0 XRD.
  11. It's really ground based match up is about as far as I've thought about the match up. Both characters absolutely slaughter the other one if they jump at all. Sin 6P pretty much has to be baited with air stun edge or forced to whiff or it will beat any air normal Ky has at pretty much any range. Ditto with Ky's 6P/j.K/2H AA options for Sin. Bullbash is basically a free Stundipper if you see him do it. You can use 236D when you know he is going to do a 2K/2S after a Elk Hunt for a free CH Stagger. Beak Driver and Elk Hunt beat Stun Edge pretty bad if you use it from ranges they can react to the stun edge at. So full screen fireballs are kinda not good. Those moves are slow tho so if they use them on a reaction at closer ranges they'll just lose. Ky tends to beat up Sin on ground neutral. Sin damage is pretty much the only thing keeping him in this match up. Hitbox wise he's the fattest character in the game so pretty much any combo works on him with ease. He inheirited all the bad Dizzy/Ky hitboxes and none of the good ones.
  12. Rawr I'mma Lion.
  13. Which BnB are you talking about combo to Ciel>Knockdown move or 5S>2H>623x2 off of air hit in corner?
  14. May, Sol, Elphelt, Chipp, I-no I think are the only characters with 4f normals. Chipp and Sol have 3f normals tho.
  15. I'll play some online with you Nagai. I miss you guys actually. I hear Paul abandoned all others for Millia is the rumor. Who do you even play in this game actually?
  16. Slight delay 2H will beat air Bridal as will a correctly spaced and timed 6P. It's kinda important to get it down unfortunately because Air Bridal is really strong if you have to block it. Her wake up time is really late you have to delay all your oki slightly. Yea neutral is pretty good for Ky it feels like. Most of Ky's options seem to beat hers. Grenade is super annoying yes. I recommend learning to IB a lot of her moves. They are actually pretty high levels on some of them so IBing them makes a lot of them punishable.
  17. Potemkin has been high tier before a couple times. He does fine in a lot of games. He was high tier in slash and the only character with a good match up on Slash Ky. And he was borderline top tier for much of AC's lifespan. Plus he was like mid-ish tier in #R. Do not lump Potemkin in with other Arc System works big slow characters. He has a much better track record. As for Xrd. I think the biggest Slayer nerf was actually making the game widescreen. Makes it easier to zone Slayer. Moves like Pilebunker and DoT just seem stubby now. Also I kinda think it's lame how he lost the raw It's Late and has to do it as a follow up to under pressure.
  18. We have way less combo routes now than +R. It's way more streamlined in Xrd. But yea. The damage is nutso in Xrd for Ky so less is more I guess.
  19. There is a big tournament on Saturday at Highline Community College. If you show up there you should be able to meet up with the scene. http://northwestmajors.com/ (Ignore the fact it's NWM's website. it's NWR this time around)
  20. The initial dash speed is back to #R is why. Also it's widescreen now. Everyone's stuff feels stubbier. (Slayer is the most noticeable specially DoT) Ky is super super good tho in Xrd honestly. Damage and Reward is really high for him. And outside of Faust and maybe Millia he doesn't feel like he has a bad match up at all. The return of the 5f Stun Dipper, 5S being back to a level 5, 2H being the god tier normal (better than it was in Slash), Ciel in general, better frame advantage on jabs and his general neutral is still great. bad stuff is like 2S being -3 again, needing RtL to get air knockdown, Stun Edges being hot trash (-10 on block what the hell is this) He's definitely good in Xrd tho.
  21. RIP Ky. This match up sucks. his f.S is a nightmare. You can still do the 2D>aircombo on him tho. What do you guys do for mix up on him actually? He is really low profile so I have a hard time consistently getting the airdash mix up.
  22. This is a match up much closer than 6-4. Ky is one of the best characters fighting Zato. Hell the match up was 6-4 in #R (tied for 5th best against that character.) It's likely closer to 5-5 or 5.5-4.5 one way or the other. Anyway. Basic idea of this match up is focus on killing the little eddie when it's out. If the Zato player is bad at defending Eddie then you can basically win for free. You can afford to be patient on the defense. There is no more vacuum on the K summon so his mix up potential is more limited since his 6K will basically kill his ability to make his string airtight. So just block low and look out for the command grab that likely coming at somepoint. Most Zatos like doing it near the end of the Eddie meter or when they have you in the corner so they can set up the Delay drill+overhead unblockable. If you find yourself in a sitaution where that is about to happen your forced to make a guess that is not in your favor before it happens. Because after it happens all you can do is go for the 1f block chance, wake up burst, burst when it hits, wake up uppercut. Haven't tried wake up RtL but I bet it works great since it's immune to projectiles. so you likely just go straight thru the drill. Neutral you want to get in on him which is pretty standard vs. Zato. He can't really force you off him at close ranges that well your normals are just better than his. He'll try to go for stuff like fly neutral or drills. One or the other. Maybe a fireball reflector in there if your giving those away for free. Air to Air is mostly in Ky's favor so meeting him up there is not a bad idea. for the drills either block them or just try to stay at ranges where the Drills can't reach you. Drills are pretty much the best thing he has. Mix up wise it's pretty much standard, combo wise his hitbox seems easier to combo than it was in AC/+R at least everything seems to work on him. CH 2H>2D whiff doesn't work on him but that's like only Sin/Faust/Millia anyway. But yea closing this match is pretty much whoever has control of the match can steamroll. Ky is a bit better at taking control of the match and regaining it. Zato when on offense is really scary and run a train on you very quickly. Not sure who is supposed to be favored. Feels pretty even to me tho.
  23. The real cool things if that frame data is accurate is the +1 on block 5P, +2 on block 2P, 5S being back to it's #R version, Stun Dipper being back to 5f, 2H being 11f like in Slash but has the AC Recovery. So it's pretty much the best 2H we've ever had and the slash one was pretty damn good. The obviously bad stuff is Stun Edge got gutted super hard -10 on block is pretty terrible. 5H did too BTW. It has like 2/3 of the range it used to have and doesn't stagger on counterhit anymore, 2S is back to how it used to be. -3 instead of -1 it used to be a pretty good thing to end a string on and then redash or frame trap or whatever
  24. I can't promise the monitor since half of my room's set up is not mine. But I do have the PS3+Guilty Gear on the harddrive. I'll bring P4A for PS3 as well since I saw this before I left. If you need another set up just find me Kevin.
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