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Kurushii

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  1. So they think 6D and 8D are the same as my guesses, that's good. I watched over it again frame by frame to double check stuff as it was early as hell in the morning with no sleep for me when I did the studies. 5D summoning on her I don't believe, as every time a Graviton was placed on her was when she was at the screen edge and she moved 3-4f backwards exactly before the summon animation started. 2D summoning at the center I don't believe, as every time a Graviton was spaced in front of her there was not even 1f of a downward animation. It went straight from neutral to summon frame. Now my 2D guess at opponents feet was incorrect. Looking at the video again it was the opponent that summoned the Graviton that appeared at the feet. It confused me at first but I was tired last night to verify. Unless there is a 1D, highly doubt as usually 3 is the only crouching command normal, so when the opponent did their drive while crouching it would of been infront of them but it was behind on the ground instead. So 2D is actually behind Kokonoe at the ground. We only saw j.D used once in the video and it looked just like a 5D in the air, basically at 8D position if you jumped. For the users overreacting on it's damage value. It's OD + 100% heat cost. You normally don't have that heat available till around astral range (~35% or lower on the opponents health) unless you saved meter, ib'ed a lot, and took some hits. We don't know what the startup is on it but I doubt it's fast as Kokonoe summons Tager, a button platform appears and she presses the button, he charges up and shoots. Only idea I have for setting it up is Banishing Ray or Flame Cage(w/Graviton) to hit before it... which doesn't seem exactly hard with how her mixup game is with Liar Haze. ---------------------------------- Now for more data from the same video. Flame Cage (214A/B/C) = ~2.5% total heat gained on block with Graviton summoned. ~837 total damage with Graviton summoned. ~5% total heat gained on hit with Graviton summoned. Absolute Zero (236C) = ~3300 damage on block with Graviton summoned. ~27% total heat gained on block with Graviton summoned. ~4% heat gained on hit that freezes. ~12% total heat gained from gatling gun followup. Broken Bunker (236A/B) = ~16f startup. ~1%, 2%, 1% heat gained Throw = 7f startup like others. Damage is 0, 0, 1400 ~10% heat gained. 2B = ~9f startup. ~3% heat gained. 2BB = ~8f startup. ~2% heat gained. 5B = ~10f startup. ~1% heat gained. 5C = ~13f startup. ~3% heat gained. 3C = 738 total damage from both hits ~16f startup. ~1%, 2% heat gained.
  2. All rough estimates. I took a screenshot before a combo starts, then another screenshot 2 hits in when it shows the damage amount. Measure out the distance that total 2 hit combo did, and make boxes for it's size out over the entire health bar. Multiply the amount of boxes with the damage value it was, and round up to nearest 500. Terumi's looks like a major nerf as his was reported for 11k, like Hazama, in the loketest.
  3. Kagura HP ~10500 Terumi HP ~9500
  4. Bad wording on my part. It's not a full screen distance for characters. Objects seem way farther range but it might be just Kokonoe's that's effected heavily. We will have to see her vs others.
  5. Alright, massive Kokonoe data dump. Feels good to finally be able to dive into studying a character again, and this time it's one I been waiting years for. All the following data is my own studies from watching the TGS demonstration video. Broken Bunker was only shown as combo filler so I didn't study it. Banishing Ray wasn't shown at all ;~; which is really sad because I have extremely high hopes for that move, since it has a huge vertical hitbox that travels forward. Already getting ideas of Banishing Ray > 6D > Liar Haze > Mixup, which might be more dirty than Flame Cage because it covers the character sprites in the middle. We still don't know what her Flame Belborg DD does. Health: ~9500 All D normals summon a Graviton onto the field. Instant the Graviton appears it'll start vacuuming the opponent and objects toward it from a distance. Objects seem to be vacuumed in from a farther range but will need to see more footage to see how it effects other characters like Rachel. Most notable change it causes to moves is Kokonoe's Flame Cage (214A/B/C) which gains the ability to bounce off surfaces while extending it's duration. Only can have one Graviton on the field at a time. When a Graviton is summoned it'll gradually drain Kokonoe's Graviton Gauge until it's withdrawn from the field by either running out of Graviton Gauge, Activating (236D), or Withdrawing (214D) it. Graviton Gauge color changes depending on the situation. Blue means a Graviton is summoned on the field. Graviton Gauge is gradually drained. You can summon the Graviton to a new location, Activate (236D) it, or Withdraw (214D) it. Yellow means the Graviton was Activated (236D). Graviton Gauge is paused from recovery, and the user is inable to summon a new one. Green is recovery. Graviton Gauge is gradually recovered till it reaches full. You can summon a Graviton at any moment during. Graviton Gauge is ~100 pixels total in width. Banishing Ray and Flame Cage icons next to the Graviton Gauge are the stocks. You can only have one of each out at a time. When the corresponding special is active the icon will be greyed out. Recovery of the Graviton Gauge looks to be about double the speed of what it loses from being summoned. *Click for enlargement All the drive inputs are educated guesses based on frame by frame movement before the startup frame of the summon. 5D = Summons a Graviton infront of Kokonoe at waist level, about one body distance away. Kokonoe total duration is ~34f. Graviton is vacuuming at ~16f from startup. Costs ~7% of Graviton Gauge. 6D = Summons a Graviton near the opponents head unless they are in close range, then it's about 1/2 screen distance instead. Shown to have homing from half screen to full screen range. Kokonoe total duration is ~34f. Graviton is vacuuming at ~16f from startup. Costs ~7% of Graviton Gauge. 2D = Summons a Graviton near the opponents feet unless they are in close range, then it's about 1/2 screen distance instead. Shown to have homing from half screen to full screen range. Kokonoe total duration is ~34f. Graviton is vacuuming at ~16f from startup. Costs ~7% of Graviton Gauge. 4D = Summons a Graviton behind Kokonoe at head level, about one body distance away unless close to the edge of the screen, then it's directly on her instead. Kokonoe total duration is ~34f. Graviton is vacuuming at ~16f from startup. Costs ~7% of Graviton Gauge. 8D = Summons a Graviton infront of Kokonoe in the air, about maximum range of a normal jump height and about one body distance away. Kokonoe total duration is ~34f. Graviton is vacuuming at ~16f from startup. Costs ~7% of Graviton Gauge. j.D = Summons a Graviton infront of Kokonoe in the air at waist level, about one body distance away. Same position as 8D if you jumped from the neutral position shown in the example. Kokonoe total duration is ~34f. Graviton is vacuuming at ~16f from startup. Costs ~7% of Graviton Gauge. Activate (236D) = Activates Graviton, that pushes the opponent and objects away from it. Automatically withdraws afterwards. Kokonoe total duration is ~24f. Graviton pushes away objects at ~10f from startup. Costs ~20% of Graviton Gauge, and takes ~126f from activation (push) till the Graviton Gauge goes into recovery (or ~112f after Kokonoe is in neutral). Withdraw (214D) = Withdraws Graviton, and start to gradually recover the Graviton Gauge. Kokonoe total duration is ~36f. ~43f after Kokonoe is in neutral will the Graviton Gauge change to recovery. Flame Cage (214A/B/C) = Kokonoe raises her gun to the sky, shooting a fireball into the air that travels downwards. If a Graviton is summoned then the fireball will gain the ability to bounce off surfaces. Kokonoe total duration is ~43f. ~56f of blockstun with a Graviton summoned. Flame Cage stock is recovered ~15f before opponent is out of blockstun. Absolute Zero (236C) = Kokonoe shoots her gun forward spraying an icey mist. On hit it freezes the opponent and Kokonoe automatically switches to a gatling gun to finish them off. ~28f startup. ~+12f frameadv with a Graviton summoned. Liar Haze (22C) = Kokonoe teleports traveling about one body distance forward. Will pass through the opponent. If a Graviton is summoned then Kokonoe teleports past its location. Kokonoe total duration is ~34f. ~5f after startup the game registers Kokonoe as being behind the opponent if done with a 6D/2D Graviton summoned. Jamming Dark (632146D) = Kokonoe throws her lollipop downwards and summons a black hole at the location of the lollipop. Second black hole is a set distance away from Kokonoe. It's about the distance of match start between both players. ~110f startup till other black hole is formed and vacuuming.
  6. 【ただの】BBCPテイガーコンボ集2.5【おまけ】.mp4 (Tager Combos) http://www.nicovideo.jp/watch/sm21871170 バレット 2B始動基礎コンまとめ (Bullet 2B Starter Combos) http://www.nicovideo.jp/watch/sm21874124
  7. Hype, speculation, and general discussion goes in BlazBlue@TGS Discussion Thread. NOT HERE
  8. テルミのAH! シャドーハクメンやべええええ! Terumi's Astral, god damn! #bbcp https://pbs.twimg.com/media/BUlzUNMCEAAy8M0.jpg:large
  9. So we learn Kokonoe has a warp. Now for the goodies from Jiyuna: 5 new stages for console. Kagura intros: In one he rides in on a motorcycle, another he throws a girl off the TOP of the stage loll. #bbcp Kagura can cancel his normals into a D stance, then he can switch between stances, but he CANNOT cancel the stance like Johnny? #bbcp 4D stance cancel is SUPER slow. Like 2 seconds lmao. Also he has jD, j2D, j6D, so 6 total stances. #bbcp Terumi's drive moves DO NOT steal meter, they just give 0 meter to opponent and a lot to him. His OD D moves steal meter. #bbcp --------- Terumi is still in the upper center of character select. Kagura is on the bottom left. So my original image was a very close guess. Which makes character select now this: http://img13.imageshack.us/img13/1406/babo.png
  10. Some new screenshots from TGS http://dengekionline.com/elem/000/000/718/718019/ For the Kokonoe followers: Her Busou No06 [Ten'i Liar Haze Ver1.24] (22C input), which is now known to be a warp for crossups: http://dengekionline.com/elem/000/000/718/718054/ Her antiair normal: http://dengekionline.com/elem/000/000/718/718055/ Her Air Throw: http://dengekionline.com/elem/000/000/718/718056/
  11. Dwell - BlazBlue: Noel Vermillion 1/7 Complete Figure(Preorder) http://www.amiami.com/top/detail/detail?gcode=FIGURE-002323&page=top
  12. Jesus you guys getting it all wrong. 5D/2D/6D are his ground stances. Each one goes into A/B/C, which is a different move each. 4D is only used during a stance to cancel it and go back into neutral. The only move listed for aerial on his movelist is his Ryuuou Zangaoushou, which is during a stance press 28D. Edit: I see it was Jiyuna which got you guys confused. America for ya.
  13. https://twitter.com/jiyunajp
  14. Higher res images of Kokonoe and Story Mode http://www.4gamer.net/games/213/G021354/20130919023/
  15. JoJo’s Bizarre Adventure: All-Star Battle Is Coming To The West Next Year http://www.siliconera.com/2013/09/19/jojos-bizarre-adventure-all-star-battle-is-coming-to-the-west-next-year/
  16. http://www.famitsu.com/news/201309/19040160.html
  17. Depends on you and your opponents connections.
  18. Starts today. Sony TGS keynote is starting very soon.
  19. I got my notice to pay around the same time as SOBA, my status says Processing shipping (Paid). I preordered the LE.
  20. Story Mode Article Translation by USD http://shoryuken.com/2013/09/18/arc-system-works-releases-details-on-the-sector-seven-volume-of-blazblue-chronophantasmas-story-mode/
  21. ASW TGS Merch http://www.arcsystemworks.jp/official/event/tgsinfo.html#tgs03
  22. http://www.amazon.com/BlazBlue-Continuum-Limited-Edition-sony-playstation3/dp/B006VB2V7W/
  23. ASW TGS Schedule http://www.arcsystemworks.jp/official/event/tgsinfo.html#tgs01 Looks like Madcatz is hosting a top player exhibition on Saturday.
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