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SoCal
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TooLilinear
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There is a CH 6B[m] glitch with Litchi, probably not going to be of any real use. But you can keep bouncing them off the wall up to 3 times with 6B[m] after the CH one (if you are near the wall, or maybe this was known and no one found a way to combo with it yet :P )
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Good stuff there. There is just a lack of combos that end with the staff and/or with the staff next to ya, but everything is at least from 2.5 - 4.5K. Thanks a lot bcb for spreading us soo far away from the stick. CH has a lot more variation in the combos than normal, if anything that would be a great addition to the combo video library to have.
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Losing gatling Ittsuu = Costs 20 matches Losing old j.C = Costs 60 matches Losing jump frames = Priceless
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[CS2] Hidden Litchi moves? weird back dash and weird straight through
Poizonous Flour replied to Spiteful's topic in Archive
Yeah, this one definitely needs a solid reply. 1) Is already covered. Command backdash. 2) That move has existed since BBCT folks. There is a small window after the basic Ittsuu (no A/B/C followup) where the staff is considered in Manten return state. That means that you can do more than just fling the staff at that window. - D: Flings the staff at the last staff set direction - 623D: You can also do Genbu from that stance - 41236D: And you can do ShiShin from it. Follows the last staff set direction. Truthfully, it is a gimmick with the staff that really was overlooked. It has no real uses except probably a surprise hit when someone tries to rush you while doing pure straight. Since we can cancel Pure Straight, there is ultimately no point for the gimmick... but that is just my opinion. PzF... -
Well, some of these questions get asked over and over again... I got the timing down for this via the challenge mode, but Litchi isn't really the "pick up and win" character without practicing her timing. If this keeps up Litchi might need a "Teach Me. Miss Litchi FAQ" thread. Maybe it'll help to stuff all those questions and links into the first few posts.
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Nice LK, Congratulations!
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A battle between CT and CS execution... for Litchi, seriously. The execution is difficult for newcomers who come trying to pick up Litchi for both games. No argument. Really, Litchi is just a hard character to pick up period. She has a tendency to drop combos if not timed precisely... and that sucks. In CT, this happened a lot. Especially when doing the Ippatsu combos. Also, her damage ratio and meter gain was horrifically low, making wall trapping a necessity for killing someone in CT. Corner trapping was basically the only way to win in CT. Getting them to the wall in CT takes about the same amount of skill in both games... just in CT you get lower damage. In CS, if you learn the Ippatsu A loop you basically have all you need to do plenty of damage to the opponent. I didn't find myself having to learn many different types of wall carry combos like I did in CT. Her damage ratio is a lot higher, she gets ridiculous meter, and her overhead actually does major combo damage. In short, in CS all the execution done for Litchi is rewarded with high damage. Litchi is a hard character, but she is better rewarded in CS than CT. In CT, a dropped combo usually means you'll have to work twice as hard. In CS, I feel that she has plenty of safe and easy options at her disposal no matter what position she is in the stage. So, I think the best way to phrase this is... Litchi is hard to pick up and play, period. You need to work harder to win in CT (low damage ratio, dropped moves), than in CS (high damage ratio, easier wall carry and lockdown).
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It isn't about the damage... it is fully about the execution here. It isn't the fact that in CS we took away 40% of the life bar per combo, it isn't the fact that we had insane corner damage, it isn't the fact that each combo gained insane meter so Litchi can basically do all her options every combo. Damage is the least bit of concern, they can nerf that and Litchi would still probably be A tier. It is the fact that all the work that we put into learning these new combos and moves of CS was a complete waste. It is the fact that they are changing Litchi's entire game play in the sake of balance. It is also the fact that we'll have to change our game play to fit the new Litchi, and many of us thought she was fine (execution wise) before the changes... whether you started at CT or CS. Ittsuu: I can live with... many can. We can cancel it now which just gave the move soo much power and options. j.C [nerf]: I can't live with... it was one of her staples for staffless. There was nothing wrong with the move at all. Altering the move regardless the damage is a great concern... The rest is okay. It isn't about the damage, it is about altering how she plays really... messing with staples is not a path I'd like to see Litchi go down. It is the same thing they did to Rachel... and look at how she turned out. PzF...
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Actually, so am I... cheers!
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In my view, it is way too early to be talking about the changes... especially since this is only phase 1 of the tests. We all know that Litchi's main game is just wall carry to lockdown. In CS, they also... accidently, gave her a very very strong mid-screen game. From CT to CS, Litchi got an overall buff from it. While a great number of characters got nerfs. In all honesty, CT Litchi is my favorite Litchi by far. In CT, she actually tows the line between a broken and a bottom-of-the-barrel character quite well. In CS, she is decent to strong in every respect of her game. Being overpowered is a recipe for a huge nerf in the next set. Her game will change in CS2, and there is going to be a lot of changes we don't like. They are making her more in-line with everyone else, and trying to take out the broken elements of the characters. Litchi was always the most broken during wall-lockdown, even though it was the only thing she had in CT. In CS, we already lost a bit of wall carry thanks to losing Manten return on our regular moves... j.C is the next step toward that movement. What you learned in CT and CS isn't a waste, the knowledge that you got from learning those combos is guaranteed to come in handy for the next version when we need to find out new ones. We just have to wait to see the changes, and adapt. PzF...
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Well, at least Litchi is going to be down in the bottom tiers again. What a relief... no more tier whore messages and bad stares... j.C was an excellent move and a sad nerf, but the rest of the nerfs I can kinda tolerate. I know this is the first loketest, but I'm kinda happy she'll not be OP like she was in CS. I am probably hoping for too much if I wish for Manten Return to come back, so at least... we can do some kind of pick up off the ground combo for wall carry, but I doubt it. Damage is still looking high for combos, though... so maybe the changes aren't as bad as we thought. Let's just wait and see. I'll stick Litchi regardless if she becomes worse than CS Rachel. (Though I pray that'll never happen.)
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I still play pad with Litchi, but the inputs feel more natural in stick. It is possible to play pad and be decent with her... especially in BBCS. My setup is, Square = B, Triangle = A, Circle = C, X = D... It is very possible to play Litchi with pad, as LK says, you just have to practice.
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Mid tier, top tier, garbage tier... Reminds me of late night... maybe Litchi really is a stripper after all.
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She went from "hot" to "slut" in one game...
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[CS1] Litchi Fresh Meat buns Thread (Guide and Combo Discussion)
Poizonous Flour replied to Lord Knight's topic in Archive
Hey LK, Is it possible that you can put the combo damage from some of these combos. In CT, it was one straight line, but with all these variations you can pull off, I think damage becomes an important factor here. I already know the range is from 3K - 5K, but I think some specifics could be nice. If you want, I don't mind getting the damages and posting them, it is a good way of indicating whether you are doing the combos correctly (especially for beginners not like myself).