-
Posts
5,572 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by BladeOfJustice7
-
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BladeOfJustice7 replied to Hecatom's topic in Under Night In Birth
^ You sir, have gotten so many likes from me in one day. And honestly Capcom is the only one who makes the most outrageous comeback mechanics, but because they're Capcom as opposed to SNK or ArcSys, people will buy their games, promote them, and say they're the based games EVER. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BladeOfJustice7 replied to Hecatom's topic in Under Night In Birth
I believe any fighting game company can, will, and have made very well developed comeback mechanics, except Capcom. They just troll the FG community because they know their die-hard followers will buy their games no matter what. -
D:!!!
-
[CP] News & Gameplay Discussion (Old)
BladeOfJustice7 replied to kosmos badgirl's topic in BlazBlue Gameplay
^ This post. This POST. THIS POST. Everything in it is on point. And heca, there's nothing wrong with having a wall of text, it's better to have that then short points that don't clearly define your point of view. I only have one arguement. You see, hakumen players' fear is that their either going to gimp his damage or defensive options. Which they have done in the past cs1>cs2, where he was a very bad character a slow character who hits moderately hard but nowhere as hard as the rtsd characters, so why use him? The change in his combos have us wondering what type of damage we can truly get off from his combos, yes it's nice to create new combo options for hakumen, but can it be done properly while still giving at least some of the benefits of his old combos (knockdown in the corner and corner carry) with the way his specials and normals work? Last time they changed hakumens combo system, it took them an extra game to correct it. Coupled with that fact that agito, his new special move, doesn't look particularly useful, then we have the issue of being able to block his drive. So some hakumen players (probably most) worry about his damage output with his new combo routes and "new feature" to his drive will ruin his design just like in cs2, and once again take another game to correct it. -
The reason it worked was because there's a difference between an air unblockable and a true unblockable. A true a unblockable includes fully charged shippu, jin's D dp second hit, tsubaki's 22d, and then you can air unblockables like Ragna's 6a or pretty much any ground normal other than everyone's 5a apart from hakumen. Nirvana's clap, to me seems like a hybrid of an AA and a true unblockable. However it did not have the properties of a true unblockable in the air, which allowed hakumen to counter it. And yes it really was the Dark Ages for Hakumen back in CS2 lol, shoutouts to Spark during the time winning EVO.
-
[CP] News & Gameplay Discussion (Old)
BladeOfJustice7 replied to kosmos badgirl's topic in BlazBlue Gameplay
yes well grapple characters inherently suffer from all the same flaws regardless of the fighter. See by that logic then you mistake "uniqueness" for simply lacking tools, Tager and his A.T x n combos isn't that great sicne its gimps his damage output. Just because a character can do somethign that others can doesn't mean they're any less unique. You've seen the shit other characters get to do to tager, namely Platinum. So it's a great unique game design for him to be trapped in her pressure because he lacks a legit AA? If we follow that logic than Marvel is probably THE most unique fighter out there since most of the cast still lacks tools to keep them viable at tournament level play. Giving tools to be good doesn't make you any less homogeneous with the rest of the cast, it makes you viable. It's like as if because hakumen got an AA as of BBEX he's become more like Tao (who also has an AA). Giving him optional air combos, which he already has in BBEX, and Air Driver makes him more viable and could allow him to actually rack in damage for once. In all honesty, I hated the Gold Burst system because it was a free dp that was plus on block. So anything apart from it I'm already biased and in support of it. The OD system gives variety of powerups depending on the character how is that not unique? ^ I personally don't have much of an opinion of CT's until I can see more of them, and how they can be implemented, but for now I'm on the fence about them. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BladeOfJustice7 replied to Hecatom's topic in Under Night In Birth
When you think about it that's true, but there is a sort of burst system as well. -
[CP] News & Gameplay Discussion (Old)
BladeOfJustice7 replied to kosmos badgirl's topic in BlazBlue Gameplay
Along with a balancing of the game and it's new features in this upcoming installment of the Blazblue series as a sub-topic. I am somewhat liking the new across the board abilities the cast is getting. Because they still vary from character to character, like for instance I've been hearing Hakumens CT is more useful than most of the cast members, or there are chances that the OD system will greatly benefit characters like Bang and Ragna who get to use their powerup states without having to worry about the opponent bursting or them playing lame to make the time run out. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BladeOfJustice7 replied to Hecatom's topic in Under Night In Birth
He plays nothing like hakumen, but he has some similar aesthetics to him, the echo-y voice, long white hair, and his face kinda looks like a mask. Though he's more of an arakune character if you will. From my understanding yes, they're trying as best as they can to make finishers hard to pull off but still somewhat accessible. You must reach your 200% meter THEN activate viel off while your opponent is under 30% already and then you combo into it. Yea, it requires you to always be active especially since characters like Gordeau and Yuzu can hit buttons from anywhere on the screen. It looks incredibly fun. -
lol.
-
[CP] News & Gameplay Discussion (Old)
BladeOfJustice7 replied to kosmos badgirl's topic in BlazBlue Gameplay
K, thank god. I got scared for a sec. Yes along with it hitstun and block stun lol. Yea Tager's O.D is going to help him out a lot. Especially during the super flash, it's a buff to his mind games. I'm liking that hakumen gets a 20% damage increase, since you know, Mugen is nigh useless. Y so negative bro? -
Indeed.
-
Montreal: Le Thread Generale Pour Weeaboo Fighters
BladeOfJustice7 replied to BladeOfJustice7's topic in International
Not sure about the digital copy but the actual copy is $39.99. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
BladeOfJustice7 replied to BladeOfJustice7's topic in International
GGs everyone good matches today. Too bad me and kirbster didn't get to play. Needs moar Foonzo in teh future. -
[CP] News & Gameplay Discussion (Old)
BladeOfJustice7 replied to kosmos badgirl's topic in BlazBlue Gameplay
^Yes -
Toronto BB and GG: FIENDS ONLY Part II
BladeOfJustice7 replied to neorussell's topic in International
I do too -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BladeOfJustice7 replied to Hecatom's topic in Under Night In Birth
Valid points good sir. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BladeOfJustice7 replied to Hecatom's topic in Under Night In Birth
This made me laugh, I want to sig it as well. Could someone explain those gauges? -
[CP] News & Gameplay Discussion (Old)
BladeOfJustice7 replied to kosmos badgirl's topic in BlazBlue Gameplay
No Trinity you faggot, I hate Platinum >_> You've just ruined the chances of us becoming efriends great another Astral to kill me, looks like you just need something that leads into knockdown to combo for it. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BladeOfJustice7 replied to Hecatom's topic in Under Night In Birth
True, but I think Yuzu will be used a lot, at least at the beginning unless she sucks lol -
Toronto BB and GG: FIENDS ONLY Part II
BladeOfJustice7 replied to neorussell's topic in International
I'll probably be there tomorrow. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
BladeOfJustice7 replied to Hecatom's topic in Under Night In Birth
On the Japanese channel for thsi game, she has the most views in her intro video, followed by Seth. Though the viewing gap between Yuzu and Seth is like 2k difference lol. So you're probably right, why you laughing so hard heca? EDIT: My bad Yuzu has the most (11k views) followed by Gordeau (9k views) and then Seth (7k views). I don't know what everyone loves so much about Yuzu besides her iai-justu techniques lol. -
Toronto BB and GG: FIENDS ONLY Part II
BladeOfJustice7 replied to neorussell's topic in International
I'll make Linear look free in this game. -
[CP] News & Gameplay Discussion (Old)
BladeOfJustice7 replied to kosmos badgirl's topic in BlazBlue Gameplay
Is Azrael's Astral a counter, because I know I read somewhere it was, but in Isuna's channel, when activated it didn't look like a counter, and just looked like a really fast Astral. -
Toronto BB and GG: FIENDS ONLY Part II
BladeOfJustice7 replied to neorussell's topic in International
Why are you looking at me Brian? >_> Where can I pick this game up.