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PeanutFever

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Everything posted by PeanutFever

  1. Console with P4U2+DLC, BBCP 1.1, UNIEL, DFC (All colors, assists included), GG+R and GUNDAM FULL BOOST. Monitor included. Everything is digitally downloaded.
  2. Facebook Page: https://www.facebook.com/events/1509853925947182/ Equipment Needed: PLEASE BRING SETUPS. Your venue fee WILL BE WAIVED if you bring a setup. So please do! It gives more time for casuals too! Our semesterly tournament featuring anime games! Fighting game tournament run by the Rutgers Underground Gaming Society. Hosting a variety of main games and side-tournaments. $5 venue fee (waived if you bring a setup!), $5 per game. Food will also be available! You’ll have to forgive us for the late posting this time around, but we had trouble with Rutgers this year and they didn’t register our room despite us doing a month so in advance and I didn’t want to be that guy who posted about our event only for us to go “Whoops, wrong day!” HOWEVER, to make up for that, in addition to the normal pot for each game, we might have healthy prizes for both First and Second place winners of most of our games. Busch Campus Center: International Lounge Address: 65 Davidson Rd, Piscataway Township, NJ 08854 Registration + Casuals: 12 PM - 1:00 PM Tournament: 1:15 PM Games set to run right now: Under Night In-Birth (PS3) Blazblue: Chronophantasma (PS3) Persona 4 Arena Ultimax Suplex Hold (PS3) Dengeki Bunko Fighting Climax(PS3) King of Fighters XIII (PS3) Super Smash Bros Melee Super Smash Bros Project: M Casuals begin at 12:00pm All tournaments are to start running at 1:15PM If you are running late, comment on this page to notify us to possibly get a spot on the bracket (no guarantees) Rules for the games as follows Under Night In Birth--- Double Elim. 2/3 Rounds. 2/3 Matches. 3/5 matches for finals. In-game macros are allowed. Waldstein infinite banned. Loser of a set may change character. Winners are locked onto character. 70% for 1st, 20% for 2nd, 10% for 3rd Persona 4 Arena Ultimax--- In-game macros allowed. Double Elim. 2/3 Rounds. 2/3 Matches. 3/5 matches for finals. No Boss Characters. Loser of a set may change character. Winners are locked onto character. Navigators are allowed, but you may request to have there be no navigators if you find it to be a distraction. 70% for 1st, 20% for 2nd, 10% for 3rd Blazblue: Chrono Phantasma--- Double Elim. 2/3 Rounds. 2/3 Matches. 3/5 matches for finals. In-game macros allowed. No unlimited characters. Loser of a set may change character. Winners are locked onto character. 70% for 1st, 20% for 2nd, 10% for 3rd Dengeki Bunko Fighting Climax--- Double Elim. 2/3 Rounds. 2/3 Matches. 3/5 matches for finals. In-game macros are allowed. Loser of a set may change character and assist. Winners are locked onto character and assist. 70% for 1st, 20% for 2nd, 10% for 3rd King of Fighters XIII--- Double Elim. 2/3 Rounds. 2/3 Matches. 3/5 matches for finals. In-game macros are allowed. Loser of a set may change character and order. Winners are locked onto character, but can change order after every match. 70% for 1st, 20% for 2nd, 10% for 3rd Super Smash Brothers Melee:--- streamed on twitch.tv/dansalvato brackets at http://challonge.com/knightslash9melee Double Elim, 2/3 rounds, 3/5 with no bans for WF, LF, GF Apex 2014 ruleset with modified DSR 4 stocks, 8 minute timer, under 30 players: 60%, 30%, 10% for 1st-3rd over 30 players : 50%, 25%, 15%, 10% for 1st-4th Super Smash Brothers Project M--- ONLY IF SETUPS PERMIT! please bring wiis with v3.5! brackets at http://challonge.com/knightslash9pm Double Elim. 2/3 rounds, 3/5 with no bans for WF, LF, GF Apex 2014 ruleset with modified DSR under 30 players: 60%, 30%, 10% for 1st-3rd over 30 players : 50%, 25%, 15%, 10% for 1st-4th Schedule KoFXIII and Blazblue to start running at 1:15-1:30pm UNIEL and P4U2 to start running at 2:15-2:30pm DFC to start running 3:15-3:30pm Prizes: All anime games (DFC/BB/P4/UNIEL/KoFXIII) in addition to the pot, First Place prize will get a $60 Amazon gift card and Second Place prize will get a $20 Amazon gift card.
  3. Not just specials. You can whiff cancel A's into normals too.
  4. Wait my bad, I thought you were referring to Merkava with that post. Yea, I learned that with that combo, you reallllllly need to learn how to time it. It's possible, but it's extremely easier with an active reload. Typically with a 5A starter with normal bullets, it's better to go into a different route aside from that in order to get your active reload. 5A>2C>5[C]>421B>6B>2A whiff>2C>22B>d.C>22B>d.C>reload For example this. It can be used on virtually the entire cast and it's easy to boot. That's if you don't want to go for things like j.[C]>j.A whiff combos and stuff
  5. Against Merkava, due to his hitbox it's actually better to do 5A>2C>5[C]>421B>6B>j.[C]>2C>22B>d.C>22B>d.C>reload if you want to go optimal. Otherwise, until you can get the hang of it I go for 5A>2C>5[C]>421B>6B>2A whiff>2C>22B>d.C>22B>d.C>reload
  6. With the combos with the YT Links you really should list whether or not they are off High Counter, Counter, or off Nomal hit. Some of those are impossible off a normal hit.
  7. Wait, so GRD Break combos have different properties? Thats when the opponents side of the GRD is all cracked right?
  8. Does Merkava have a weird hitbox? Off most combo paths where you do the d.C > 421B > 5A whiff > 2C I can't seem to hit Merkava because he techs after the 5A whiff into 2C. I'm consistently getting it on Orie, Hyde, and Waldstein, but it keeps dropping on Merk. Is there a delay somewhere I'm missing
  9. 5A > 2C > 5[C] > 421B > j.BC > d.C > 421B > 5A whiff > 2C(1) > 22B > d.C > 22B > d.C > Reload Having trouble with the final d.C. I can never figure out how to get the consistent d.c > reload because the final d.C is always dropping. I'm not sure how proration works in this game (If it's based off of time or the starter). If it keeps dropping should I try to do the combo faster or is it really just a hard link.
  10. PSN: Saduglymole Region: EC Playtime: Weekends I'm totally free. Weekdays, generally free after 6 pm on weekdays because I'm done with class.
  11. Colpevole ultimate pot monster. Enters GG, decides not to actually play his match.
  12. It's been awhile since I've paid attention to Blazblue Radio but when I went back to Akubitto's channel, I saw that it was terminated. I don't suppose there's anyone here who can provide alternative links to the videos he has subbed?
  13. I figured out the trick thanks to my friend asking MarlinPie for me. You weren't too off track, but apparently you're supposed to crouch cancel. Aka 623A 8 2 5B. It's pretty damn easy from there. Thanks for the help though Eirei. Glad to see some people here were actually willing to respond to this considering how dead this game is. (TSB host this game again plz ;A;)
  14. You can cancel the jummp frames into normals as well? I thought it was only limited to specials? If so, then I'm just dumb :V Edit: I'm trying this and I just keep jump cancelling. I'm bad at this guys. What are some tips for this :[
  15. http://www.youtube.com/watch?v=jgx6WzPeboY#t=28m51s In this activate combo, Rin seemingly does 623A 5B 623A after the activation. How exactly is she doing that? Everytime I'm trying to do it in Training Mode, the 5B doesn't cancel off like it seemingly does in the video. I just want my 7k :[
  16. Does anyone here know if a Hori Real Arcade Pro 3 SA edition would work on a Playstation 3 slim? I'm about to buy a replacement PS3(Since my old one broke), and I'm just a bit paranoid whether or not my stick would work on it.
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