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Coren

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About Coren

  • Birthday 08/07/1991

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  • Location
    Coquitlam, BC, Canada
  • PSN
    Ask me sometime

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  1. We usually run Xrd BB P4U etc on Wednesday, stop on by if you're in town. I also usually bring a setup with other stuff like AquaPazza, Arcana Heart, HNK, Fate/Unlimted Codes, Chaos Code, etc.
  2. I get j.D CH a lot, it happens everytime I use instant j.D to bait throw reversal.
  3. Because the lead developer for Skullgirls on Xbox 360 is totally who I want to hear about developers needing to have prompt patching cycles from. Tell me again how people finding jank in your game expedited you to quickly fix things and patch your game so that your users would have a better experience. French Bread (and you know this) are not exactly balling out of control. A patch is going to take a while, they're probably going to roll the arcade versions fix in with the addition of Byakuya and Nanase, a console port is not their main focus and who knows when they'll be able to push a patch for the console version.
  4. Lets say you're running a 16 man bracket at a major with two setups, in your bracket you've got 3 waldstein players all of whom are going to do the 6C glitch to stall out a round whenever it'll win them the round. If they win each round in a set that way then that's at least 369 seconds eaten up right there, if they go for the glitch each round in a set where they lose a game but win a round then that's 495 seconds eaten up, or nearly 10 minutes for one match. Considering I only have two setups and three Wald players, if one of them goes 4-2 then he's already eaten up nearly an hour, just in time spent on the setup. But if I had say, a six Wald bracket then I could expect the Wald players alone to eat up about 1-4 hours of setup time alone. And that's before factoring in that I'd need to wrangle all the other players in the bracket who are going to doubtlessly wander off rather than watch Wald 6C glitch, that each player would want to set buttons and check them, and that I'd need to run all the other matches in the bracket on the same two setups too. If for no other reason than a complete 6-4 grand finals loser reset win would take 45 minutes of pure play time alone.
  5. The loop itself does 0 damage a rep, and for the same resources to setup the loop he has much higher damage and mixup setup options off any starter.
  6. You gain less than half a percentage of meter per rep, each rep does 0 damage, it only works because of a glitch that makes 6C not function as normal, and there's no positioning to be gained from it as it is corner only, you even give the opponent full grd. Literally the only reason to preform the 6C glitch (lets call it a glitch to make things more clear that the move is not working as intended) is to stall out the round in a non-interactive manner by abusing a bug. The glitch is not prohibitively hard to execute (mash 6C) and taking it away would not cripple Waldstein as he was already fighting for top rank with Senaru's Eltnum and at the top of the Arcadia tiers BEFORE the glitch was discovered. There's a long and storied history of banning timer scam tactics like the gambit glitch, peekaboo glitch, quicksilver glitch, ruby heart glitch, various KOF bugs that lead to freezes, and other non-interactive patterns that serve no strategic value other than to stall out the round. If for no other reason than no one wants to sit through a waldstein mirror where each round goes to timeout for practical reasons, ban it. Anyone caught doing that shit at one of my events will not just get round loss, but a disqualification without refund.
  7. http://youtu.be/CYkzdg0ZT0o?t=6m10s Raw AA 236X~C, 5B j.6B xx 623X (Perfect) xx j.5D~j.B, Land 5C xx [4]6A EFC j.6B j.E falling j.C land, 6B 5C 2C -> ender Totally gross.
  8. 5B is aight.
  9. I generally just one hit j.B / j.6B into Edin, it's not hard to tell when you're going to straight up stuff them in the matchups where you can afford to air to air heavily.
  10. Sway loop stuff! Long EF Arcana version: 2B 2C EFC > 66 6B 5C 2C 236A > 2A 5C 2C 236A > 6B 5C 2C -> ender 236x~B EFC > 66 6B 5C 2C 236A~A > 2A 5C 2C 236A > 6B 5C 2C -> ender Short EF Arcana version: 2B 2C EFC > 66 6B 5C 2C 236A > 6B 5C 2C -> ender 236x~B EFC > 66 6B 5C 2C 236A~A > 2A 5C 2C -> ender Other starters: 2B 2C(2) xx [4]6B xx 214X (red or golden) 6D 5C xx 236A~A EFC 6B 5C 2C xx 236A, 6B 5C 2C -> ender (corner only) Air Edin (red or gold) j.5D~D j.C *land* 5C xx 236A~A EFC dashing 6B 5C 2C 236A, 6B 5C 2C -> ender (midscreen air edin starter) Air Edin (red or gold) j.5D~D j.C *land* 5C [4]6B xx Edin (red or gold) 6D 5C xx 236A~A EFC 6B 5C 2C xx 236A, 6B 5C 2C -> ender (corner air edin confirm) 236A+B (8 hit) EFC IAD j.C land 5B j.6B E C > land 6B 5C 2C -> ender (anywhere sway ender off super) 236A+B (8 hit) EFC IAD j.C land 6B 5C 2C xx 236A, 6B 5C 2C -> ender (corner sway off uppercut portion of super) Enders: 2C xx 236A > OTG hit > Sway Mixup / Homing mixup 2C xx 421A+B 236A > OTG hit > Sway mixup / homing mixup / TK air Edin instant overhead. Arcana Specifics: Fenrir: 2C xx eclipse, 236A, 5B OTG > sway mixup or superjump into homing mixup (mixup is completely covered by the mortar and unseeable. warning: mortar can whiff if fenrir is too close to the corner) Metal: 2C xx Level up, 5C OTG xx Sword / Shield 2C xx Eclipse for the highest damage eclipse ender (can get upwards of 18k depending on starter) Wind: 2C xx Eclipse will combo for part of the eclipse, opponents that hold tech it will be forced to block in the air and can be AUB'd with 2[E] or [2]8B into combo if they eat the invalid combo you can run standard techtraps. 2C xx vortex / Sonic boom etc. Dark: 2C xx Basically any gier special / super, 5C OTG xx 236A -> sway mixup / gier mixup 2C xx Eclipse, 421A+B, 5D~D j.E Thunder: 2C xx 214214[E] / 236236[E], 5C OTG xx 236A -> sway mixup / lighting mixup Stuff from greats: <Greats> evil: end with eclipse or forcestand into 623e <Greats> flower: 2C 214E 66 5C 236E/236236E <Greats> ice: 2C otg 5C 214E <Greats> love: 2C otg 5C 236E or 236236E <Greats> luck: there is def something, probably 2C straight to super if you can get dice to hit otg <Greats> magnet: def something <Greats> mirror: def something <Greats> plant: 2C 214E 66 j.6B 214E should work <Greats> or j.214214e <Greats> sacred might get buff <Greats> sin: in corner, 2C 214E 66 otg 5C 236E <Greats> or midscreen just carry <Greats> j.6B 236236E prob works too Greats> 2C set something otg 5c set something else <Greats> water works, however you need to use 236236E
  11. Since I'm pretty much just gonna copypaste all my shit anyways, I could honestly care less how many repositories there are or what the largest site is. What I really don't want to see is a lot of info languishing away on a single site or character subforums and wikis going unmaintained.
  12. FML, I get to fight ABEGEN second round in GG+R and then Digital watches if I survive that
  13. Gonna be at slugfest losing at KOF on saturday.
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