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Koozebanian Fazoob

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Everything posted by Koozebanian Fazoob

  1. Honestly though I can't think of any site I'd want to go to for info on SNK shit. They pretty much all suck. But I think the point is valid anyway. This is definitely not the place for Capcom stuff.
  2. I would personally agree with just leaving those threads open in the Doujin forum. It's not a major thing, just a few threads for a few hot random games. If it became a major talking point I would worry more.
  3. That's one of the easiest FRCs in the game in my oppinion. You just mash it and it usually works.
  4. Given that the 214D is a pretty short move, you could probably use a mental trick or button trick to get the timing right. nohoho, here's a question... can you boost during the spiked effect at all? If so, could you land and hold 3EA and get an instant boosted 2A to guarentee you connect it?
  5. You have to use another version. You put too many hits after the first launcher. Try doing this after you wall spike them for the second time: 2A 2B C 2C 9214D, 2A 2B C 2C 9214D or 2A*9 D A+C > j.D(1) 214D, 2A D A+C 9214D
  6. Isuka supports single button Dust on the console version.
  7. Nobody here uses Toki either, but that's because the guy who owns it says no to Toki.
  8. I guess you could figure it out with a bit of free time. Record getting staggered with FRAPS and see how many frames it normally is. Then just input 1 direction while staggered, see how long it takes. Then try different numbers, you could probably get a formula. If it's something like 1F per direction input, then you could theoretically cut stagger time to a third if you input two directions on each frame (Up+Left and Down+Right or something like that).
  9. I meant IAD. My brain isn't working well this week.
  10. Tian that isn't true at all. It's both possible to hit 9 without hitting 6, and just as easy to hit 8 instead of 6. The game just doesn't care if you use 9 or 6 for the first input to the back dash.
  11. I know what you are talking about (CDE AC), but I'm almost entirely certain I've seen Toki launch without even using the CD or a boost. It was just in the middle of a wall bounce. If I find the video I'll let you know.
  12. On the subject of moves not playing by the rules, I thought it was odd that Toki's launcher launches even if the person is being wall bounced. Who else can do that? Raoh's definitely doesn't.
  13. Dunno, those are usually pretty good. Swap the parts out for Sanwa and you should be good to go.
  14. Which kind of Hori was it?
  15. Actually you can't really get Bringer mashing... you have to hold down kick. Out of curiosity, does anyone know the stats on the move's input? Do you have to just hold down for a certain number of frames, or do you just have to have the button down at a certain point? Any ideas? Might have to get the old slo-mo out to figure that out.
  16. Apparently prorating (at least non-forced) as well as guard gauge don't effect dizzy potential at all. Damage base used to calculate dizzy damage is just fixed based on the base damage of the move and the number of hits into a combo (along with CH/OTG state and stun mods).
  17. Stun is calculated by multiplying some factor by the damage the move deals. So yes.
  18. Technically the person teching out resets the combo, but johnny air throwing them is called a 'reset', which means the act of making someone reset themselves for more damage. So technically it could be either thing, but usually people refer to the whole series of events as the 'reset' (for example, Anji does a combo and then near the end, hits you with 5P, waits for you to tech, and air throws you. The whole thing is the reset).
  19. 445E? Like boost his backdash? Holy crap that'd be hilarious if it works.
  20. That's why you never do a GV without meter to RC it, I thought that much was obvious. GV is a move you only do with the intension of canceling... unless the other person doesn't have a burst and you're trying to go under something.
  21. GV is great for getting wild throws. The move is low leveled and hits an arbitrary number of times low. It's very difficult to know when to backdash out of it, as if you do it too early you just eat the GV.
  22. Nohoho, have you ever explained Ken's ability to do ground moves in the air after a boosted 623C? I believe the combo is done 623C, 6EAC, D |> 236C > jc.IAD j.C |> D 236C ... etc. It looks very, very weird, but I'm not sure if there's a trick to it or not.
  23. No, it means you or the person you are fighting against is a shitty player for letting themselves get put into the corner and not getting out. It's part of the game, you learn how to put someone into the corner, you learn how to stay out of the corner, you learn how to get out of the corner when someone puts you into it.
  24. If you can't feel the corners on a square gate, you've got issues. Any kind of gate works as long as it works for you. I like circular and square, never really cared for octagonal.
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