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DC

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Everything posted by DC

  1. Today is lab day. Come on Sat, be ready.
  2. I thought quick getup was a bit dumb in BB, but imo delaying your tech was definitely a legit strategy. In fact, in some instances you definitely had to, or get command thrown by Bang in the air. Delaying my neutral tech is a good way to throw someone autopiloting off. Sorry, I'm not gonna let you get free dead spike every time you knock down. But again, quick wakeup was dumb. Glad that's done with lol.
  3. I don't know, sure worked for me at CEO lol
  4. Can't go online with mine, sorry. :\
  5. Got the game early, post up anything you guys want me to check out.
  6. Alright guys it's happening, P4U @ ZP this Saturday 7/28. Study up on your combos because this is a PRACTICE session, we only have one console and no time to watch you do training mode. 3 tournaments in August (4 if you're going to Summer Jam) and Team South Florida intends to dominate just like we did BB. Read the system guide, practice your combos on stick, bring your A game.
  7. Don't worry, I'm playing Aigis too.
  8. lol good one Do you know who the fuck I am? See sig.
  9. Nobody cares about Jacksonville.
  10. So Green Ace and I have been doing some dirty dealings and we will very likely have a copy of P4U today. After some practice we might just have a Personafest at ZP this weekend, so keep your calendars open. Like you had anything better to do anyway.
  11. Panhandle you fool. Also GG sucks. Yeah I said it.
  12. 4D definitely gets stuffed by 6A. I said if she's close, preferably if sprites are touching. Otherwise use 5C. 6C also stuffs every drive starter and 2D beats everything but a very well timed 2D. The only thing that 4D eats for free is 6B and poor jump ins. You should really come to SJ Mashy!
  13. If she's close, 6A. If she's not close, 5C. Most of Ragna's moves are "FU NOEL" lol
  14. He said if the opponent was already in the air. If they are too high off the ground 66c won't connect.
  15. Netplay scrubs
  16. The only thing Capcom games do better than anime games man I swear. -___- I think they are just really proud of their character select screens. An offline replay saving option would be amazing too.
  17. Chie well rounded female? I was thinking she was more of the very short range rushdown power character archetype. Aside from the charging she seems very Makoto Nanaya to me, down to the color palette and the parry. Seems like Narukami is the only "well-rounded' character imo.
  18. Did I mention I'm totally for this? My pot moneeehh!
  19. Indeed, I will make note. Actually I think we'll get more RTSD players than oki players. She is definitely an RTSD character, the oki is just a plus~
  20. 2B.) Corner Gives Hard Knockdown; Leads into Oki 2A > 5AA > 5B > 5C > 2B > 2C > 5B > 2AB (0%@1722) 5B > 2B > 236A > 236A > 5B > 5C > 236B > 236B > 5C > 5AB (0%@3129) 5C (CH) > 5B > 2B > 236A > 236A > 5B > 5C > 5AB (0%@2396) 5AB-D (FC) > 5B > 5C > 2D > JD > 5AB (0%@2737) 5BD (CH) > 5B > JC > 8D > 5AB (0%@2671) JBB > 5B > 5C > 2B > 236A > 236A > 5B > 5C > 5AB (0%@2545) JBB > 5B > 5C> 2B > 2C > 236B > 5AA > 5B > 5C > 2B > 2C > 5B > 2AB (0%@3374, Crouchers only) Damage Focus; not necessarily good positioning 2A > 5B > 5C > 236A > 236A > 5B > 5C > 236B > 236B > 5B > 5C > 214C > 236236D (50%@4000) 5B > 2B > 236A > 236A > 5B > 5C > 236B > 236B > 5C > 236B > 236B > 214D > 236236D (50%@5095) 5B > 2B > 236A > 236A > 236236A > 5C > 236B > 236B > 5C > 236B > 236B > 214D > 236236D (100%@5718, Also works near corner) 5C (CH) > 5B > 2B > 236A > 236A > 5B > 5C > 236B > 236B > 5B > 5C > 214C > 236236D (50%@4756) 5AB-D (FC) > 5B > 5C > 2D > JD > 236B > 236B > 214D > 236236D (50%@4720) 5BD (CH) > 5B > JC > 8D > 236B > 236B > 214D > 236236D (50%@4722) 214C (FC) > 236236A > Dash 5C > 5B > 5C > 2D > Backdash 5Cx4 > 5B > 5C > 236B > 236B > 5C > 5B > 5C > 214C > 236236D (100%@7432) 214C > 236236A > 5B > 5C > JC > 8D > 236B > 236B > 5C > 236B > 236B > 236236D (100%@5733) 214D (FC) > JC > JB > 5C > 44 5C > 66 5B > 5C > 2D > J7D > 236B > 236B > 214C > 236326D (50%@5174) Charged 236A (FC) > 5B > 2AB > JC > JB > 5C > 2D >[walk back] 5C > 44 5C > 44 5C > 44 5C > 66 5B > 236B > 236B > 5C > 5B > 5C > 214C > 236236D (50%@7210) JBB > 5B > 5C > 236B > 236B > 5C > 236B > 236B > 214D > 236236D (50%@4540, Crouchers only)
  21. Contents 1.) Introduction 2.) Main Combos 2A.) Mid-screen 2B.) Corner 3.) Mortal Blow Combos 3A.) Mid-screen This thread is for posting any and all combos for CHARACTER. This thread will be updated continuously over time so all contributions are welcome. Info will be coming soon! Combo discussion may take place in this thread but I would prefer general gameplay discussion take place in the appropriate thread. [table=width: 710, align: center] General Notations UsedSpecial Notation Used [table=width: 335, class: grid] j.Jump hj.High Jump ad.Air Dash iad.Instant Air Dash mj.Mini Jump dj.Double Jumpjc.Jump Cancel hjc.High Jump Cancelji.Jump Install dc.Dash Cancelsc.Super Cancel CHCounter HitFCFatal Counter OMCOne More CancelOMBOne More Burst AOA-CAll-Out Attack ending with C finish AOA-DAll-Out Attack ending with D finish QEQuick EscapeATAir Turn { }Whiffed Input[ ]Hold Input (N)Attack must deal N amount of hits. [???] xNRepeat ??? N amount of times. AAAttack is used as an anti-air, hitting an airborne opponent.[/table] [table=width: 335, class: grid] DM:Damage SP:SP Gain TextChallenge Mode Combos[/table][/tr][/table] 2A.) Mid-screen Gives Hard Knockdown; leads into Oki 2A > 5AA > 5B > 2B > 2AB (0%@1043) 5AB-C (FC) > J.D > dash 5B > 5C > 5AB AA 2B > JC > JBB > 8D > 5AB (0%@?) JB (CH) > 5B > 2B > JBB > 8D > 5AB (0%@1976) JBB > 5B > 2B > 2AB (0%@1458) Charged 236A (FC) > 5B > 2AB > JC > JB > 5C > 44 5C > 5B > 5C > 2DD > 236B > 236B > dash 5C > 5B > 5C > 5AB (0%@4740) Damage Focus; not necessarily good positioning [*]5AB-C (FC) > JD > dash 5B > 5C > 236B > 236B > 214C (D in Corner) > 236236D (50%@4422) [*]AA 2B > JB > JC > 8D > 5B > 2369B (?) > 236A > 214C > 236236D (50%@3878) [*]JB (CH) > 5B > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%@4273) [*]Throw OMC > 5C > 236B > 236B > dash 236D (50%@3051) [*]Throw (CH) > dash 2A > 5C > 236B > 236B > 236D (0%@3147) [*]Throw OMB > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%/Burst@4416) [*]5B > 2B > 236A > 236A OMB > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%/Burst@5023) [*]5B > 2B > 236A > 236B > 236D OMB > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%/Burst@6152, crouching only) [*]5B (CH) > 2D > dash 5B > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%@5333) [*]5B > 2B > 236A > 236A > 236236A > Dash 5C > 236B > 236B > 236D (50%@4216) [*]5B > 2B > 236A > 236A > 236236A > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (100%@5399) [*]5B > 2B > 236A > 236A > 236236A > 5C > 236B > 236B > 5C > 236B > 236B > 214D > 236236D (100%@5718, must be near corner when starting) [*]214D (FC) > JC > JB > 5C > 44 5C > 5B > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%@4980) [*]236236C OMC > 2A > 2B > JB > JC > JBB > JC > 236C (100%@4898) [*]Charged 236A (FC) > 5B > 2AB > JC > JB > 5C > 44 5C > 66 5B > 5C > 44 5C > 66 5B > 5C > 236B > 236B > dash 5C > 5B > 5C > 214C > 236236D (50%@6797)
  22. You've obviously never played CT Noel... But yeah Tomoe spin is 2D, forces block on on wake up, great for oki though I'm sure you've already seen this many times. Seems like combo enders in the air are j.8dd.
  23. Shitty backdash aside she's probably the closest to Noel in this game movement wise, from what I can tell anyway. Anyone who's been playing Noel for a long time can probably see this. Also knot knees ftw
  24. Shout outs to pktazn, Romey and Sans for coming to play casuals with me. Shout outs to everyone else for being lazy under the guise of "waiting for P4A."
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