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Everything posted by Alex073088
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its three 2 meaning 222b, the only thing you should worry about is getting that move instead of a lobelia. In ct getting sword iris when it was 22a when doing 236a was very common with rachel
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To add, its hard to pressure carl when nirvanna is behind you due to the fact he can burst/dead angle you right in front of her and force you to tech then he can freely pressure you. Blockstrings that lead into cog super then rapid gives him a free unblockable. Crossup j.2c is one of most scrubbiest things in regards to this match-up because even if you block it your still in pressure. Carl way out damages rachel midscreen easily. Midscreen combos damage carl can dish can be anywhere from 4.k to 5.2k easily off j.2c starter or 5a.
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[CP] News & Gameplay Discussion (Old)
Alex073088 replied to kosmos badgirl's topic in BlazBlue Gameplay
What im hoping is that they just take out alot of the turn off your brain stuff thats in this game, some characters definitley allow lesser skilled players to win over more skilled if they are not using current s tier.bbcp looks to be in the right direction if arakune/valkenhayn are being more balanced. There damage is far to high based on how easy mode there mix-ups are during blocksrings. if ac with tager is adjusted so it doesnt pull in characters during there backdash mid screen distant away then so be it. That move pulls in anything with its feet off the ground too good currently in extend. replying to izuna What do you mean lowering damage and blockstring frame advantage is that for makoto from cs2 to extend or is this a change from the loketest? -
http://www.youtube.com/watch?v=-XliK7FjWHY&feature=g-all-u decent amount of mutiple rachel players throughout I would time stamp but im not sure how to do it myself
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Rachel zoning is not that dominant against a mobile character like tsubaki(helpful but risky for rachel to zone), it takes her own meter to full gaps which refills slowly after use, and does no damage. Tsubaki can break decent damage off J.b counter(2.8k),unblockable, or her anti-air without charge. Its not hard to get charge for tsubaki either and with rachel damage output, she can only do but so much damage from zoning. Now when tsubaki does get in she doesnt have to worry about rachel trying to fight back, her normals are godlike, combined with the low attack that gives frame advantage and the fact that most unsafe strings at tsubaki maxs range rachel is not reliably able to punish pretty much means that tsubaki wins up close hands down. And rachel wins if she can counter tsubakis methods to advance on her. To me 50-50 even, both characters have a decent and fair shot of winning this match-up. And it is hard for rachel to break 3k midscreen without wind or meter sir. She needs her resources available same as tsubaki.
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I think if anything its even, definitley not 6-4. Tsubaki rapes up close with or without meter. rachel cannot deal with that pressure. Also, If a tsubaki is losing to, or cant get around lobelia a then that player is not very good. she can cleanly space her way in and just airdash B over it. Or with charge she can 236+d(the move she dashes forward quickly) then use another charge to perform her upperbody invunerable launcher and get a nasty combo for and over zoning rachel. Imho there is no 6-4 rachel favor match-up in the game.
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If your fullscreen, lobelia a, and jump B should be your first go to for trying to establish zoning at the very least you can throw lobelia a and it clash with him if he chains while grounded toward you
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FOr those of us that are trying to do well in this match-up, here are some not listed counter methods: 1. If you predict tager will superjump and do his normals that help him move him forward while aerial. Air grab it, 3k or so combo 2. If lobelia rods are around tager first condition him to think you will sword iris, by of course doing so. Then set him up by not doing sword iris later in the round if and when you started to notice him attempting to slegding them to gain ground punish him preferrably with 6C with wind or fork. 3. Safe your wind, always leave atleast one bar in any given neutral situation when not magnatized to wind away from the corner, your dead if he gets you anyway. So fuck negative penalty 4.J.2c with wind any obvious attempts to atomic collider you when your aerial. 5. When approaching from the sky be very cautions of attacking to soon due to his backdash. Same applies in the corner as well after there are a bit of gaps. 6. If your tager player is really jump happy, instead of trying to 6a him run underneath of him to get better position. This also works well against jump happy hakumens also. 7. J.a>j.2c is the safe method to pressure tager after a knockdown with frog oki. 8. Bait the shit outta tager 100% with Ca, no matter how desperate you are to gain life lead. His Ca>rapid>combo can turn the tides even more unfavorably
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Honestly speaking no one should feel themselves over playing blazblue extend. though no one is a bad as the bottom characters use to be the top characters and some others are incredibly easy as to play and are rewarded greatly for doing easy stuff. But thats just how i feel about the matter =).
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And people wonder why Im such an asshole sometimes. Maybe Ill just keep my helpful advice to myself. There are obviously other aspects of this game that should be crystal clear that other fellow rachels seem to not get as it is anyway, like bursting the very first time someone touches you and doing random j.2c from super jump heights having it whiff in the corner, already used you burst and take an unscaled full corner combo(not once but twice actually having been recorded on stream who fuckin knows how often this happens off stream or in netplay). Or saying mu-12 vs rachel is in rachels favor in extend, Or that 4B is not a meaty and someone can on reaction dp or mash on you. etc etc. Atleast the information is there for those that didnt previously know that backdashing with wind after a gagdet finger still hold tremondous risk.
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How is rachel very good in neutral at this match you act as though spark block doesnt exist, 5d drive doesnt mag you, rachel can eaisly punish or deal with slegde. Everytime you place an item tager has the oppurtunity to gain ground. there only so much running away you can do before you run out of wind. And rachel deals very little damage. Of course the goal is not to get magnatized but tager does have ways to get you magnatized. When i mentioned the above that was to Prove the atomic collider is a bit to strong and way to easy to use once the opponent is magnatized.
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From Playing this match-up i gotta say that i believe atomic collider may actually need a nerf. Im sure it was buffed up to make tagers new combos possible. But neutral game wise it pulls in way to fast and from very far away. You can be full screen magnatized an in the air and be pulled in for a 4k combo easily. You can also be back dashing out with wind and he has time to pull you in before rachel touches the ground from her backdash. Also you doing 6c plus wind gives the same effect if you are trying to space out a sledge or punish 5D mashing.
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I really really hate this match-up, like sooo many other match-ups rachel has to out think hazama with very very little to work with. I will say try move around to avoid chains more then punishing them from afar. Lobelia's help but try and keep them in an area that will help you slow him down, meaning in between you and him rather then closer to his location.
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It sucks to be without wind against, tager, carl, and hakumen also. Espicaly when back against the wall.
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Rachel, and the oppurtunity to the lastest in 2d high resoultion sprties. Also knowing how guilty gear was I was excited to play 12 unique characters apart from that othe rgame i dislike called sf4
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http://www.youtube.com/watch?v=x6osTAgvyBg#t=4m5s Starting at 4:07 to show the rachel potential as player in a match-up versus lambda that not in her favor traditionally. then Right after is a match of rachel vs mu-12, now after looking at the match...does this look even or in some crazy dimension look in rachel's favor. Again If your beating certain mu-12 it doesnt mean the match-up is easier then you would think, it may be because most mu-12 players are really bad.
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https://www.youtube.com/watch?v=9PK6C-t5sQ4 memai vs tager(must watch)
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https://www.youtube.com/watch?v=OeFOKBnD5Sk&feature=plcp Memai(rachel) vs relius, makoto, noel Memai is becoming one of my favorite rachels, i wish there was more footage of kure hane
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I didnt post the above, because rachel mainly loses in all those, as i see her do in most match-ups these days. http://www.youtube.com/watch?v=BzlMkhbx6Bo&feature=youtu.be Rachel(memai) vs hazama set http://www.youtube.com/watch?v=BzlJNcsBknM&feature=youtu.be http://www.youtube.com/watch?v=01TB1mp0038&feature=youtu.be http://www.youtube.com/watch?v=JLnqLRZrjm8&feature=youtu.be bang vs rachel http://www.youtube.com/watch?v=Zke3EzkHZ9Y&feature=relmfu tsubaki blowing up rachel http://www.youtube.com/watch?v=4vvBx66ozos&feature=relmfu Rachel(memai) vs valkenhayn set http://www.youtube.com/watch?v=DOW-OIfK5nc&feature=youtu.be
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http://www.youtube.com/watch?v=FkflwIjM7FU&feature=youtu.be Last match rachel vs hakumen, i would have been salty as shit.
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http://www.youtube.com/watch?v=y_DacOcYa2c&feature=g-user-u pretty epic matches just follow the link afterward for the rest of the sets. Rachel vs carl. I must like i always seem to they should nerf that carl dash shit is a bit to good. I dont agree with it having upperbody invunerability that eariler in the beginning of the move. But whatever at 02:44 in the above was pretty fucked up.
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This is how I feel, out think her, out block her, out space her, try and counter her and you can win. But overall she does not have to work harder then rachel in this matchup. This is what people were saying in cs1(match was even or rachels favor), when it actually was 6-4 i feel like people are so quick to say that some of the harder match-ups are in rachel favor. This may just be because your not playing against a very good mu-12 because frankly many of them in netplay are ass. Her zoning is muchhhhhh less risky then rachels, much easier to do, can be done to lock you down without worry, and effects you easily at any distance. The ball of light allows you to easily set-up behind it and she can reset more orbs behind the blue laser beam to repeat the process. once you put something out rachel has to know that pumpkin is probabdly useless. The ball of light move mu-12 does is godly and shits on all of rachels options outside of a winded frog or tempest dahlia. Mu-12 movement is fast and her normals are really strong from range and upclose. Rachel has to work around all this without the freedom of setting up, lobelia's(thankfully keep rods when she hit) and extended movement with wind are her only saving grace. In this match-up the above makes mu-12 have an easier time over rachel in my opinion, not mentioning the other over powered shit like stupid long guard crushing severely frame advantage giving orbs, damage output, a beam that doesnt go away when she is hit or prorates like normal shit does(pumpkin prorates 700-900 of same combo started with 5b), aerial dp rapids into a combo an anti air that sends you upward for easy hit confirms, etc.
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http://www.youtube.com/watch?v=rMGicgQDDBE&feature=youtu.be
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http://www.youtube.com/watch?v=3tCOvNJYvZo&feature=plcp
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I strongly dont think its roughly even, not only does rachel have to think about everything she does(and mu no so much) but mu is better in every catogory you can think of. Better zoning, better normals, way better damage, better guard crush. Rachel has to totally out play mu-12 to when the only saving grace is that rachel can zone m-12 but doesnt get as much damage and it all requires time and risk to get zoning started. Mu_12 has very little risk when zoning and that ball of light move has to be the best always available projectile in the game. It does everything you could want it to do.