Unblockables and set-ups
From KSMH~P to corner knockdown
1) j.D technique: (20 damage)
Gatlin into c.S(2)~KSMH~P, HSS_7, Roger Get, (Frc is not necessary but helpful), j.D(Unblockable) on their wake-up.
2) 6+ K technique: (54 damage)
Gatlin into c.S(2)~KSMH~P, HSS_7, Roger Get, (No Frc), 5K (on their wake-up) ~6K(Unblockable), air throw the tech.
3) 5D technique: (20 damage)
Gatlin into c.S(2)~KSMH~P, HSS_7, Roger Get, (No Frc), 5D on their wake-up.
4)j.2S technique: (145 damage)
Gatlin into c.S(2)~KSMH~P, HSS_7, Roger Get, (Frc is not necessary but helpful), 8 wait, falling j.2S(Unblockable), land 5K~6S~9+j.S~j.2S~9+j.S~j.2S~HS__
Comments on j.2S :
A)The trick is to let the first hit of RogerGet hit them on their wake-up.
B)This set-up doubles for an incredible DP and Super bait.
C)FRC, j.P whiff fall j.2S works very well. All the activity makes the opponent guard more often than not FRCing etc.
5)air throw technique: (59 damage)
Gatlin into 6S~9+j.S~j.2S~9+j.S~j.2S~HSS_7~roll~air throw, land, RogerGet~66~9+j.D
Comment on air-throw technique:
A) I always do this as it is the most useful way to return your yo-yo when it's way the hell up top the screen.
B)I usually air-throw the tech again because you can't combo off this set-up.
6) MAMKM technique: (145 damage) (Credit goes to Nekoran's "Happy Ending ")
MAMKM connects, (as soon as it ends) 8~j.HSS_7~RogerGet, neutral, falling j.2S(Unblockable), 5K~6S~9+j.S~j.2S~9+j.S~j.2S~HS__
Comments on the MAMKM technique:
A)This works mid-screen as well.
B)I love this idea for a follow-up to MAMKM. The damage is so not worth it to do a B&B on hit to give up that knockdown. PS If I have hit MAMKM early enough I am known to sneak in a 6K, the earlier you do it the more decent the damage becomes.
C)I apologize for being unclear with this set-up but the timing is very subjective to when they were hit with MAMKM.
7) KSMH~K technique: (137 damage)
Gatlin into c.S(2)~KSMH~K~RC~j.HSS_7~RogerGet, j.P~j.K(Unblockable),land 2S~6S~9+j.S~j.2S~9+j.S~j.2S~HS__
Related-Mix-up:
1)6+k technique (142 damage):
Gatlin into c.S(2)~KSMH~P, HSS_7, Roger Get~FRC, 6K (overhead on their wake-up), 5K~6S~9+j.S~j.2S~9+j.S~j.2S~HS__
From KSMH~P to mid-screen knockdown
1) j.D technique: (59 damage)
Gatlin into c.S(2)~KSMH~P, HSS_9, Roger Get ~Frc ~ IAD, j.D(Unblockable) on their wake-up.
2) 6K technique: (20 damage)
Gatlin into c.S(2)~KSMH~P, HSS_9, Roger Get ~Frc ~buffer run, 6K(Unblockable)
3) 6S technique: (154 damage) (Credit goes to 722)
CH 6S~9,j.HSS_6,RogerGet,AD~j.S(Unblockable),land,2S~6S~9+j.P~j.2S~9+j.S~j.2S~HS__
Comments on 6S technique:
A) The HSS_6 is almost at the apex of your jump.
B) The trick is to let the first hit of RogerGet hit them on their wake-up.
4)6S technque pt.2 (145 damage)
CH 6S~9~j.HSS_9~RogerGet~FRC~bufferAD~j.2S(Unblockable),land,5K~6S~9+j.S~j.2S~9+j.S~j.2S~HS__
5) j.2S technique (145 damage)
Gatlin into c.S(2)~KSMH~P, HSS~7~Roger Get~IAD, j.2S(Unblockable), land 5K~6S~9+j.S~j.2S~9+j.S~j.2S~HS__
6) KSMH~K technique: (140 damage) (Credit goes to Nekoran's "Happy Ending ")
Gatlin into c.S(1)~JIKSMH~K~RC, j.HSS~7, RogerGet, AD, j.D, land 6S~9+j.S~j.2S~9+j.S~j.2S~HS__
Comments on the KSMH~K technique:
A) JIKSMH~K is a jump installed KSMH~K performed by 2369+K.
B) This set-up is alot easier to follow up with B&B if you do not AD back over them, but AD later on the same side you end up on. I prefer the dash back cross-up j.D though =]
C) After some experimenting I've found that this is a solid Unblockable. I initally stated it wasn't worth the tension spent but after further examination, I am now hitting this after a midscreen RogerRush(3)~66~c.S(1)~6P~c.S(1)~JIKSMH~K. And after midscreen RogerRush, 6K 50/50. This is a nice guaranteed set-up and tenison spent after this combo. Especially as the damage isn't worth giving up knockdown for a 2D~FRC~B&B after the second c.S(1). This is a perfect mid-screen ender if you have tension available.This set-up is two free knockdowns on A.B.A. and the second knockdown is plenty of times to IK her. I'd recommend only doing the knockdown and not B&B A.B.A. but just going for the second knockdown to IK.
7) DAA technique (137 Damage) (Credit goes to Ruu's "Sunrise")
DAA, 8~j.HSS_8~RogerGet, falling j.S (Unblockable), land 5K~6S~9+j.S~j.2S~9+j.S~j.2S~HS__
7) Tragedy technique A
c.S(2)~Tragedy~9~j.HSS_9~RogerGet~FRC~AD j.2S(Unblockable), 5K~6S~9+j.S~j.2S~9+j.S~j.2S~HS__
8) Tragedy technique B
c.S(2)~Tragedy~9~j.HSS_6~RogerGet~AD j.2S(Unblockable), 5P~6S~9+j.S~j.2S~9+j.S~j.2S~HS__
From 2D
1)2D~FRC~HSS_9,RogerGet, running j.K (UB), 5K~6S~jc~j.S~j.2S~dj~j.S~j.2S~(HSS_#/Starship)
2) FAR 2D~FRC~HSS_9,RogerGet,IAD~j.D, land, j.p~j.2S~(jc)j.S~j.2S~(HSS_#/Starship)
note:
You must input Roger Get as soon as physically possible after the HSS_#
You can Gatlin into c.S(2) or a c.S(1) if you do c.S(1)~6P~c.S(1)~KSMH~P.
The push back is very important for the corner combos.
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