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Everything posted by BladeOfJustice7
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[Xrd] Leo Whitefang General Discussion
BladeOfJustice7 replied to CCVengeance's topic in Leo Whitefang
https://www.youtube.com/watch?v=ri8ywBzIBcQ I feel that this should be here. I hope to see this in high level Leo play. -
I don't find, when I compare Xrd's corner DP loops in 236d, to ACR's corner DP loops. I find the ACR ones easier honestly, they just require the right timing for everything and then you're good. I'm not including FRC combos though like CH 2d>236s>FRC>stuff, btw. Just standard bnb and advanced combos like DP loops in the corner. I don't know, may it's just me. I never really got to play with #R Ky extensively lol.
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[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
Wait, what? Either this has a lot of holes in the argument or I am completely misunderstanding what you're saying. I assume the latter, so please clarify. -
Its frames are still amazing, just that it's effects on hit that's the problem. It lost its strike blow/blow away effect on CH. Making it sometimes hard to follow up AA'ing someone.
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RTL being fully invincible from frames 1-22, fortified projectile enhancements (durandal call), 3hs at the beginning of any combo, high damage, split ciel, his new 5d among the listed reasons you guys have are why I love Xrd Ky so much. He's a lot more in depth in terms of combos than ACR Ky.
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Stubbier as in sluggish? He's actually quite strong when it comes to hi neutral game I find, and got a lot of the necessary changes to make him a contending character, unlike in ACR. Of course all in my opinion. But I feel ACR gave him a lot of mediocre tools that didn't completely necessarily fix all of his glaring weaknesses.
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[Xrd] Leo Whitefang General Discussion
BladeOfJustice7 replied to CCVengeance's topic in Leo Whitefang
According to the posts on my channel; 2 swords= 2 strong lol ANyways, I saw in one of the videos he can do the knockdown follow up hit on his dp even if it whiffs. Thought I should add that, and it should be noted his projectiles disappear when he's hit, but they have more durability than Ky's projectiles. But I doub they'll beat durandal call projectiles. -
[Xrd] Leo Whitefang General Discussion
BladeOfJustice7 replied to CCVengeance's topic in Leo Whitefang
Are these the same people that automatically assumed that Elphelt, simply because is a gunslinger girl invented by ArcSys, she was going to be exactly or similar to Noel? People are just quick to jump the gun nowadays is all lol, glad so many people play fighters, but too much unwarranted unfounded complaints over nothing lol. Anyways, based off the video breakdown or wtv, Leo's dp has a follow up hit for knockdown. Here's what I feel about that, based off it being a charge motion I'm under the assumption it'll be almost as good as VV. Having a follow up hit implies, like Sol, he is very much centered around oki and doesn't have as a terribly strong neutral game like say, Ky who's dp doesn't necessarily cause knockdown when hitting you. Finally, I wonder if like Sol and Ky's dp in ACR, if it's possible to do the follow up attack if it is whiffed or blocked, or if it'll be like Ragna's dp. ^Thoughts? -
[Xrd] Leo Whitefang General Discussion
BladeOfJustice7 replied to CCVengeance's topic in Leo Whitefang
Not referring to you persay, but even in the comments in the video I uploaded. I've seen comments about him being OP. Frankly, I was worried about Sin being too strong or elphelt with that unblockable set up. But just like my friend who plays Sin, he thinks that it's in Sin's favor vs Ky. But you can't make that assumption based off a week of playing. When tools and tech are still being discovered. You need months of gameplay footage to determine of a character needs adjustments. Not based off a day to a week, simply because you never played against that character before. Broken means they *break* the game's mechanics and how it's supposed to be played. I really don't think Leo Whitefang is anywhere near pre-ACR Justice lol, even #R wasn't considered broken, because other characters would fuck him up too. Being the one that uploaded the video, I don't even see anything truly terrifying about him after watching the video multiple times by now. The only OP thing he has is his intro lol, badass and anime as fuck yo. -
[Xrd] Leo Whitefang General Discussion
BladeOfJustice7 replied to CCVengeance's topic in Leo Whitefang
Why would you assume a character, that's not even out is broken? *Sigh* kids these days... -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
^Story mode completion is $W 100,000 as well. -
Adjustments where it's necessary
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Make adjustments where necessary.
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This matchup I recently played, still hella Mahvel lol. 3hs is a decent tool to catch her backdashes. That's all I can say right now. The rest still applies, whoever blocks first or gets knockdown first, wins.
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I have no idea how she works in xrd, so YRC applications with regards to her. So I'm not sure where and how the last section applies still.
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This matchup might not necessarily be 6-4, but I personally haven't played it. So feel free to make adjustments.
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Feel free to make the necessary adjustments.
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Feel free to make adjustments with regards to Xrd.
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Template I feel should be used for the matchup, with some adjustments
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RTL is immune to everything from frames 1-22 according to the frame data, and my own personal experience using it. Well I'll post more of these matchups in the other mathcup threads. Feel free to add extra Sytha, I know you're OG so your input, along with eh-sama's is greatly appreciated.
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You can't really IB online. But you can barrier block and push him out. Does Bullet have not-so-shit pressure/mixup now or something? Why does she give you a hard time?
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0:24 I'm certain you could have combo'ed off that IAD jb, if not done an early preemptive hop into a 2c reset. 0:38 why are you mashing, under normal circumstances you should be IB'ing her pressure strings, but since it's lolnetplay, you could have barrier blocked and jumped out. I haven't played BB in a long time, but I don't think Bullet's pressure in CP 1.1 is difficult to jump out of, especially when she's out of range after being barrier blocked. 0:43 You finally did what I just said, but you let go of barrier for some reason, now you're back to square one. 0:47 I'm certain you could have inserted a 2d in the middle of her block string somewhere here, correct me if I'm wrong on that. 0:50 Good job blocking her overhead, but why are you still allowing her to pressure you? 1:00 Sad times, couldn't block her overhead twice in a row 1:12 Yayyy you barrier blocked to push her out, and jumped out. :D 1:18 Aren't you supposed to keep her from charging up like that for free? 1:23 Good combo, glad to see you didn't drop that 1:32 Why on earth did you drop a CH 5C? Needs better hit confirm, especially when you're sitting on that many stars. 1:34 You took too long to do TK Tsubaki, you should've gone for that immediately after the 2a, as he was already conditioned to block after eating a few counter hits. 1:36 Why didn't you AA his air dash? 1:37 Once again, why are you mashing? 1:38 (((((((((((((((((((( I think this critique is good enough. I only watched one round, kinda lazy to write all of this for every round lol. EDIT: Overall your Hakumen is decent, but it needs work regarding hit confirms, reads/anticipation, and passive agrgressiveness on defense. But you had good blocking and combos, whenever you got the chance to do them.
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[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
Youtube keeps changing lol... I believe this is the link: https://www.youtube.com/watch?v=M_OVPCuhDL0&feature=youtu.be -
[Xrd] News & (Theoretical) Gameplay Discussion
BladeOfJustice7 replied to Shinjin's topic in Guilty Gear General
^Uploading as we speak.