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Everything posted by Teyah
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That lobby is for European players, so if you're located in North America, you won't have much luck there. If you're in Europe and still can't join people, your ping might be too high. Anything over 133 ms will show as Ping Over, and you need about 110 ms or lower for a stable connection on Delay 4.
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As the old thread was pruned long ago, and a few people have asked since then, I'm reposting a detailed walkthrough on how to replace the music for any game in the GGXX series on PS2. Things you will need: 1. Ability to play modified PS2 DVD discs (eg. chip or Swap Magic discs). 2. DVD Decryptor: a program that allows you to extract your GGXX game DVD to ISO format. 3. ISO Buster: a program that allows you to extract the contents of your GGXX game ISO that you created with DVD Decryptor. 4. MFAudio: a tool for converting raw PS2 music data into WAV format. 5. An audio file editor that allows editing down to 1 Hz. I recommend something simple like Cool Edit Pro (now called Adobe Audition). Goldwave and Audacity are other popular editors. 6. Either Nero Burning ROM or cddvdgen, to put the ISO file back together. Nero is much more simple and will burn the file as well, so I recommend it over the more complicated cddvdgen method. 7. DVD burning software: to burn the finished ISO file. 8. Patience. This entire process, from choosing tracks, editing, and messing around with software, could take anywhere from 10-20 hours. Writing this guide took two hours and this is just a summary! For quick reference, here's a list of the tracks in the order they appear, for GGXX AC+. Use this list only as reference - you will need to be far, far more precise when it comes to the actual editing side of things. (Credit to Blade for the list) 00 - Anji 2:58 (00:00.1) 01 - Assassins 3:02 (2:59.2) 02 - Axl 3:01 (6:02.4) 03 - Baiken 3:05 (9:04.5) 04 - Same Character ALPHA 3:03 (12:09.7) 05 - Character Select 1:13 (15:13.5) 06 - Chipp 3:08 (16:27.0) 07 - Continue 0:25 (19:35.8) 08 - Dizzy 3:05 (20:01.6) 09 - Faust 3:02 (23:07.2) 10 - Game Over 0:12 (26:09.4) 11 - I-no 3:07 (26:21.3) 12 - Jam 2:58 (29:29.7) 13 - Johnny 3:05 (32:29.4) 14 - Ky 2:57 (35:36.1) 15 - Final Battle 3:04 (38:34.4) 16 - May 3:05 (41:39.4) 17 - Millia 2:59 (44:45.1) 18 - Opening 1:07.076 (47:44.2) 19 - Potemkin 3:09.958 (48:52.3) 20 - Slayer 3:05.126 (52:03.5) 21 - Sol 3:00.280 (55:13.4) 22 - Sol vs. Ky ALPHA 3:03.774 (58:23.5) 23 - Testament 3:06.042 (1:01:30.8) 24 - Venom 3:013.028 (1:04:37.3) 25 - Versus 0:07.016 (1:07:38.7) 26 - Bridget 3:04.988 (1:07:46.1) 27 - Zappa 3:07.007 (1:10:51.8) 28 - Zato-1 3:00.994 (1:14:02.0) 29 - Ending 1 3:00.478 (1:17:03.8) 30 - Ending 2 3:05.088 (1:20:05.0) 31 - Ending 3 2:56.530 (1:23:11.0) 32 - Robo-Ky BETA 2:57.444 (1:26:08.5) 33 - Kliff 3:11.101 (1:29:06.9) 34 - Justice 3:13.716 (1:32:18.9) 35 - Sol vs. Ky BETA 3:20.012 (1:35:33.3) 36 - Same Character BETA 2:36.456 (1:38:55.0) 37 - Millia vs. Zato 3:29.591 (1:41:33.8) 38 - Survival Results 1:27.255 (1:45:06.0) 39 - Options 1:12.343 (1:46:35.7) 40 - Robo-Ky DAY 3:02.969 (1:47:48.3) 41 - Robo-Ky NIGHT 3:00.529 (1:50:51.3) 42 - A.B.A. 3:07.510 (1:53:52.2) 43 - Order Sol 3:15.675 (1:57:03.1) 44 - Order Sol vs. Ky 3:08.701 (2:00:21.5-2:03:30.197) Step-by-step guide! 1. Put your GGXX game disc into your DVD drive. 2. Open up DVD Decryptor. Click the folder icon to set the path for the ISO file to be extracted to. Click the Mode toolbar, then click ISO > Read. Now click the DVD icon to start extracting. 3. Open up ISO Buster and load the image file you just created. Select all of the folders & files that appear, by holding down Ctrl + clicking each file. Then right click -> Extract Objects, and save them to a new folder which you will use for editing. 4. Open up MFAudio. Click Open, and locate the file named MUSIC.PCK that you just extracted. Make sure the input file format is set to RAW - Raw Sound Data - Uncompressed PCM, with Frequency set to 48000 Hz, Samples set to 16 bits, Channels to 2, Interleave to 200 bytes, and Offset at 0 bytes. The only item you should have to change is Interleave. Now hit Play to test your settings - if everything is set OK, you should hear Anji's theme start to play, and the audio should be crisp. If the audio sounds distorted, it means you've set the wrong Interleave/Offset, so make sure these are at 200 bytes and 0 bytes, respectively. Now set the output file format to WAV - Microsoft RIFF - Uncompressed PCM, with Frequency 48000 Hz, Samples at 16 bits, and Channels set to 2. Now hit Save As, and choose where you would like to save the file. Call it something simple like MUSIC.WAV. Finally, hit the Process! button and it should begin to convert the file into WAV format. 5. Open up your audio editing software, and load up the WAV file you just created. Before you do anything else, hit Save As to make a copy of the WAV file. Now find this copy you just made, and write down the file size down to the exact byte (right click -> Properties). The number to take note of is the Size: and not the Size on disk:. Write down this number to the exact byte. Once you begin editing, you need to make sure the file size remains at this exact number of bytes after each time you save the WAV file, which should be after you add each track. You will be alternating save files each time you save, so if you make a mistake, you will identify it right away and can go back to the older file and try again. If you do mess up, you can try to add/remove extra 'empty' data between tracks, if the error is small enough. You can figure out how many Hz to add/remove, by checking the filesize, as 4 bytes = 1 Hz of audio at 48000 Hz/sec. 6. Now you can begin editing. In the big WAV file you'll see a giant track that is roughly two hours long - this track contains all of the music in the game. Your task now is to copy over the old tracks with your new custom tracks, but you need to be careful to not go over the length of each track by even 1/48th of a millisecond (ie. 1 Hz, since the frequency is 48000 Hz/sec). First, you will need to convert your custom tracks to 48000 Hz format before you go ahead and splice them in: this can easily be done by opening your MP3 files in your audio program, then starting a new file set to 48000 Hz. Simply highlight your MP3, and copy/paste it into your new file - the program should then begin converting your file to 48000 Hz. Once it is converted, you then need to go back to your original big WAV file and highlight the track you will be replacing. You will need to highlight the entire track, and make sure it ends on a whole millisecond exactly. In Cool Edit Pro / Adobe Audition, you can do this easily by highlighting the section, then zooming in as far as possible, and hitting the Right Arrow key until the millisecond counter in the bottom right corner increments by one. Keep this section highlighted and write or note down this number, then go back to your new 48000 Hz file and do the same thing - highlight a section of the song that fits this exact number using the same method, and then hit Ctrl + X to Cut this portion out of the track. Now, delete the entire remainder of the track, then paste your track back in. If you're handy with audio editing, you can edit the song to fit the length requirement (do this before you trim it down to the exact length), otherwise you can just add a simple fade out for the last 10 seconds and leave it at that. Once you have the track the way you want it, hit Ctrl + A to select all, then hit Ctrl + X to cut. Now switch windows to your original big MUSIC.WAV file and hit Paste. Now Save As, and replace your other MUSIC.WAV file. Check the number of bytes to make sure it is still the same number you noted down earlier. If all is OK, repeat this process with the next track, until you've replaced as many tracks as you like. 7. After hours of editing, you should finally have one big WAV file that is the same filesize as the copy you made when you started editing. If there is a slight difference, you can add in or remove empty data (between tracks) to get your filesize up/down to the required amount. Again, 4 bytes is equivalent to 1 Hz, so divide your difference in bytes by 4, then add in empty data (via copy/paste) or remove it (via delete) as needed. Once you have your file ready, open up MFAudio again. This time, you'll want to set the settings in reverse, so the the input data file is the WAV - Microsoft RIFF - Uncompressed PCM, and output data file is the RAW - Raw Sound Data - Uncompressed PCM. Make sure the output data has an Interleave of 200 bytes. Once your settings are correct, hit SAve As, then select 'All files' in the dropdown box, and name your file MUSIC.PCK. Hit Process! and wait for the conversion to finish. Once it is done, hit Open and locate the new MUSIC.PCK. Set Interleave to 200 bytes, and hit Play - if everything went okay, you should hear the first track (your replacement for Anji's theme) begin to play clearly, and you can move on to the next step. 8. Now we move on to reconstructing the ISO file. There is one issue to take care of first, however - dummy files. Locate the two files named DUMMY.000 and DUMMY.001, and delete them. In their place, create two Notepad files, and input exactly one space bar into each file. Save them as the new DUMMY.000 and DUMMY.001 files. If you're using Nero, which I strongly recommend (as it's the only program I've personally tested and used), then go to step 9a, otherwise use step 9b for the workaround. 9a. Open up Nero, and create a new UDF/ISO DVD, which should be near the end of the list of options. Now open up ISO Buster, and load up the original ISO that you received from DVD Decryptor. Drag and drop all of the files into your Nero project in the same order as they are listed in ISO Buster (top to bottom). Nero will change the order they are displayed in, but they will burn in the order you drop them in, so make sure the order matches what ISO Buster shows you. Finally, save the image and burn it using Nero. 9b. Use cddvdgen to do essentially the same thing as above, but in a much more painstaking manner. Since I haven't tried this method myself, I'm just going to paste in a guide that was written by someone over at Afterdawn forums on this method. Unfortunately it was written in all caps. a) OPEN CDVDGEN. b) SELECT “CREATE NEW PROJECT” AND THEN SELECT “DVD-ROM MASTER DISC”. DRAG CDVDGEN TO THE LEFT SIDE OF YOUR SCREEN. c) NAVIGATE TO THE FOLDER THAT YOU CREATED ON YOUR HARD DRIVE BACK IN STEP 2 AND OPEN IT ON THE RIGHT SIDE OF YOUR SCREEN. d) SET THE WIDTH OF THAT WINDOW SO THAT IT IS ONLY 1 FILE WIDE. THIS WILL PLACE THE FILES INTO THE SAME ORDER AS THEY WERE ON THE GAME DISK BUT YOU SHOULD CHECK THEM FOR CORRECT ORDER JUST IN CASE. e) CLICK ON EDIT > SELECT ALL. f) DRAG ALL THE FILES INTO THE RIGHT SIDE OF CDVDGEN. g) LOOK FOR A SLUS OR SLES FILE AND WRITE DOWN THE FULL NAME AND THEN CLICK ON THE “VOLUME” TAB IN CDVDGEN. h)TYPE SLUS OR SLES (WHICHEVER YOUR FILE NAME IS) INTO THE 1ST BOX NEAR "DISC NAME" i) TYPE ALL OF THE NUMBERS FROM YOUR FILE NAME, WITHOUT THE PERIOD, INTO THE 2ND BOX. j) TYPE PLAYSTATION FOR THE PRODUCER NAME AND SELECT THE APPROPRIATE LICENSE AREA. k)CLICK ON "REC...". l)SELECT YOUR DESIRED STORAGE LOCATION AND NAME THE FILE STAR.IML m)YOU WILL GET 2 ERRORS, JUST CLICK OK FOR BOTH. (If you get one error message, then you have to download “WNASPI32.DLL” www.Nero.com/us/WNASPI32.DLL.html and put it in your windows system 32 folder. n)THE RECORDING SCREEN WILL POP UP, CLICK ON FILE > EXPORT IMAGE AND SAVE IT ON ONE OF YOUR HARD DRIVES (NOT IN A FOLDER) NAME IT STAR.LST o) WHEN IT'S FINISHED, YOU WILL HAVE 2 FILES NAMED STAR.000 AND STAR.001 p)CLOSE CDVDGEN AND GO TO STEP 4. 4) MERGE THE .000 AND .001 FILES INTO A SINGLE ISO IMAGE. THE EASIEST WAY TO MERGE THE FILES IS FROM A COMMAND SCREEN. YOU WON'T HAVE TO INSTALL AN EXTRA PROGRAM THAT MAY NEED EXTRA FILES TO WORK AND COME ON, ADMIT IT, DOS IS SO MUCH FUN!! a)CLICK THE WINDOWS START BUTTON AND CLICK ON RUN. b)TYPE CMD IN THE BOX AND HIT ENTER. c)CHANGE THE DIRECTORY TO MATCH WHERE YOUR STAR.000 AND STAR.001 FILES ARE STORED. EXAMPLE- IF THEY ARE ON THE C DRIVE, TYPE CD C:\ AND HIT ENTER. IF THEY ARE ON ANOTHER DRIVE, TYPE THE DRIVE LETTER WITH A COLON AND HIT ENTER. d)ONCE YOU HAVE THE CORRECT DIRECTORY- TYPE COPY/B STAR.000 + STAR.001 STAR.ISO AND THEN HIT ENTER. e)WHEN IT'S FINISHED YOU WILL HAVE A NEW ISO IMAGE NAMED STAR.ISO THAT YOU CAN NOW BURN IN STEP 5. 5) BURN THE NEW ISO IMAGE ONTO A BLANK DVD. And... that's it! You should now have a custom AC (or other GGXX game). One thing to note is that without the dummy files, the size of the game is a lot smaller and the data is burned closer to the inside of the DVD. Also for some reason, load times do seem to be cut down a bit, which is a nice bonus. For some older PS2s, you might have trouble reading or loading some of the tracks, but I found this to be quite rare even on my fat PS2. If you have problems, you can try adding the dummy files back in, but this usually results in the game not loading for unknown reasons. If anyone has any questions, feel free to ask here.
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A tier list that changed significantly from the previous one as the game matured? Madness! So this makes AC the third game where Eddie and Millia have taken the #1 and #3 spots, respectively. Millia being so high is not too much of a surprise, given the conservative nature of Japan's playstyle and her ability to run all over that. Having tons of (unreactable) options for mixup certainly helps. I do feel that the gap between tiers is a lot more subtle than the list would have you believe. Millia may be ranked two levels higher than the majority of the cast, but she has her share of bad matchups in that C tier.
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[#R] GGXX#R: Known Online gameplay Issues
Teyah replied to AyaImmortal's topic in Guilty Gear Online Play
Happens more often when facing higher ping opponents, or with worse connection. Solution: When you know the connection is really bad, don't wakeup throw or special, use wakeup BD or FD jump instead if you really want to press buttons. Unless you're losing, then use wakeup moves as much you like! (Just kidding about that last part... I think) -
With #Reloadonline currently being the most active GG scene(!) in North America, I figured this might help out those who have been asking me for Eddie advice. poon wrote up a pretty great guide for Eddie basics & combos back in 2005. It was eaten by the forum's auto-purge so I am reposting it now. Also here is the guide in offline form + page 1 of the archived thread, which has a few more FAQs and answers. http://www.sendspace.com/file/mp3mj0 Any other questions, I can answer here!
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I just recently uploaded about half of my Venom match vids from my video folder for someone, so I thought that I might as well post them here as well in case anyone else is interested. These vids are mostly from 2007-2008 with a bit of 2009/2010, and amount to 124 files totaling 2177 MB. I've split the vids into 8 .rar files which I've uploaded to sendspace: AC Venom Part 1 - http://www.sendspace.com/file/88brg3 AC Venom Part 2 - http://www.sendspace.com/file/8mkost reupped 6/03/2010 AC Venom Part 3 - http://www.sendspace.com/file/4m6epc AC Venom Part 4 - http://www.sendspace.com/file/vqt8x1 AC Venom Part 5 - http://www.sendspace.com/file/q2kxgs AC Venom Part 6 - http://www.sendspace.com/file/ie8vto AC Venom Part 7 - http://www.sendspace.com/file/vn9tp5 AC Venom Part 8 - http://www.sendspace.com/file/wif5as So that you can download only the parts that interest you, here are the filenames in each .rar file: N.O's matches are all in parts 2, 3, and 4. \AC Venom 1\01_?úúú?????!? ??(JA)ú??(RO)ú???DC(JO) vs ?NPR? N?(VE)úPC(SO)úR.F(FA).wmv \AC Venom 1\03_?NPR? N?(VE)úPC(SO)úR.F(FA) vs ?????????? ???(RO)ú??(BA)ú???(SL).wmv \AC Venom 1\070318_GGXXAC_01 Waizu (JO) vs Pondokyun (VE).wmv \AC Venom 1\070318_GGXXAC_03 Kishitaka (SO) vs Pondokyun (VE).wmv \AC Venom 1\070331ggxx07 (BA) (MI) vs (ED) (VE).wmv \AC Venom 1\1_13_10 Super (VE) vs kuga Fain (MI).wmv \AC Venom 1\1_13_18 Super (VE) vs Pechiken (SL).wmv \AC Venom 1\1_13_22 Bokushuu (PO) vs Super (VE).wmv \AC Venom 1\1_13_24 Ikusa (AN) vs Super (VE).wmv \AC Venom 1\1_13_26 DKJ (JO) vs Super (VE).wmv \AC Venom 1\9B (PO) DC-sama (JO) Kazu (JA) vs R.F (FA) N.O (VE) P.C (SO)+.wmv \AC Venom 2\070318_GGXXAC_04 Sharon (BA) vs Pondokyun (VE)+.wmv \AC Venom 2\070414ggxx07 (ED) (BA) (MI) vs (BA) (VE) (JA)++.wmv \AC Venom 2\070518_GGXXAC_08 (VE) vs (OR).wmv \AC Venom 2\070518_GGXXAC_13 (Venom vs Order-Sol).wmv \AC Venom 2\070518_GGXXAC_17 (Venom vs Order-Sol).wmv \AC Venom 2\070610_GGXXAC_104 (PO) (DI) (BA) vs Domii (AN)+ Nanashi (VE).wmv \AC Venom 2\070722_GGXXAC_18 Kaqn (OR) vs (VE).wmv \AC Venom 2\070722_GGXXAC_20 Kaqn (OR) vs (VE).wmv \AC Venom 2\acho_ggxx_20090618b MGA (PO) vs N.O (VE).wmv \AC Venom 2\acho_ggxx_20090618e Dogura (RO) vs N.O (VE)+.wmv \AC Venom 2\acho_ggxx_20090618g Kabegiwa no DC (JO) vs N.O (VE).wmv \AC Venom 2\acho_ggxx_20090723b N-O(VE) vs dogura(RO).wmv \AC Venom 2\acho_ggxx_20090723e N-O(VE) vs rena(MI).wmv \AC Venom 2\acho_ggxx_20090723h korochan(SO)+ vs N-O(VE).wmv \AC Venom 2\acho_ggxx_20090806c eki-san (ZA) vs (VE).wmv \AC Venom 2\acho_ggxx_20090806d (VE)+ vs Kedako (MA).wmv \AC Venom 2\acho_ggxx_20090806g Dogura (RO) vs (VE).wmv \AC Venom 2\acho_ggxx_20090910d Dogura (RO) vs N.O (VE)++.wmv \AC Venom 2\acho_ggxx_20100225b N-O(VE) vs Koro-chan(SO), Ruki(DI) + Koro-chan(SO) vs Donko(SL), Ruki(DI) vs N-O(VE).wmv \AC Venom 2\arasu(ve)VSmentosu(ch).mpg \AC Venom 3\070610_GGXXAC_106 (TE) (CH) (DI) vs Nanashi (VE) Domii (AN)+.wmv \AC Venom 3\070814_G3_04 Kazu (JA) vs Nanashi (VE).wmv \AC Venom 3\070814_G3_ex2_15 Shounen (TE) vs Nanasi (VE).wmv \AC Venom 3\070814_G3_ex2_24 N.O (VE) vs BLEED (JO).wmv \AC Venom 3\070814_G3_ex2_28 N.O (VE) vs FAB (PO).wmv \AC Venom 3\070814_G3_ex2_33 N.O (VE) vs Koichi (IN).wmv \AC Venom 3\070814_G3_ex_08 N-O (VE) vs Kami-chan (SL)+.wmv \AC Venom 3\070814_G3_ex_10 ?The destinied reunion? Kabegiwa no DC (JO) vs Nanashi (VE).wmv \AC Venom 3\071013_GGXXAC_01 Shadow (ED) (AN) vs Nanashi (VE).wmv \AC Venom 3\071013_GGXXAC_03 ElvenShadow (FA) (JA) vs Nanashi (VE) FAB (PO).wmv \AC Venom 3\071013_GGXXAC_05 Isa (ED) Kaqn (MI) vs Nanashi (VE) FAB (PO).wmv \AC Venom 3\080316¬—Ñ(IN)vs‚_‚-‚Ç(VE).mpg \AC Venom 3\080316‚_‚-‚Ç(VE)vsƒIƒVƒQiMI)‚P.mpg \AC Venom 3\080316‚_‚-‚Ç(VE)vsƒIƒVƒQiMI)‚R.mpg \AC Venom 4\080316‚_‚-‚Ç(VE)vsƒIƒVƒQiMI)‚Q.mpg \AC Venom 4\080316‚_‚-‚Ç(VE)vsƒIƒVƒQiMI)‚S.mpg \AC Venom 4\080316‚_‚-‚Ç(VE)vsƒIƒVƒQiMI)‚T.mpg \AC Venom 4\080316‚_‚-‚Ç(VE)vsƒLƒLƒ‡ƒEiBA).mpg \AC Venom 4\080316‚_‚-‚Ç(VE)vs‚Ђæ(OR).mpg \AC Venom 4\acho_ggxx_20070111c ([NOtoko]Venom vs [P.C]Sol).wmv \AC Venom 4\acho_ggxx_20070125e (Robo-Ky vs [NOtoko]Venom).wmv \AC Venom 4\acho_ggxx_20070308c NO (VE) vs Shirakawa Naoto (ED).wmv \AC Venom 4\acho_ggxx_20070308f NO (VE) vs R.F (FA).wmv \AC Venom 4\acho_ggxx_20070321b ([NOtoko]Venom vs [ZR]Slayer).wmv \AC Venom 4\acho_ggxx_20070405a ([R.F]Faust vs [NO]Venom).wmv \AC Venom 4\acho_ggxx_20070405c ([Kitamura]Eddie vs [NO]Venom).wmv \AC Venom 4\acho_ggxx_20070405e ([TOMOI]Zappa vs [NO]Venom).wmv \AC Venom 4\acho_ggxx_20070510d ANG (AN) vs N.O (VE).wmv \AC Venom 4\acho_ggxx_20070510f Woshige (MI) vs N.O (VE)+.wmv \AC Venom 4\acho_ggxx_20070524d Tsujikawa (SL) vs N.O (VE).wmv \AC Venom 4\acho_ggxx_20070607b Attsun (IN) vs N-O (VE).wmv \AC Venom 4\acho_ggxx_20080612e Jiro (SL)+ vs NO (VE).wmv \AC Venom 4\acho_ggxx_20080828b NO (VE) vs Nezu (RO).wmv \AC Venom 4\acho_ggxx_20080828d NO (VE) vs Dogura (SL).wmv \AC Venom 4\acho_ggxx_20080828e NO (VE) vs Omito (JO).wmv \AC Venom 4\ƒ~ƒbƒh(AX)vsƒ~ƒXƒ~(VE).wmv \AC Venom 4\ƒ~ƒXƒ~(VE)vs‚¢‚*‚¨(MI).wmv \AC Venom 4\޵(SL)vsƒwƒ”ƒ“(VE).wmv \AC Venom 4\޵(SL)vsƒwƒ”ƒ“(VE)2.wmv \AC Venom 5\Adam (SL) vs Saishuu Kichiku Zenbu Kyuu (VE).wmv \AC Venom 5\Anji (AN) vs Saishuu Kichiku Zenbu Kyuu (VE).wmv \AC Venom 5\arasu(ve)VSsissyo(ch).mpg \AC Venom 5\Arisaka (SL) Mike (JA) Satoshi (PO) vs R.F. (FA) P.C. (SO) N.O. (VE).avi \AC Venom 5\B Tournament Final -- Saishuu Kichiku Zenbu Kyuu (VE) vs Jonio (JO).wmv \AC Venom 5\Casuals -- Donald (VE) vs Jonio (JO).wmv \AC Venom 5\Casuals -- Dora (CH) vs Saishuu Kichiku Zenbu Kyuu (VE).wmv \AC Venom 5\Casuals -- TOMO (FA) vs Saishuu Kichiku Zenbu Kyuu (VE).wmv \AC Venom 5\Domi(AN) FAB(PO) Kazuki(DI) VS Hegii(MI) Takeshi(VE) Robo wa Isuka Taisa(RO) Shou(FA).mp4 \AC Venom 5\Enc_VE-FA (Venom vs Faust).wmv \AC Venom 5\Enc_VE-hgyh7 (Venom vs Millia).wmv \AC Venom 5\ƒIƒ‰ƒNƒ‹(KY)vsƒwƒ”ƒ“(VE).wmv \AC Venom 5\ƒwƒ”ƒ“(VE)vsSKR(JA).wmv \AC Venom 5\ƒwƒ”ƒ“(VE)vs‚-‚+‚Ý(AN).wmv \AC Venom 5\ƒwƒ”ƒ“(VE)vs‚ª‚Ÿ‚¶‚ã‚ñ(MA).wmv \AC Venom 5\‚Ý‚ñ(JA)vsƒ~ƒXƒ~(VE).wmv \AC Venom 5\‚ª‚Ÿ‚¶‚ã‚ñ(MA)vsƒwƒ”ƒ“(VE).wmv \AC Venom 6\Enc_VE-hgyh72 (Venom vs Millia)+.wmv \AC Venom 6\Enc_VE-hgyh73 (Venom vs Millia).wmv \AC Venom 6\Entertaining_Aggressive_Sol_Player_with_Lulz_p1 MIZ (VE) vs Kusoru (SO).flv \AC Venom 6\Entertaining_Aggressive_Sol_Player_with_Lulz_p2 MIZ (VE) vs Kusoru (SO).flv \AC Venom 6\G3_090228_saitamavstiba_01 REID (JO)- vs (VE).mp4 \AC Venom 6\G3_090228_saitamavstiba_02 (JA)- vs (VE)-.mp4 \AC Venom 6\G3_090228_saitamavstiba_03 (MI) vs (VE).mp4 \AC Venom 6\G3_090228_toukyouvskanagawa_06 Nanashi (VE)+ vs (AX).mp4 \AC Venom 6\G3_090228_toukyouvskanagawa_07 Nanashi (VE) vs (MI)+.mp4 \AC Venom 6\game41-20070505ggxx_10 [Ponytail ni takamaru saki-san o ouenshimasu] Mutsuki (MI) saki (VE) Tad-san (OR) vs [Hiroki no gotoku!] Kei Shikite (MI) Sanzen'in HRK (SO).wmv \AC Venom 6\game41-20070505ggxx_11 [Ponytail ni takamaru saki-san o ouenshimasu] Mutsuki (MI) saki (VE) Tad-san (OR) vs [Drop wa mada 19 dakara] Y-shi (ED).wmv \AC Venom 6\game41-20070505ggxx_9 [bodyguard Haken] Bonanza @ Power (DI) Bin @ Tricky (ED) Nyanko @ Technician (VE) vs Aquarian Age ni takamaru Higu-san o ouen] Shirou (KY) Myontarou (FA) Kamidanomi (AB).wmv \AC Venom 6\‰–“c(SO)vsƒ~ƒXƒ~(VE).wmv \AC Venom 7\game41-20070505ggxx_12 [bodyguard Haken] Bonanza @ Power (DI) Bin @ Tricky (ED) Nyanko @ Technician (VE) vs [Miurake] Miura Hikari (SO)+.wmv \AC Venom 7\game41-20071111ggxx_4 (VE)+ vs (PO).wmv \AC Venom 7\game41-20071111ggxx_7 (ZA)+ vs (VE).wmv \AC Venom 7\game41-20071111ggxx_8 (FA) vs (VE).wmv \AC Venom 7\ggxx20070923_8d The Fly (SL) Woshige (MI)++ Takeshi (ED) vs Nanahi (VE) Lime-key (AN) En (SL).wmv \AC Venom 7\ggxxac061229_bird(Venom)_sepa(Testament).wmv \AC Venom 7\gin(po)_vs_pond(ve).wmv \AC Venom 7\gunso(di)_vs_mittsu(ve).wmv \AC Venom 7\KA2 (JA) KO1 (IN) FAB (PO) vs Yuu (VE) Roy (SO) KZO (OR).avi \AC Venom 7\Meru(Axl)vsM.K(Venom).mpg \AC Venom 7\miso(ja)_vs_pond(ve).wmv \AC Venom 7\N(SL)VS???(VE).wmv \AC Venom 7\pond(ve)_vs_mouse(so).wmv \AC Venom 7\Quals -- Kawin (PO) Nanashi (VE) vs Chikkusa (CH) Ki~sha (FA).wmv \AC Venom 7\R.F. (FA) P.C. (SO) N.O (VE) v DIE-chan (AB) Kami-chan (SL) Yume (BR).avi \AC Venom 7\saki(VE)vsakahige(SL).wmv \AC Venom 7\saki(VE)vshaga(DI).wmv \AC Venom 8\Hae (SL) Doraie~su (AN) Charisma (FA) vs R.F (FA) N.O (VE) P.C (SO).wmv \AC Venom 8\saki(VE)vsmasatu(BR).wmv \AC Venom 8\saki(VE)vszenten(TE).wmv \AC Venom 8\Semi-final -- Mocchi~ (BR) Caln (JA) vs Yuuyuu (AX) Heaven (VE).wmv \AC Venom 8\trick - (mi) vs (ve).flv \AC Venom 8\Yukinose (TE) Kaqn (OR) Splash Abe (ZA) vs Moriyama (MA) Neko (VE) Yogo (JA).avi \AC Venom 8\???(VE)VS??????????????????(JA).wmv If anyone wants to know specifics such as which arcade a particular match is from or what the japanese filename is, just ask and I can look up the files individually in my AC vids archive. The files will be deleted after 30 days if nobody downloads them, so if you see something you like, I suggest you download sooner rather than later!
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You could use a video capture card to record @ 60 fps, and then just advance frame by frame and count the sprites/frames for yourself. If you don't have a capture card, FRAPS works well for PC (#R or PS2 emulated AC).
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[PC] Guilty Gear Series Ranking Battles - Next round coming soon
Teyah replied to Teyah's topic in Guilty Gear Online Play
Just to be clear, this current ranbat that is going on right now went through IRC, and isn't part of the ranbats in this thread. But, we may as well keep track of the results here anyway. Current brackets: http://img264.imageshack.us/img264/7633/currentbracket.gif Current matches: BeaM vs Sanoshi BloodyRain vs ShaQtus-NewJack Grayburg vs Ky-Sama Hayato vs HUGOV Hotashi vs Mak0infuS3d Kobayashi vs Jackblade Platfarmer vs DBC San-tokie vs Fadooglee Stag.S vs Sol-Bumguy TTR vs Blitz YourxDestroyer vs Vega Zepher vs Noj -
Guard -> All actually does just that, in AC: it guards everything that is possible to guard, perfectly, every time. This includes 'unblockables' like Eddie's (or Anji's) that hit low on one frame then high on the next, or vice versa. Since it is possible to actually guard these properly with 1F timing, that's exactly what Guard -> All does.
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Yeah, it's always been that way. It's +6 on block, allowing for a 1-frame link to 5Sc on standing hit (+7), or a 1-frame link of 2K, 2K on crouchers (+8). On that note, once I was messing around (in #R PC, but Anji 2K hasn't changed in raw numbers since then) I noticed that it was 1-frame timing to create an airtight non-reversalable Anji 2K, 2K string when the enemy is FDing. This would indicate that the Faultless Defense -- L3 cell in the Hitstun Chart is incorrect, as it states that FDing a Level 3 move like 2K grants 3 extra frames of blockstun, where I'm certain it's the same 2 extra frames of stun, exactly like the crouching 1-frame link of 2K, 2K above. Unless framedata for FDing has changed since #Reload (I know FD pushback has), the hitstun chart should list Faultless Defense -- L3 as 15F, not 16F. Can someone verify this on AC?
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^ There is no network mode for AC+ To get some of the unlockable artworks you need to obtain GGXX rank (hardest difficult, fastest possible time) on every mission, with every character. IIRC some of the stuff can be time unlocked too.
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[PC] Guilty Gear Series Ranking Battles - Next round coming soon
Teyah replied to Teyah's topic in Guilty Gear Online Play
Okay so this being a ranbat and all, there should be points involved. Here's how it'll work: 1st - 9 pts 2nd - 7 pts 3rd - 5 pts 4th - 4 pts 5th - 3 pts 6th - 3 pts 7th - 2 pts 8th - 2 pts 9th+ - 1 pt (participation) Now for full results according to "that tournament maker program": Results of GGXX #Reload on 08/16/2009 32-man bracket 1 Teyah (9 pts) 2 Scarecrow (7 pts) 3 tokie (5 pts) 4 Kharhaz (4 pts) 5 Rip2ya (3 pts) 5 BloodyRain (3 pts) 7 HUGOV (2 pts) 7 gymhe (2 pts) 9 Arvoyea (1 pt) ? 9 s0be (1 pt) :KY: 9 MrTopHat (1 pt) 9 Sol-Bumguy (1 pt) 13 0-4 (1 pt) ? 13 KayinN (1 pt) 13 Morrigan (1 pt) ? 13 Atomsk (1 pt) 17 Sanoshi (1 pt) 17 Hayato (1 pt) 17 Platfarmer (1 pt) 17 Lamebot (1 pt) 17 Orrax (1 pt) ? 17 Ky-Sama (1 pt) :KY: 17 Reppuken (1 pt) ? Also... the Europe Losers' bracket semifinals, Eiji vs skyrape, has two more days to conclude, otherwise it's a double DQ (as nobody has approached me about it) and the Grand Finals will be Gief vs freelander. -
[PC] Guilty Gear Series Ranking Battles - Next round coming soon
Teyah replied to Teyah's topic in Guilty Gear Online Play
Enough of Venom, back to S Tier characters for me Grand Finals results: [O] Teyah_ANJI vs Scarecrow [X] [-] Teyah_ANJI vs Scarecrow [-] Round 1 sync error lol [O] Teyah_ANJI vs Scarecrow [X] [X] Teyah_ANJI vs Scarecrow [O] [O] Teyah_ANJI vs Scarecrow [X] Good matches everyone, this went much more smoothly than I expected. Next ranbat will start next month or so, and will last the entire month or so (since we clearly can't finish in a week). This thread will be updated then. Oh, and signups are open again for Ranbat #2 for North America, post here if you intend to join. Still waiting for Europe Ranbat #1 to conclude. -
[PC] Guilty Gear Series Ranking Battles - Next round coming soon
Teyah replied to Teyah's topic in Guilty Gear Online Play
Current brackets updated again. For Europe, skyrape vs Eiji needs to happen immediately, with the winner of that facing freelander in Losers' Bracket Finals. For NA, it's Teyah vs Scarecrow in Grand Finals which will happen as soon as I fix the router problems I've been having. -
[PC] Guilty Gear Series Ranking Battles - Next round coming soon
Teyah replied to Teyah's topic in Guilty Gear Online Play
Eiji is waiting for Europe Odin; Odin has one more day to contact/play him before he is DQed. Winner of that matchup will play skyrape. Also still waiting on tokie vs Kharhaz! -
[PC] Guilty Gear Series Ranking Battles - Next round coming soon
Teyah replied to Teyah's topic in Guilty Gear Online Play
Okay, next match up is Losers' Bracket semifinals: san-tokie vs Kharhaz Winner of that moves to the Losers' Bracket finals (which is best 3 of 5 games), against Scarecrow. :o Also, still waiting on Europe matches in losers' bracket: Nehle vs skyrape and Eiji vs Europe Odin -
Anji says "Soro soro shiten ja ne" or autoguard to j.K shenanigans all day long
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[PC] Guilty Gear Series Ranking Battles - Next round coming soon
Teyah replied to Teyah's topic in Guilty Gear Online Play
Brackets have been updated once again. Current matches that need to be played: HUGOV vs Kharhaz -> Winner to face Rip2ya immediately tokie vs BloodyRain Nehle vs skyrape Eiji vs Europe Odin -
[PC] Guilty Gear Series Ranking Battles - Next round coming soon
Teyah replied to Teyah's topic in Guilty Gear Online Play
Ok this needs to get finished up asap. People holding back the tournaments must play before the end of tomorrow or the absentee(s) (in bold below) will be DQed. These matches are: - Eiji vs Anbicion - Kharhaz vs Arvoyea Other matches that should take place as of right now: - tokie vs Bloodyrain - Nehle vs skyrape -
GGXX#R PC has the best netplay outside of GGPO/2df/HDR that I've experienced. Roughly half to a third of the frame delay of BB online, and nothing essential is lost with 2-4 added delay frames except for a few single hit hitconfirms (and GREED SEVER I guess). SF4 PC is also pretty darn solid, or maybe I just don't notice the slightly higher delay frame count due to the slower gameplay. Wait, I thought this was about AC netplay? Still waiting on that arcade board rom dump (I hope Hellfromabove is reading this!).
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[PC] Guilty Gear Series Ranking Battles - Next round coming soon
Teyah replied to Teyah's topic in Guilty Gear Online Play
Teyah (AN) vs Scarecrow (SO) 2.95 - 1 Teyah Random disconnect occurs before round 2 of game 4 can be completed (seems to be internet crash on my end), Scarecrow declines replay of round Current brackets have been updated in the first post as well. People who need to play ASAP: tokie vs MrTopHat Kharhaz vs Arvoyea Nehle vs skyrape -
[PC] Guilty Gear Series Ranking Battles - Next round coming soon
Teyah replied to Teyah's topic in Guilty Gear Online Play
Scarecrow is in the IRC channel (#reloadonline on irc.chatspike.net) every evening from about 7 PM ish to 2 AM (PST), as well as in the lobby (wingdreams) sporadically during that time period as well. Other matches that need to take place by Sunday: Hayato vs Kharhaz Sanoshi vs 0-4 Brackets updated; see first post. -
[PC] Guilty Gear Series Ranking Battles - Next round coming soon
Teyah replied to Teyah's topic in Guilty Gear Online Play
^ unfortunately, replay of game 2 of Teyah vs Rip is scrambled after first round (same for my copy) Okay, updated brackets here. NA: As mentioned by gymhe, he had to be switched since he could not play either myself or Tophat. We're also waiting on Arvoyea to contact his next player, if he doesn't show by Sunday then Scarecrow advances to Winners' Finals (as he has already played BloodyRain). EU: Nehle will be joining in losers' bracket as he's away in Japan right now (playing against Japanese players ) freelander has till tomorrow to contact Anbicion and play his matches. -
It's missing about a third of the matchup details, but if you check out Dizzy's actual performance at SBO from ggxx.jugem.jp, from the info there you'll see that she only won 1 out of 7 matches that she appeared in (the one win coming against Johnny). Not the a very great performance despite all the teams that made it in with her.
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