Koozebanian Fazoob
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Everything posted by Koozebanian Fazoob
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I think 6 looks even worse than 5 at this point.
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The note there seems to say "You can do it up to 3 times".
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Yeah the button setup in this game is really weird. There should have been an E (Dust) button, so it could have been... E = A+B 2E = 2A+B E+A/B = OMC E+C/D = Burst/OMB And then A+B could be throw like would make sense in the first place. It's not really a problem or anything, it just seems like there SHOULD have been a fifth button to begin with.
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[P4A] Shadow Labrys - Gameplay Discussion
Koozebanian Fazoob replied to Urichinan's topic in Archive
Yes, she can do command grab -> 2B as an "unblockable" setup. I don't think it's super solid though from what I've heard. I've seen a few players in videos try a more bootleg version which was just command grab -> air throw. Which is breakable and probably also backdashable. Her heavy Brutal Impact is also unblockable but I haven't seen or heard of any setups into it yet. I was thinking it might be possible with Infernal Hellfire with the right setup, but I dunno. -
You can manually define the width of a column in vbulletin pretty similar to html: [td="width: 150"] But yes it looks fine the way you did it above too. This is actually not true, only certain moves turn into FC when in Red mode. Unfortunately, I don't have a list of which do and which don't. :/ Listed for 2A, not sure what this is supposed to mean. You can certainly gattling 2A into itself more than once. See the obvious B&B combo: (A) 2AAA 2A+B 214A
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She's pretty braindead simple to get big damage until the other person learns how to play, more or less. Likewise she has a ton of advanced combos and setups to learn, and she has to work her ass off to get any good damage at all on good players. She's almost grappler like in her ability to seem really scrubby but still be low tier. I guess you guys just transferred the data from MM for the new threads here? For the "Normal Gatling" table, you really need to edit the column width for the AoA and Sweep so that the Normal column is not broken up over multiple lines. For columns that simply have a Yes/No answer, they don't need to be nearly that long. It's also kind of inconsistent that you have the normals listed in icons in the Normal column, but then just use text in the columns to the right. Might be due to the smiley limit of the forums though? I translated the names of the String arts moves for the Wiki. I guess we'll get official English names once they pop up on the website or in those videos, but here's more or less what they are: String Arts "Tsurugi": Sword, Or maybe Stinger makes more sense. String Arts "Moujuu": Wild Animal (Or Wild Beast or whatever) String Arts "Sharinkei": Wheel of Punishment (ストリングアーツ”異端審問”): String Arts "The Inquisition"
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I couldn't find this posted anywhere, not sure if it should go here or the news thread, but it looks like you will be able to chose any character as your navigator eventually. I've already spotted Yosuke and Aigis being used. Pretty cool I suppose, wonder if they will all end up being DLC separately or not though.
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Yeah I should be there weds too.
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You have to mash out all the hits then finish with the C or D followup. No idea if that's actually hard or not but I've almost never seen players miss it.
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Oh sweet I could never hit that fucking FRC anyway. Damn, Johnny got some buffs. Axl... 2H gattling to 2D? Wow. Two hits on 3P? What? 6HS frame advantage?? Axl Bomber not frames on block anymore but has FRC??? Unblockable move covers the whole screen, moves faster, and has 20F less recovery???? 623P some kind of guard point based reversal now?????
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I can make it this week, anyone else gonna be there? I could do Sunday instead as well if that's better.
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Was that an SD capture on an HD Capture box? That could have a lot to do with it if it was. Won't be able to make it out this week anyway, should be able to next week hopefully.
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P4A Tier List Discussion *5/2 Latest*
Koozebanian Fazoob replied to Kiba's topic in P4:Arena Gameplay
The 5/2 one with Aegis in tops was made pre-patch but it was about the post-patch version. Basically it was speculation by the guy based on the change list. It's pretty accurate though! -
Did anyone at E3 catch what the 'Navigation' tab on the character selection screen does? Is that just the option to turn off Rise? Seems odd to have a whole tab for that... unless...
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Hey ATG, can you tell me the name of this girl character: http://www.youtube.com/watch?v=I3Oh91b2_EA And who she is a ripoff of? I actually can't place any character(s) she appears to be directly stolen from unlike the rest of the cast, but I'm probably just missing someone obvious. And if you can show off any of her stuff, I can't really find many vids of her at all.
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It actually can't even be used to do that really (even in 1.01). But yes, it can be still used as a reversal (which can be made safe by OMCing), or to combo off her R-Action. Or to allow you to setup another mixup at the end of a combo. I don't know anything about the air unblockability of the move though.
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Okay someone please tell me if I'm going insane or not, but it looks like Mitsuru's Bufudyne got dramatically bigger: www.youtube.com/watch?v=RIUeK23F_pA#t=14m24s Look at that thing!
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TOUGEKI SBO 2012 P4U Qualififers
Koozebanian Fazoob replied to Beat_By-X's topic in P4:Arena Gameplay
That puts the current count at: Chie - 7 Mitsuru - 6 Aegis - 4 Yu - 4 Akihiko - 3 Yukiko - 2 Kuma - 2 Naoto - 1 Labrys - 1 Yosuke - 1 Kanji - 0 S.Labrys - 0 Elizabeth - 0 -
[AC+R] News & Gameplay Discussion
Koozebanian Fazoob replied to Shinjin's topic in Guilty Gear General
I'm sure it's based on percent. Assuming you weren't making a joke :I -
There are a whole bunch of Kanji/Shlabs/Chie up already. http://www.youtube.com/watch?v=mMgwWCrhNKs http://www.youtube.com/watch?v=i3qd_1ugf10
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GGs y'all, see you next week.
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Just to double check, is anyone gonna be there for GG tomorrow? Don't want to go and have nobody else show up ...
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I wish that super's animation was so long and boring. Axl gained 5P -> 6K, that's a really huge deal. But I guess apparently he has to hold any button to get both hits of the normal now? New Force Break Rensengeki ... maybe means you no longer need Rensengeki FRC for combos? That would be kind of lazy but appreciated. For Pote, no idea what Judge Gaunt Break or Slide Head FRC would be useful for. Unless they buffed/nerfed other properties on those moves. Edit: Oh, Slide Head FRC in case you wiff with it, that's actually REALLY good now that I think about it.
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Awesome, guess I better get some practice in.
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Thank god, new GG. Anyone gonna be up on Wednesday this week?