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DC

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Everything posted by DC

  1. DC

    [CS1] Noel Guide

    no
  2. lol I like how C Haida has gone full circle. From 110% damage to same-move proration.
  3. Isn't this game supposed to get fixed in 2 months or something?
  4. DC

    [CS1] Noel Guide

    lol did someone just suggest use 3c against 214d anyways, optic barrel is viable but only if you're already in range because dash optic barrel will usually trade with charged 214d (depending on how far you dashed) I wouldn't bother shooting the wall because by the time it's moving, you shoot and optic barrel appears she's already out of recovery. Dash airsuper doesn't ever work for me. I THINK what happens is the first hits of my air super cancel with spike chaser and she's able to block in time but idk she's off screen. I've only had it hit maybe a few times out of 50 tries so I stopped wasting my meter. Assault Through goes through 214d when timed right but it's really not that useful. None of her other options are a big deal imo, I love 5d through parser, hate iad backwards j.2dd j214d. Chain Revolver pressure is gimped a bit and having 4 guard primers (but less mobility options that other characters with 4) is what makes it 55/45 imo.
  5. DC

    [CS1] Noel Guide

    lol shut the fuck up you goddamn idiot. Who the fuck are you? A character having a DP always has an advantage over Chain Revolver. The idea is that having a frame 1 iframe attack gimps Noel's mixup more than it already is. I'm not talking about wakeup fucking DPs you stupid fuck.
  6. There was also some more discussion following my post debating whether or not Litchi should be 65/35. I think the most glaringly obvious things that need to be changed or possibly discussed some more are Noel/Tager and Noel/Hazama.
  7. If netplay makes people that bad then I must be the second coming of Jesus Christ offline. stickbug: http://www.dustloop.com/forums/showthread.php?7953-Noel-Guide-for-CS&p=779954&viewfull=1#post779954 but w/e
  8. DC

    [CS1] Noel Guide

    Noel's absolute worst weakness is ground to air closely followed by air to air. Her AAs are terrible and her air to air hitboxes are nearly useless. Characters like Arakune and Taokaka who spend most of the time in the air have a field day with Noel. If a Tao or Kune player is trying to mix you up on the ground they are playing the matchup wrong. Noel can't touch Tao, and even if she does, she'll never convert lucky air hits into actual damage. Same thing for Arakune to a lesser extent. If she had one more primer and Lambda didn't have a DP I'd say 5/5, but I can't agree. IAD j.d? Possibly if 214d had some sort of recovery lol. You can't even punish it with air super. 214d shits on Noel in the matchup. If a Lambda player is out to break your guard and knows the matchup then you will get guard broken.
  9. DC

    [CS1] Noel Guide

    lmao I wish it were the other way around. Anyways I'm thinking Litchi is more likely 6.5/3.5 because of the way her DP works and how meaty her staff is. I can't seem to IB 5d or 2d through anything and her DP never seems to clash with Chain Revolver like ID. She pretty much negates Chain Revolver like Tager does, but does more damage than he can. At least I can CA of her corner pressure. I really miss than 5k haida from airgrab in CT, but then again I wouldn't recommend pressing buttons in the air against her. :p
  10. /leaves thread
  11. DC

    [CS1] Noel Guide

    Anyone care to put forth some type of intelligent argument against my opinions? For example, I'm not too sure about vs. Carl being that close to even. Some would argue that Bang/Litchi/Rag/Haku would be worse than 6/4. People with exp on the Valk matchup, etc. Getting bored of not playing so I figured I'd come back for a bit.
  12. DC

    [CS1] Noel Guide

    Noel vs. Arakune - 4/6 Bang - 4/6 Carl - 4.5/5.5 Hakumen - 4/6 Hazama - 4/6 Tager - 4/6 Jin - 5/5 Litchi - 4/6 Makoto - 4.5/5.5 Rachel - 5.5/4.5 Ragna - 4/6 Taokaka - 4/6 Tsubaki - 5.5/4.5 Valkenhayn - ? (Gonna take a wild guess and say 4/6) Lambda - 4.5/5.5 Mu - 4.5/5.5 Discuss.
  13. #2, but the hitbox for 6a is absolutely terrible.
  14. No, it's not. It still works, it still has invincibility, but when you compare it to real AAs like Ragna's 6a it's a garbage move.
  15. lol really? I thought that Noel player was terrible. I wish I could throw 3c out that many times and not get punished. It's cool that you want to save meter for shit but when you have 100 meter after a corner combo and then you're instant blocking shit then you just wasted fucking meter. w/e, seems like all Noel players are smart about some things and really dumb about other things (the other option being really dumb about everything). Anyways I said this wasn't useful at first, but I lied. Fuckin amazing.
  16. DC

    [CS1] Noel Guide

    j.b has always been able to cross up certain characters.
  17. I love doing this.
  18. DC

    [CS1] Noel Guide

    imo the game will never not be broken
  19. lol I like how this attack sounds anti Noel.
  20. No. She was meant to be like this. 2c will never gattle into 3c on standing.
  21. DC

    [CS1] Noel Guide

    Yep.
  22. DC

    [CS1] Noel Guide

    lol You don't understand, even after this "airtight" hole, you still must exit CR some how.
  23. 2c will never fucking gattle into 3c on standing stop posting this holy shit
  24. Is there any way to remove the "Moved" threads the Noel boards? http://www.dustloop.com/forums/forumdisplay.php?80-Noel-Vermillion (Near the bottom) Makes it looked so ugly and cluttered. Also the board desperately needs a cleanup but that's another story.
  25. Do they even have a reason for that yet?
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