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Prototype909

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Everything posted by Prototype909

  1. Meh, Inferno Divider can't be used as a reliable "Get off me move" like Volcanic Viper, but in my opinion it does have much more uses as far as its use in combos.
  2. He isn't that similar to NORMAL Sol, he's more or less a little bit (And I mean a LITTLE bit) like Sol + Order Sol Hell's Fang = Order Sol's Rock It Inferno Divider = Volcanic Viper Yoko Fukitobashi = Sol's Sidewinder Kakato Otoshi = Sol's Heel kick finisher after Volcanic Viper Gauntlet Hades = Faster, more effective Bandit Revolver/Bandit Bringer Blood Kain = Dragon Install Even with most of those moves though, the resemblance is PURELY in the appearance of the move. He behaves completely different than both Sol and Order Sol and most of his special moves have unique follow up attacks that add on to the combo/damage/pressure which can give him a pretty decent mix up game. If you like Sol though you'll probably be able to fit in with Ragna just fine. Just don't expect Ragna = Sol. The main difference between them I think is that Ragna actually has some decent overheads...
  3. Finally, someone who understands!
  4. Yeah, but Dead Spike is mostly only used to end a block string or RARELY as an anti-wake up. You never just can throw it out, at any time really. The only other thing that really kind of cripples Ragna from what i've seen is that he really can only approach from the ground (Via Hell's Fang mostly, or if you're desperate Gauntlet Hades. Carnage Scissor closes distance, but do you really want to waste 50% tension for that?), he doesn't have many effective air-to-ground moves from what i've seen other than j.C. He is however INSANE at air combos, he can link near any of his specials into a ground combo and then link that into an air combo. It's crazy. Yeah...i'm going to be having alot of fun playing as Ragna and learning all of those combos.
  5. She does however have the same health as Ragna (10,000) which is the lowest in the game. She also doesn't have the benefit of the life drain that he has. That means once you DO managed to close in on her that she's dead in 2-3 combos.
  6. She can out-zone any character in the game really. That makes it so that characters like Ragna, Tager, Hakumen, etc. can't get anywhere near her (Hence why she's so high up on the tier list). And she has good match ups against Arakune which is just a big WTF there.
  7. 214D - Raggie kicks upwards after Gauntlet Hades. Can be comboed into 5B, 6A when delayed. Maybe you could rush over and 22C them?
  8. But the j.D itself can come out twice consecutively? That's cool. How strict are the timings on Ragna's follow ups (In general). Can you safely delay them? Or do they have to come out instantly after the initial move. Inferno Dividers follow ups seem like they need to be executed instantly after.
  9. No order - Feel a Fear Black Soul Holy Orders III Sheep Will Sleep (If you become fatigued) Diva Keep Your Self Alive II
  10. Question, at 00:27-00:32 in this video (http://www.youtube.com/watch?v=WlByDjRYdSI) Ragna performs what seems like a j.C -> j.D -> j.D -> INFERNO DIVIIIDDAAAA -> Uppercut -> Heeldrop air combo. Does the j.D come out fast enough so that it can be repeated twice? Or do you have to cancel out of the first j.D in order to repeat it -> link into Inferno Divider.
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