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Everything posted by KBnova
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Listening to programmers argue about a certain script is the equivalent of irl gunfight but with numbers. INTENSE.
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Steve H should of won AC but he got AC'ed. lol.
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^ this
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^ truth, the designers were like, 'oopths, how did that get there (smile)' .......fail.
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If it were SLASH there is a good chance
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If I were to go visit Ohio it definitely wouldn't be for games and let alone running a tourney...I feel like I need a vacation.
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DAYUUUUUUUuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuhhhhhhhhhhhhhhhhhhhmmmMMMMMM. DAYUHM!
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Pat and Dan great matches in SLASH. Also Dan you know that tick throw set up you do with 2p > grab well if people expect it you can do 5k to catch their jump before they escape and to mix things up a bit. Good stuff. Slash my friends is too much fun!
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DUDE this game had awesome tracks and the gameplay is so dope! I wanna get a dreamcast to get JSR. Nostalgia mode.
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Good shit Jeff. ::inerts facebook thumbs up::
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Good shit Pat I think I pretty much got Anji's Slash game back just trying to remember the specific character weight combos now. And Zappa is sooo much fun man and SOL !111 FUCK!!!! wanna play some SLASH AGAIN!
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YES YES YES!!!!!!! And that version of heihachi in background looks like the Tekken 2 version.
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CHONGIEF!! That was some SIlent Hill shit.
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Aight Pat this SLASH is on FIYA!!! Imma practice shitloads tonight and figure out some cool stuff for Slash Zappa, fresh for me since I never really used him in that one but I do know one thing,...his dog is balanced. Dog has pushback like in Accent Crap but also has a BIGGER pushback on 6D and much more difficult to set up corner traps ~ strings but is very possible but not as often like in AC. His Sword is actually pretty good though and the range recovery is much better in this than AC. For example you can set out 2HS with sword but as soon as it recovers you can throw out another 2HS right after. All I know is he makes sense in this one definitely and his spacing tool/air game are great! He is solid but not broke, the way he should be.
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yo damn
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Yeah boiiii! When I was playing Slash I never got bored the whole time, but whenever I play AC i get bored after a set of 20~30. Same ol' shit and same ol' combos. But Slash actually is by far the most fun I've had in some time. It demands a higher game of spacing and footsie in comparison to AC and the mind games are more intense! I neglected Zappa in Slash since I stopped halfway through since its release on console but still good ass game and gonna figure some shit out with him.......wait..practice mode?..... actually fun in Guilty gear!?!...GASP!
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Sol in SLASH was waaaaaaaaaaaaaaaay more creative and fun! But definitely not a easy bake oven style like AC Sol, gotta land his shit right. Pat, I am getting my swap magic in sooon this week. Its time man, all these mixups coming back last time we played and made me want to play more of it!!
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rofl!!
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http://www.youtube.com/watch?v=s2jmPoUK58s 'The XX' is an amazing band!
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Chairlift is pretty awesome! And so is Lorn.
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You replied faster than a speeding bullet,..so that means by the time i checked this you didn't let the song start. RISTEN TO THE AWESHUM IAN!
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http://www.youtube.com/watch?v=Y0Fg74o70Tw Crystal Castle's new album gets better and better the more I listen to it....damn...music is amazing shit ya hear!
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Should be running Slash instead of AC. but Slash was fun as hell man last night!! I just need few more hrs with Anji to get back into old setups/mixups. Gonna get a new boot cd for the slim.
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Yo Chongief!! Whenever Order SOl players do strings 2s > 6HS you can H fuujin in between every single time. Also If Order Sol does long range pokes into 'rock-it' you can fujin in between also. It takes muscle memory to punish OS stuff like the overhead but it's actually pretty slow (2HS) and you can fuujin through it or 6k. Now one thing since Slash that works against OS is Anji's 5s (extremely good poke vs OS). It has really good hitbox against OS and can react fast enough to potential far 5HS into HS fuujin > etc. Now I told Ian this several times on this board when you knock OS players down and you try to follow up with butterfly they can punish you with 2s > 6HS and the 6 HS will make the butterfly go over OS, Anthony did this almost everytime and will beat you before you can follow up with your normal. But If you expect that to happen you can throw butterfly > block the 2S > and HS fuujin in between before the 6HS comes and you can punish him for full damage combos since its in CH state. Also I would get used to using 6k more since OS jumps really low for his mixups and none of your specials or normals will beat his jump HS if it is too close aside from 6k. But you must do a meaty 6k to get the CH otherwise you will get a trade and he will recover in air before you do to get IAD into Oki games. In corners you gotta try to keep him there as long as you can and space from 1 1/2 sweep distance away since its enough for you to catch his GV attempts. Space out with 6s from that distance since he jumps very slow and is forced to SJ his ass out f the corner and you can grab him or air dust. Now if he does attempt the GV you can react with 2s > into knockdown. Its always best to get knockdowns on him since his wake up games are okay and easy to punish on reaction with 2s. Also this is some very nit pick type stuff but I would keep an eye out for his 5k, very fast very good close range normal. but If you suspect of him to throw attempt or do another 5k you can IBD after the initial one to get out of that horrid mess.
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Yo Ian, you remember what I was telling you about punishing those butterflies... I saw,... Match 1) 0 Match 2) 0 Match 3) 0 Match 4) 0 Match 5) 0 But who cares It was entertaining and I think Krost was in Chong mode, knowing that while he was playing is 'AWESOME'!