Jump to content
Dustloop Forums

OhsuAkira

Members
  • Posts

    10
  • Joined

  • Last visited

Everything posted by OhsuAkira

  1. I have a tendency to play much more aggressively than I should with Mu; tried stepping back ajd focusing on zoning a lot more and it really helped, thanks.
  2. Anyone else finding this matchup to be a nightmare? Habaya is helping me out a lot, but I can't seem to maintain momentum for long.
  3. I played a bit of CvS2, not much though.

  4. Rock's a pretty cool guy.

  5. I catch people alot with 63214C 6D 214D. God knows how.
  6. Jus nao addn me. wat a amateur.

  7. There's an increase in untechable time for attacks that counter hit or hit crouching opponents. 5C is normally untechable for 17 frames, but the increased untechable time from a CH or a hit on a crouching opponent gives you enough time to connect with 6C, which executes in 18 frames.
  8. I tend to use advance input to get the 6A out as fast as possible and then delay the 5D a bit with that one.
  9. I know that I'm ridiculously addicted to Dead Spike, I'll work on that. I tend to throw more often against Bang and Hakumen to discourage their drives, but I'll try not to go for them so often too. As far as lows, what would you suggest? I like 2D, but I find it difficult to get in range for 2B and 3C, and 6C isn't safe. Any tips on making 2B and 3C work? As for the pressure, again, I tend to worry about eating Bang/Hakumen drives and Tager's reversal 360s. I'll see how much I can keep the pressure on while still saying safe. Thanks for the input!
  10. Hey, another Ragna looking for a bit of help from you guys. I kind of stopped playing BB for about 3-4 months, and came back about a week ago. I had a pretty good Nu at the time, and a decent Ragna, but I kind of suck now. Dropping basic combos and whatnot. i I've got a few videos here from the past week. Am I salvageable? Any tips, blatant flaws I should correct, subtle things I should implement, and everything in between, are greatly appreciated. http://www.youtube.com/watch?v=XAuBRkJUTz4 http://www.youtube.com/watch?v=Nu_ea35CcKw http://www.youtube.com/watch?v=jLMGW_u4OXg http://www.youtube.com/watch?v=0ARVW1DERSM
  11. Hey, looking for a bit of help with a couple of specifics. Can anyone explain to me how to link 5D[2 hits] to 22C in a corner? When performing Inferno divider © into the uppercut and straight punch outside of the corner, how do you judge whether to use 5B, 6A or just 5B to relaunch? And finally, are there any guidelines to be used when determining how long to delay the 214D after 214B for various followups? Appreciate your help!
×
×
  • Create New...