-
Posts
2,221 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Milln
-
Heres Moar Bludd Kain! 5B, 6A, 5D(1st hit) Blood Kain, 5B, 214A, 214D(ever so slightly delayed) > Wallbounce > 5B, Nearly Anything.
-
I'm pushing my own deadline back to the 13th/14th. I ordered a new stick cause mine brokededed. =\
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
I fail every single Gauntlet Hades timed follow up and that makes me drop my entire RapeYourFace combo and I scream inside. I'm done with serious online. =x
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
Ragna Critique and Self-Improvement Thread
Milln replied to Bandit Revolver's topic in Ragna the Bloodedge
All I can bribe them with are hugs. =x But I know there's going to be at least one Nu player that I haven't played or seen before. There's an Arakune player that I know I can beat. A Bang player that I know I can beat. A Tager that I can probably beat if I focus until he switches to Taokaka then it's up in the air. =x -
Out of range for 3C. Also starts a really nice combo when you're in Blood Kain.
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
Ragna Critique and Self-Improvement Thread
Milln replied to Bandit Revolver's topic in Ragna the Bloodedge
I've got one of these, soon, as well. Tips for stuff I should practice/react to/etc.? It's on the 15th. =3 -
Nuh, he's expecting me to finish the combo and not drop it and go for the throw, so he just waits for the exclamation point if he sees me stall a part to break the throw.
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
Alright, thanks a bunch. I'll just keep trying. I reallly want to touch them because Ragna can get so much guaranteed damage off of it, especially from Back Throw > Blood Kain. @@ They throw break the ones after Hell's Fang on Block/Hit. I asked my training buddy, whom breaks it every, single, time if he's doing it on reaction or listening to my button taps and he goes "Well, you're Ragna and you're pretty good so I don't really expect you to drop the combo, so i'm expecting it, really."
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
^ Lose some matches, probably. =x What's a good way to get some throws in with Ragna? I try to throw on their wakeup and I get jabbed or DP'd. Try to tick throw and I get slapped. Try to throw out of Hell's Fang and get the throw broken. Try to do it randomly and get combo'd. =\ Any neat setups or do my opponents just hold back and mash jab too much?
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
Ragna Critique and Self-Improvement Thread
Milln replied to Bandit Revolver's topic in Ragna the Bloodedge
Blood Kain is awesomeareyouhigh XD Srsly. Increased range, damage, untechable time, and life steal on all your D moves? Sign me right up. It's best to stick it in a combo, like 5D in a corner or out of a back throw that way you get gauranteed damage from it. But hey to each their own. IF you don't like Blood Kain, stick to Rapid Cancels. Carnage Scissors is even worse. Get jabbed out of it. -
Tager can just Sledge through Dead Spike, by the way. I wouldn't recommend Dead Spiking at all against a Tager main unless they are on the ground waiting to tech like KatanaDash suggested. =x! Any other characters, working Dead Spike as a knockdown combo should be cool. I'll look into it. Throwing sharks out of my sword is awesome. Does this punish people that DP on wakeup?
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
Gross. Back to the drawing board, then.
-
Ragna obliterates people with blood and darkness and crap. He also has a choke move where he touches you with a crazy hand while bloodness slams you. I like Raggy. =3
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
I've been mulling over an idea in my mind while on vacation. What about Dash cancelling the first hit on 5D? What's the frame adv/disadv? If it's decent, we can use it for surprises; especially since by the time you can cancel, it looks like that second hit is on its way.
-
In the corner for 5D loops on Blood Kain, I usually have no problem connecting the 6D launch, but they usually end up on the other side of me, which drops the combo and I don't understand how to make them stop doing that. =x
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
He beat me, too. I saved the replay. XD Lost 2-1, but I have a sneaky suspicion he let me have my one round.
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
Perhaps 5D (1hit) Dash cancel grab win.... hmmmm... So basically keep pressuring the Hakumen? What if I'm across the screen? Wait for them or go to them?
-
I'm afraid. =\ We can't attack first because they have D or 3C. I feel like I can't get in properly because of D or 2C if i'm IAD j.Cing over. 2C rapes my empty jumps to throws. They're j.C is really nice and I can Inferno Divider it, but that's like... all I have in the match. Wait for whiffs and punish. Can't even make him block cause he can D out. =\ Also, what can I do when I get pinned in the corner? Good Hakumen players give me trouble. ;~;
-
That's you not connecting in time. You should jump -directly- out of the 6A cancellng out the animation, not wait for it to finish, then jump.
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
Tao's 2B, 2A, 3C, and j.C all trade/beat Ragna's 5B at its maximum range. It will only beat her 5C if you hit with your pantlegs or closer and if you do the move at the same time or before she does. =\ Edit: Okay, fine. Some Ragna HF > Inferno Divider'd me earlier tonight and I completely fell for it trying to 5B him. Still, the moral of the story is don't Hell's Fang a blocking opponent.
-
That's right!
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
Mindgaming with the followup is better, because it WILL beat out a jab or throw consistently, and much faster than waiting for HF to finish, then inputting the commands for Inferno Divider. THAT will get you hit. HF's CH does knock down, however, and leads to a reset, especially if you've got them in the corner. Or if you're in BK, you get a wallbounce to combo off of. Ragna's 5B: Beats 5A Trades with 5B if she's in range of her 5B Loses or beats 5C depending on many factors, most notably spacing. Trades with 2B Loses to 2A Loses to 3C Loses to j.C Adding in that Tao has a nice backdash and can cancel her attacks for nothing, this is not beating a lot of her pokes.
-
You can, but you'll never have the Heat for it.
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
I noticed that jiyuna's combos were posted, but mine were skipped over. Yeah, his do more damage, but mine are still good and useful. Especially if you like flashier combos with wall bounces and shiz. Makes me feel like i'm cool. Usually 214B > 214D nets you more damage cause I just confirmed that all of our combos that end with D Inferno Divider do LESS damage than if they were ended with Gauntlet Hades. It's whether you want the knockdown or you want them in the air. I can't even do four. =\ Combo counter 6 ftw. I swear i'm doing it perfect, too.
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
Oh, I forgot a point. 10. The only reason you should Hell's Fang a blocking Taokaka is if you're going to mindgame her with the followup. She (among a few other characters, like Noel, that ho) can jab you before you recover and then you lose 1/8th of your health.