Corner combo's should be learned last. Just learn her BnB first, then work yourself up. Don't rush strait into 12 taunt combo's if you blue beat on 3. Don't get ahead of yourself. It might be fun beating up on a beginner Tager, but once you get into a match, those awesome easy taunt combo's on a retarded computer are gonna do you no good. Trust me. Up against CopperDabbit's Arakune or TaoFTW's Tao, I can't even execute INTO the taunt combo. Learn how to ENTER taunt loops first, THEN learn the loop.
As for non-taunt combo's I suggest 5b -> 3c -> 5d~b -> 5c as your BnB. It leads into decent damage (3k), and is easy to execute. And is EASILY customizable to character matchup, size, corner, and hieght, which is the best part. Such as 5d~b -> 5c -> 236a -> 2d~6 for litchi, or 5d~b -> taunt -> loop if you are point blank close or in the corner. Once you get your stuff down it can look somewhat like this- http://www.youtube.com/watch?v=DXs9fah-STU#t=00m20s
You need to learn how to enter loops. 5b 6a JC 2d~b is bread and butter. There are other ways to enter loops, like 4B+C -> 214d -> land -> 6c -> 214d -> ... -> 2d~b -> taunt..., or 3c -> 5d~b -> taunt... like i said before, or 5b -> 6a -> JC(Delay) -> 5d~b -> taunt -> 214d(Slight delay) -> 2d~b -> taunt... etc etc. With those combo's practice one taunt FIRST, THEN LEARN TO END THE TAUNT. Remember, the loop itself is okay damage, but the ENDER with that delicious 500 dmg unprorated at the end is your GOAL. LEARN TO END THE LOOP, OR ITS NOT WORTH IT.