Catastrophy
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Everything posted by Catastrophy
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I'm having trouble with collider whiff (magnetized) to 6B. Everytime I 6B the opponent recovers before Tager's foot hits the ground. I can't seem to be able to do it earlier. Is the timing window here just really tight when you input 6B?
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Get used to it being a lot more difficult to get that curse going. But once you do, start getting used to 100%ing folks. Unlike the other top characters, Arakune feels like crap until he's in fever mode then he can roll with the big dogs.
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Yeah I don't think there are any special mid's in this game
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His drive is also called Lycanthropy which is werewolves. The question in my mind is will he play similar to J.Talbain
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Arcana Heart 3 - Out Now, Best Fighter Ever
Catastrophy replied to MouseWonder's topic in Misc Fighter Central
Sounds like Melty Blood EVO -
If I attempted to block after doing a move very close to the end of recovery and did this ABC thing I run a pretty solid risk at my skill level of RCing the end of the move just to throw tech. In the middle of a block string sure, it's not going to RC.
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Why did the BB community opt to not play CT @ EVO if CS is just as horribly imbalanced? Instead of 3 God tiers you have 2 but now you have a character worse than CT Tager (Rachel). Melty ended up being a top tier mirror anyway and the game is ugly as sin.
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Are there character specific ones in this game? Also I'd personally have to be careful with the blocking ABC because I might actually roman cancel a move on reaction to block.
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I'm new to the concept, only having learned about it while watching EVO this year. Are there universal ones in this game or are they all character specific? Also, could someone provide an example in BB how the command input would be used? Thanks!
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I'm very dissapointed to hear that Tager is essentially where he was in CT (Rachel is only below him because of one of the most unusually large nerf hammers in fighter history). I thought with added speed and gadget finger mixup they had him in A tier not long after it hit arcades...what did was broken off him to make him crap again?
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BlazBlue: Continuum Shift Arcade Locations Worldwide (outside Japan)
Catastrophy replied to TGS's topic in Archive
Arizona: MGL in Mesa and Gameworks in Tempe has had BB:CT for quite a while. Have either of them upgraded to BB:CS? I live in the West Valley so I'd rather not make a long trip if they are not there. -
Well no one is perfect and Tager gets the most damage out of openings your opponents make so it makes sense that Tager is not very good at making his own opportunities. Not like he can be played as a rushdown anyway.
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Is there some rhyme and reason as to how the game decides when to let people tech?
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I wonder if you can Collider them after that 5D to you to bait the tech and j.A and then 2C for more mayhem...
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What is "Additional RC"?
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I'm surprised Tager has any combos after a 360B, I mean the ROI on that move alone is worth it not having a follow-up.
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So most superflashes you 720 through should get stuffed then right? I could see it being more useful when a player tries to do something out of your 720 superflash.
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I would be surprised if it worked on Ragna's grab super.
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What kind of damage do you get out of 360(B), Sledge(A), Followup? And does it work on everyone? Also, is it very safe to attempt a 720 during another character's superflash since 720 is not invincible?
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You're not going to get a throw counter if that SledgeB connects. They will have insane hitstun and if you wait too long to use it after SledgeB to bait a punish, you'll end up jumping anyway. Whiff SledgeB is probably what you're referring to on this.
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Thanks Mike, you make Mother Russia proud. 360(B), Sledge(A) xx ? Got any suggestions for a good BnB that works on all characters?
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slowing field has long startup and is pretty dangerous imo. While it's extra devastating to Tager, I don't expect a non-damaging move to come out when she can use her damaging ones to zone.
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She doesn't have the staff for very long when I play her so yes I only mean w/o staff on mixup. Also, I never have problems against a defensive Litchi...it's the good rushdown she has that can tear me up. The only character in this game that I see Negative Penalty often on is Rachel because a lot of people tend to back up as if they were Nu to zone with all those projectiles.
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IB the projectiles for meter, XYH in between. On next landing recovery or if they fireball from the ground, spark bolt xx rape
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Getting a command throw on this guy is even more satisfying than on Tao.