Jump to content
Dustloop Forums

Ceryn

Members
  • Posts

    3
  • Joined

  • Last visited

About Ceryn

  • Birthday 11/26/1980

Other Info

  • Location
    Japan, Saitama, Gyouda
  • PSN
    Ceryn1126
  1. Sorry if this has been addressed somewhere else. Im having some problems with the (dash slightly) part of this combo (online). BNB: Uses 1 wind: 5b (6b) 5cdc 236b (dash slightly) 22a j.b j.c dj {j.2c [j.214b wind oki]}OR{j.b j.c j.236a} 3018 damage (3216 w/6b)/3222 damage (3402 w/6b) I just wanna check that its not a notation issue before i bang my head against a joystick for a few hours. Is the (dash) after the lobella or after the 22a? I can generally do it when the dash is after the 22a (provided the 22a is performed at the earliest possible time) but find that I cant do it after the lobella (the 22a is almost always techable). I have noticed certain chars (specifically Jin) need to be really tightly set up for it to chain if the dash is performed after 22a. Is this fixed by dashing after the lobella into 22a? If so I'll invest the time. Any videos that show it with the dash after the lobella might be helpful if know where they can be found. Thanks in advance.
  2. Good stuff, I didn't even think of instant blocking the 2nd hit of the Ice car. From the midscreen 236.A lobella seemed to stop or trade with quite a few of the Ice Cars even on react if i recall. This is a pretty annoying match-up. The times that I have won its been lots of 236.A and 236.B lobella if they try to airdash in from too far out and use lightning rods from 236.A-B lobellas if you hit with a 236.B. It's not a exactly a good way to punish, but we don't seem to have that good of damage options when faced with a sled spamming jin other than to block.
×
×
  • Create New...