Jump to content
Dustloop Forums

protomanSTi

Members
  • Posts

    91
  • Joined

  • Last visited

Everything posted by protomanSTi

  1. It's from an anime called Canaan. The character designs are by Type-Moon (Tsukihime, Fate/Stay, etc etc)

  2. Against good players ur not going to get free throws so its very bad to base your game plan around throw combos. That works at lower level and online play, but wont cut it in tourney and local sessions. Against Ragna, I usually IAD backwards or 2C to start. 2c is risky but a ton of ragnas love to start with hell's fang (214A) and youll usually get the counter hit. Iad backwards is safer and u can feel them out. If they havent moved try a 2DD 214D~C and keep moving back. If you get the full screen you want proceed with 5DD and act parser pressure. You can also mix in 214D~C if you feel bold enough. A good ragna player is usually gonna guess right at least once during the match and get u in the corner though. Don't freak out. Don't try to 2C , too much start up. if they're around the timer on-screen, throw out 3c. Around this distance you can do empty walk up and IAD over them out of the corner too. If this is done correctly even if they try to inferno divider you they will whiff going in the wrong direction. If they've closed in more than that try to barrier guard them back out a little to get a CCC off. You're just trying to make them block so you can get 6C and parser out. 6A can work if timed correctly between his strings and 2a2a2b3c 236D works as well. You can generally block low against pressure, his main launcher goes low first. The main 2 overheads one you should be able to block off reaction and the other one gauntlet hades is only a problem on reaction if they do the tiger knee version. Every combo you should be getting in this matchup should be a minimum of around 3500 so you should be able to get advantages quickly. Try to save your burst if it is an advanced player as they will tend to go into blood kain setups under 10%. Burst will full screen them if they blood kain by you and you can 236236D their wake up and force a guessing game. Theres a ton of stuff but hard to include it all.
  3. IAD ...a lot. A lot of nu's, especially online only ones cant deal with pressure well. Close the gap, make them whiff 2d and 4d's and make sure your C combo and setup game is stronger than the others.
  4. 5a punish works. 2c is risky due to start up. 2b, 3c, 236D works great.
  5. It's spacing yeah. Most Litchis will do the same exact B and B which ends up in the corner if they do it right and then its oki guessing game. If they're in the air when ur able to tech u can roll forward for free almost because they've usually already committed to an attack. Otherwise quick tech neutral, forward A or just block out the rest. If they give you any space, do CCCC, 6C off block and Act Parser dash your way out of the corner. For this matchup, it's like Nu is playing 3s Ken in that you need to maximize your meter/super opportunity everytime you get it. If you get hit confirm 5DD or into 4DD full string make sure you get 236236D combo with full follow-up after to maximize your damage. If you can't do that yet, do rapid cancel of the 236D and at least do a basic DD6DD2DD jc jc 214Dcombo. The less time you spend actually having to go toe to toe with Litchi the better.
  6. Sakura one has Regular w/black painted bezel, the Nu/V13 has Extended
  7. Haha. what happened to your WIP's man? all of your sticks were so sick.. i remember going back and forth with u via PM to maybe set up an order
  8. Not sure if this goes under unsolicited sell rules, if it does, please just delete mods. But I have two 360 TE's up for sale since I'm buying more customs now. If you're on here and interested , pm to let me know, the dustloop price is better than the eBay price. http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=130319956564 Thanks.
  9. Yeah. Sagat SFIV is insane damage even on normals, one of the highest stamina/life in the game, godly zoning and killer inside game with his kara links to specials/ultras/throws. Even as a nu player i will agree her damage output is really high. In a revision I would gladly trade damage output for more life.
  10. Depends. Against other scrubs/noobs she will be wtfpwn. But as soon as they run into a good ragna/jin/noel/litchi they will get utterly destroyed inside, and blame her low stamina and hopefully switch. This is not even including if they run into a good arakune/rachel. You really do have to be careful and think a lot more when an opponent closes in than people give it credit for. I've been adjusting pretty quickly since i've been playing against decent noel and ragna comp.
  11. That was pretty entertaining, good work man.
  12. Hey everyone. I'll be regularly uploading videos from Power Gamer in MD on my youtube channel http://www.youtube.com/user/protomanSTi I've only been playing for about a week and a half....some of the others have been playing for a while. Not too much of a variety of players yet, but slowly expanding and you can see us trying out a lot of stuff. probably the most entertaining vids will be the Bang vs Ragna playlist and the "mashing jin" Also if you don't know yet why you should never 4D without hit confirm when playing as V13, here it is.
  13. Nothing too special, but I caught a mashing Jin pretty well in this vid and it worked out well. http://www.youtube.com/watch?v=UU0ZjsSM57Q&fmt=22 Thanks to DL for this sub section for combos and discussion, this was my 4th time playing BB.
×
×
  • Create New...