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Final_Round

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Everything posted by Final_Round

  1. some of them are, but ask xdest since all these were done on ragna, i don't know which ones work on litchi,hazama or carl, or which ones can work on tager . But carl hit box isn't as bad as it was in CT lol. Like i said, on some of these if, i can get some help from the tao community, to figure which combos inputs are wrong and need correct, also for the correct number of hits and damage.Because i spent like 2 hours going back and forth figuring out, which inputs are which. Since i'm not a high level tao it look long lol Heres the video to it, for ease of access without going to the first page http://http://www.youtube.com/watch?v=JI3eYKAJi1I
  2. Well, i was working on this the transcript for xdest tauntless combo video.... some of these aren't perfect so, if someone good check it and see. Thanks to cryiingvoid for helping. hope this helps Kitty Master Piece Theater 2 combo list 1. 5b ->3c ->6d~b[hit] ->5c ->2d~6-> j.2d~c ->j.2d~c ->j.c ->...->9d~9 ->jc ->...->9d~9-> 3d~>6->j.236b[x5] 19 hits 3656 2. ch j.c land ->5b ->3c ->6d~b [hit] ->5c ->2d~6 ->j.2d~c ->j.c ->...->9d~9 ->3d~6-> j.236b[x5] 17 hits 3186 3. ch 6c ->236c[x2] ->2d6 ->j2d~c ->j2d5~a ->9d~5-> 6d~6 ->j.c ->...->9d~9 ->3d~3 ->236b ->3d~3->236b[x5] 18 hits 4781 4. ch 2b-> 6a[1hit] ->JC ->j.2d~b[hit] ->5c ->2d~6 ->j2d~c ->j.c ->...->9d~9 ->3d~3 ->j.236bx5 14 hits 2871 5. ch 236c[x2]-> 2d~6 ->j.2d~c ->j.2d~a ->9d~9 ->6d~6-> j.c-> 3d~3-> j.236b ->3d~3-> j.236b[x5] 17 hits 3680 6. ch 5b-> 3c-> AB2(Activate) ->6c->6c [charge slightly] ->HJC7 ->j.236b[x5]-> HJC8 ->J.236b[x5]-> HJC9 ->j.236b[x5] 18 hits 7. going to corner ch j.c ->5c ->2c ->3c ->AB2(Activate) ->6c -> 6c [charge slightly] ->HJC7 ->j.236b[x5] ->HJC8 ->J.236b[x5]-> HJC9 ->j.236b[x5] 19 hits 8. ch 2a ->3c ->AB2(Activate) 6c -> 6c [charge slightly]->HJC7 ->j.236b[x5]-> HJC8 ->J.236b[x5] ->HJC9 ->j.236b[x5] 17 hits 9. ch 5b ->3c ->6d~b[hit] ->5c ->2d6 ->jc ->9d~9 ->jc ->j2d~c ->j.c ->...->9d~9-> 3d~6 ->j.236b[x5] 18 hits 3860 10. ch 2a ->3c ->6d~b[hit] ->5c ->2d~6 ->jc ->...->9d~9 ->jc ->...->9d~9 ->3d~6 ->j.236b[x5] 15 hits 2400 11. 5b ->3c ->6d~6 ->j.c ->6d~6 ->jc ->...->9d~9 ->j.2d~c ->jc ->...->9d~9 ->3d~6 ->j.236b[x5] hits 12. j.bc ->236cx2 ->2d~6 ->j2d~c ->j2d~c ->j.c-> ...->9d~9 ->jc ->...->9d~9 ->3d~6-> j.236b[x5] 17 hits 13. ch 2d~5 ->j.4d~6-> 6d~6 ->jc ->...->9d~9 ->j.2d~c ->jc ->...->9d~9 ->3d~3 ->j.236b ->3d~3 ->j.236b ->3d~3 j.236b[x5] 14. ch j.c ->2d~6 ->j2d~c ->jc ->...->9d~9 ->jc ->...->9d~9 ->3d~3 ->j.236b ->3d~3 ->j.236b[x5] 17 hits 15. ch j.c ->2d~5-> 6d~6 ->jc ->...->9d9 ->j2d~c ->jc ->...->9d~9 ->3d~3 ->j.236b-> 3d~3-> j236b[x5] 16 hits 16. ch j.c ->2d~6 ->j2d~c ->j2d~a ->9d~5 ->6d~6 ->jc ->...->9d~9-> 3d~3 ->j.236b-> 3d~3-> j.236b[x5] 16 hits 3800 17. ch j.6d~b[hit] ->land 66 ->5b-> 5c-> 2d~6-> j2d~c-> j.2d~c-> jc->... ->9d~9-> jc-> ...->9d~9-> 3d~3-> j.236b-> 3d~3-> j236b[x5] 18 hits 3860 18. ch 2d~a ->6c[x4]-> 236c[x2]-> 2d~3-> j.2d~c-> jc-> ...->9d~9-> 3d~6-> j.236b[x5] 17 hits 19. 4bc-> 214d ->44 ->j2d~b[hit]-> 5c ->2d6-> j.2d~c ->j.2d~c-> jc-> 9d9-> jc-> ...->9d9-> 3d~6-> j.236b[x5] 17 hits 20. ch j.a[x3]-> 9d~9-> 3d~3-> j.236b-> 3d~3-> j.236[x5] 14 hits 21. ch 6a antiair-> JC-> j.b-> j.c-> ...->9d~9-> j.2d~c->j.c->...-> 9d~9-> 3d~3-> j.236b-> 3d~3-> j236b[x5] 15 hits 22. ch 6c ->6d~6-> jc-> ...->9d~9-> j2d~c-> jc->...-> 9d~9-> 3d~3-> j.236b-> 3d~3-> j236b[x5] 17 hits 23. ch 6c-> 236c[x2]-> 2d~6-> j2d~c-> jc ->6d~6-> jc-> ...->9d~9-> 3d~3-> j.236b-> 3d~3-> j.236b[x5]-> RC-> fall-> hexa edge 25 hits 24. 6b ->5b-> 3c-> 6d~b[hit] ->5c-> 2d~6-> jc->...-> 9d~9-> jc-> j2d~c-> j.c->...-> 9d~9-> 3d~6-> j.236bx5 25. in corner only 6c-> 5d~a-> 22c-> 2d~5-> 6d~6-> jc->...> 9d~9-> j2d~c-> jc ->...->9d~9-> 3d~3-> j.236b 3d6-> j.236b[x5] 20 hits 4888 26. 4bc->7D4~B[hit] charge->22c-> 2d6 ->j2d~c ->j.2d~c ->jc ->...->9d9-> j.236b[x5] 19 hits 4k 27. ch j.c-> 6c[x2]-> 2d~6 ->j2d~c ->j.2d~c-> jc ->...->9d~9 ->j.236b[x5] 18 hits 3800 28. goldburst ->66->6c->[charge] ->astral finish
  3. ok since tl are going to be going bye bye in the new cs... what combos should i be working on, the ab2 or the nontaunt combos...
  4. This is awesome!!!!! gooooooooo tao
  5. i can answer," who are the hot tao players", mostly keita, kazu, and Tsujikawa from japan. From Canada there's xdest and Usa, there's taoftw but i don't know, if he still plays though.
  6. thanks even though i wasn't around to play the game, i tried to at least come by every so often, to update that list. but now, i'm back for good though, i have alot of catching up to do but i will get there but i'm soley playing offline though at lan centers in miami,fl

  7. how often does loketests happen, like is there specific dates or is it just random ? and about the info gathered, is it someone random or someone that's affiliated with the company thats posts something up?
  8. @crazycrackers Thanks i really appreciate your input in this, i will take that you have said and put it into action. your right i don't really know the match up that well, it's just i never fought a person that good with lamda, i guess i never fought a person at that level before. But I see how NOW, how its in tao's favor. I'm glad someone decided to read and respond, because i really did need help. thanks again
  9. man, i don't see how this match up is in tao's favor at all. I just got finished playing this high level lamda and it was damn near impossible to get close to him. everytime i iad i got smacked right out of the air. Her dp will snag tao, if you are in the air. Even super jumping doesn't work her 2d goes that high to snag you. Her gravity well, stops tao from pressuring her. her aa 6a beats all of tao's air to ground attacks. i mean the player i played, was a pro guilty gear player who used dizzy, alex garland or something like that. If he wasn't breaking my guard libra, i was getting aa, from everywhere that i came. i truly don't see how, with as many ways she has to break tao's guard libra and aa tao, how can she possible beat lamda. Also, once she get's meter i think it's her 6dd the one that comes from behind, can be hit confirmed into her multi sword distortion then, you have to guess, if you ib it, he would do the wheel from behind and while you were blocking the swords, dash up, instant over head, or do the 214d to break your one of your guard primers. I felt like this match was hopeless, unless i got in. Who ever said, cat crawl was good must not have played a good lamda. There's no way you have enough time to cat crawl with getting hit but either her 6dd, dp, dash up instant air 214d, and the swords that come up from the ground and who knows what else. I'm no xdest or no kazu but man, this has got to a really iffy match up, like if tao doesn't get close from the beginning she loses, but if tao hits lamda with 3 solid combos shes dead but the point is, how do you get pass all of her ways to stop you from getting in?
  10. have you guys seen this Taokaka: new jB, cat motion 2's animation for 2 hits old jB is now j2B taunt loop's been nerfed bad. it's now a joke. drives are more stiff(?), increased hit stop. health increase [i think.] taken from http://http://shoryuken.com/content/balance-changes-blazblue-continuum-shift-ii-location-test-version-1713/ apparently they are nerfing tao again, man thiis is going to suck. but also i don't see anything about the nerf to her j.236b thats used in the ab2 combos that you guys are working on.
  11. oh, sorry, but i seen it under the combo enders and thought it was just used for a ender and not a specific anti air combo
  12. is there any combos that you can get from an aa 2d ? i don't know if it's somewhere here but it's 53 pages of info and there's nothing on the front page about getting counter hit from an aa 2d and getting damage from it
  13. damn man, i 'm seriously starting to hate tao's enders . what is the best ender to go for like i try to go for 9d9 wait 3d6 then 236bbb but i can't get it consistenly to save my life it's either i never get the last hit or i bounce off of them not even landing a cat2.. anytips
  14. i'm about to go crazy, i can't get the 3d cs2x5 as a ender consistently... they either go flying the other way or the go flying under them... any tips Also what is the best combo ender or more practical, i should say .
  15. omg xdest, remind me to never play you lol. Great stuff main and where are the fishbone combos
  16. damn, i'm back for good and i will tell you, man i missed tao but taunt loops are fucking so hard to get down. But i guess trying to get them in one day is asking too much lol. HELLLO EVERYONEEEEEEEEEEEEEEEEEEEE
  17. PLEASE, keep recommended format, it makes adding your names so much faster thanks :-D
  18. WOW, i haven't been here in a while, well, iam back .. great thread xdest
  19. Noted reminder: Can you please keep it in the format stated on the first page. This makes everything quick and easy to update everyone. Thanks
  20. @Rin sure no problem bro :3
  21. yo, i sent you that invite on xbl... alright peace

  22. its no problem
  23. i was actually talking to xdest about this like two weeks ago... maybe we can get something started . I was just looking for the more experience tao players like taoftw and xdest that actually have expericence at playing with tao at a high level consistently. One of the reasons is because it doesn't make since for the blind leading the blind lol... just my 2cents. I will try to work on this in the near future but i have been really busy so, i haven't had time to get to this thread as much .
  24. @Renove ok, i will try your method. i have been trying alot of things today to help myself out like visual clues. That's why i brought that up . lol
  25. I want to confirm something.... ok you guy know for the ending in a combo 236bb then 236bbb... well, alot of people including myself are having problems knowing when to do the 236bb ... well, i think i just figured it out. Well, everyone says delay but without a specific notion... ok, well, i found that when you do, 9d~9 theres' a delay before the 236bb but for a visual aspect... right after you do 9d~9 she will do a front flip... as soon as she is done doing the front flip... i would say 9 times out of 10 the person's body will be completely level with yours and at this moment is when you do the 236bb then right after that motion... just wait alittle.. like until the first one finishes then do it again..i hope it's not just me being delusional lol . i hope someon can confirm if this works 9 times out of 10.
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