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Everything posted by JOFan
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heres one, camp the god damn pin! block low for mix-up and watch out for her 6k as she can cancel that into disc in the corner for gayness
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this is kinda relevant to the matchup so i'll spam here. beside 1-frame fd jump out of the exe beast 6k/6hs dash in exe beast 6k/6hs crap is there another way JO can get around safely? i cant seem to find a good way to get out of that in the corner....except my random exe beast SB...but thats too flaky of a strategy to be considered practical. in the start keep 2-3 char length away from testament and jump forward and back to dodge the crap testament throws out. with regard to exe beast foward, u can iad into time to js xx ensenga for knockdown. watch out for 2hs as a way for testament to get out of ur mc coin pressure. i have a bad habit of recoining whenever i get pushed back too far from the mc strings.. keep the strings short ie 2p,k, 5s mc so u can stay within jo's hotspot to take advantage of the ensenga/throw mix-ups. i think 2p is the only safe move to throw out against random warrant...mabe i am just bad at mcing ;9 i hate how u are winning a match then u get hit by a warrant and dies after the badlandloop...... super has 3 active frame and net has 2 so if the testament player only lays down one net and is being gay and tries exe summon pressure as oki u can counter it with the OD.
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somethings i've picked up over dying... 5k can stop pre-empted fujin. doing anything canceled into coin during pressure is asking for a free fujin in the face 2d works well to stuff a fujin when its activated be wary of doing 2k or anything low as oki since fujin is supposely invul for the first couple frame during startup. so i've been told best to keep a 3 char length and randomly throw out 6h to bait fujin...what do u guys think?
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ello, so i sank some time in training mode today. the frc point is indeed quite late when compared to dbt>dbfrc...dbfrc seems to be on hit whereas the kj seems slightly delayed perhaps its because it take longer for the move to come out. 6kmc iad combo is still such a pain in the ass to do... all that just for a one-hit. i dont see ppl using it that much perhaps because of the exact reason? ;D
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ello! can anyone give me some tips of doing 6k mc iad consistently on stick? what kinda motion do u guys input to get the iad consistently? i am trying to do the fancy mf loop into coin iad ksd one-hit but i have no luck getting it down consistently due to inability to iad. secondly, is there some kinda visual cue u guys look for or hear that provide consistency for the 6h >> kjfrc combo in the corner? the best i can connect is 6h kjfrc js ensenga.. but i am looking to land the relaunch combo just like the one back in reload/slash... eg. 6h dbfrc j.hs, D, land blah blah into air combo. i am trying this combo on slayer..and will try working my way to the lighter casts eventually. and lastly, is the frc point for kjt >> kjfrc rit after JO draw his sword? i cant get it down consistently...yet. after looking at the frame chart the frc point seems to be 10-12f into the move...does anyone have a picture of jo during these frames? thanks,
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coin coin coin. 5s to start the round into generic johnny pressure.
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just some thought on jo's game tksenga is awesome... i like to do 2p,2ks, tksenga as the push back put jo at the perfect range to land the ensenga frc tricks: 6k frc... good ol grab/low mix-up in the corner. I usually do it after a 1-2 rep of mist cancel string following a coin. ----- basic cross-up: cross-up trick has been briefly discussed but i find that sometime when i messed up the timing to dash cancel after 2d mc i can still land the cross-up by doing a kjfrc followed by delayed j.s. --------- questions: i saw in some cv that jo can fake a high attack (usually j.hs) into a low attack as oki. How is it done exactly? lets say... after a mid-screen tk ensenga and the opponent is knocked down in the corner. Do i just dash cancel p, or any other fast recovery air normal to delay the jhs so much that it'll only show the startup frame? theres the throw xx kjfrc hs db knockdown crossup stuff.... i find the timing for doing the iad to be extremely tight. anyone have some tips on how to go about it consistently? any other tricks/ cross-up i should know? thanks,
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give me a holler too if u need any assistance could always use some motivation to try newer setups :D
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or u can just tk kj frc after the lvl2 for a slightly less dmg generic air combo. eg. k,s,hs,lvl2, delay tk kjfrc, s,s, hs, d, e.
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if you land a f.s on a blocking opponent you can: 6h for that anticipated jump...or even into 6h xx ensenga rc and air dash back in to continue your pressure. or cancel the f.s into tk dbfrc stuff to move yourself in. --- about the config on pad.. i used the r1 for dust and r2 for hs.... its so much easier on the hand. i used to do what xeph was doing with the default config but it was really bad on my hand.. i can do hs/2d fine but if i were to try 2s or even s mc it'll cramp my hand up lo.
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anyway to get the actual file instead? this seems like a Japanese version of youtube
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then u get tripped... anyways, whats a good opening move? 5 far s xx coin?
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killer what kinda combo did bleed do? how far was he from the corner where the opp is sliding to? from a lot of the match vid i see him do the kjt > kjfrc combo when he land lvl2 k mid-screen.
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hmmm... try doing that when u are close to mid-screen instead and u want to land the kjt > kj frc a bit late so u are in favourable position to do follow up combo (kjfrc, land, c.s aircombo blah). of course, u can also just rc the kjt>kj stuff and figure out which distance works for you. oh yea, is the ground slide thing char specific? seems like some char i can delay the timing a lot more than others. is it just cuz how their hitbox is shifting when sliding? xero: oh yea close-up tk kj in the corner also works eh? :D but wouldnt u rather land a 6h and go for a aircombo for more dmg?
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hey guys, my hrap2 stick part fell-inward into the case. when i open the box to inspect i did not find any loose screws....i think the iron molding connecting the stick holder to the face plate had fallen....any suggestions?
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okay... -_-; look man, u are entitled to ur advice as i am to mine dont just come in here saying the advices stunk.. at least explain why they suck. what puzzles me is that some of the points u made overlapped my "stinky" advice. shouldnt a JO player be mindful of BR's 6p and 6s as they are thrown out fairly often to zone along side with the yoyo? theres nothing wrong with using dbfrc as anti-anti-air against BR is there? so why shouldnt a JO player use it whenever he/she can to cover their backs?
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hi 4r5, to clarify, i meant is it possible to have a VS thread then within it, put all these vs XX threads in instead. so it'll be like: VS thread --->vs sol thread --->vs ky thread ---> etc...
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is it possible to make sub-thread out of the JO matchup and C/P all the related infor there? enkasu: p.s.d.e corner k.s.d.e corner dash-jump p.k.p.s.d.e mid-screen ----- sometimes when i do that combo u mentioned above br or lighter char can tech shortly after msjh hits..wut gives? corner i'd try follow up with the "bleed" combo (hes like the JO who does it often enough in matches): lvl2 k, kjt>kjfrc>c.S j.p s s. hs kjfrc into aircombo. does decent dmg and there definitely seems to be a potential for one-hit by delaying D or E after the j.Hs from the 2nd kjfrc. --------- be mindful of his 6p and 6s. generally dont want to stay in air too long unless u are used to FDing or good enough to divine blade frc consistently to cover ur way down. mist stanced jackhound is good when he is trying to set or pull yoyo back due to the added delay. 2h is good to use occasionally to block shitty set yoyo-rolling mixups but just be sure u have 50% tension to RC when its blocked. dash jump with jp gives good result as shitty air-to-air for some reason...i dunno why that is so...probably just at my local level.
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lo its hard to try mist canceling slower i have opted to learn the delay timing on the dash jumps. thanks! anyone have the following JO vids? i saw them on youtube but i want to download the original pretender この子の七つのお祝いに piratenmeer noname fly away thanks!!
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nope. can u give me some suggestion to take into account of the slower wakeup speed beside delaying dash jump? ;D
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2d mc into dash jump k, s. the k is used to time the slash to be cross up. i can do this on anji and slayer but i cant do it on axl nor on testament.
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is there a list of char that can be crossed-up on wakeup? i tried doing it on testament the other day and it doesnt seem to work at all.
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why not.. babel it up? u have the source anyways.
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