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KBnova

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Everything posted by KBnova

  1. Ramlethal does look similar to Buri in gameplan. She looks really good too.
  2. 'hugh, hugh,....i wanna pway pads' YO ANIME!
  3. padz4lyfe! padsuhFOHlyfuh!
  4. Thanks Lynxfort, haven't seen it yet but it's a really nasty setup. Raw 2D 3 orbs is so good.
  5. LOX is definitely my favorite Bedman to watch right now. His strong gimmicks are throwing people off really well especially with his knockdown crawl set ups. Tsubu is really good also just plays more defensive (really strong). Ho-Chan told me he is very good overall, just everyone has been playing the other cast for past 10 years or so. It's hard for new Bedman players to figure out stuff right away but does well against Ky and Sol especially. He has harder time though with other top characters (aside Ky/Sol) but does well against everyone else. He thinks he will be very strong once players get better grasp.
  6. I think GGAC+R is the only time I had problem while having cord connected while playing. Have you had any other incidents similar with other games? GGAC+R is glitchy to begin with smh... Oh man let's play on this stage,...'you sure?'...yeah bro,.....'I dunno man',...yeah let's do it,.... https://www.youtube.com/watch?v=mVyEw2Rh0wM
  7. No wireless? That's ridiculous, just make sure to charge the pad fully before tourney and remove the cord and turn it off when match is over. The only time I had problems with ps3 pads is when the cord was attached during gameplay. It will sometimes goto home for some reason. But just DQ the person that was on the console last if there were any problems. :/
  8. Kevin you can use it for p4a also. I just meant one setup in for general use.
  9. I can bring a full setup for gg
  10. I will bring ho-chan since he will be here tomorrow but should be good to go for the weekend. After all tourney is over we should have a side event for ho-chan in gg or persona
  11. Thanks for posting the info on Bedman, wondered about his normals and special properties. Do they even have frame data up for any of the characters? It would be very helpful if there were any.
  12. Thats cool man, im going to try to make it to UFGT. I have a pretty full schedule with work and stuff so I will try my best to squeeze in. Its also first week of may for NWM.
  13. Something I started to do more these days with dog when facing out of corner and is standing on opponent is 2D set ups. I used to try doing 4D set ups or 5D but it will whiff depending on character hitboxes. High possibility of landing 60% damage easy and dog takes hit for DA and Burst or any random pokes into another summon. For example, facing out from right side of screen: 5p > 2k > c.5s > 2D > f.5S > ( dog should chomp down and recovered from f.5s )> dash in 5p > 2k > 2D > dash in > 2HS > 5p > 2k > 2D....repeat from start. I guess the benefit of this is extremely fast guard gauge meter build and 2 orbs for each set of block string (if they only block the entire time) and earlier mentioned DA/Burst/poke baits. It's also infinite block string and very rarely people were able to escape from it and always get guaranteed damage at some point. If you really want to make things slightly more difficult for opponent is to throw in 5HS > 2D(input this before 5HS recovers) > 2HS > unsummon > OTG summon > or air combo. so many options. Make sure not to do the 5HS during dog cool down otherwise you will get punished for sure. Edit: So I forgot to put in the dog combo that will give you the 50%+ damage from the 5HS > 2D > 2HS...from there you can do j.k > j.s > 8D > jc > j.k > j.s > 8D. Make sure to jack the guard meter slightly before trying it otherwise just keep going for 5HS > 2D > 2HS > unsummon > otg summon.
  14. I would def go if I was in Ohio. Btw, you guys heading to NWM?
  15. I might not be there this weekend but If I do I will be there later in evening, miss yall's.
  16. Is Steve H going to this event???? Please say yes?
  17. I agree, his options for handling spazzy jumping is to just air throw since his range is quite nice. As mentioned his 6p is very good against characters with great jumps in such as Order Sol j.HS since It will whiff through completely. Not against all air normals but majority of the annoying ones. One thing I try to do If people are IAD too much is to dash underneath them since he is very low profile and can also get you out of bad corner situations and reset your spacing since he has strong neutral game with any summon.
  18. Lets keep hoping
  19. He has 90~95% life damage (Meterless) from ID setup I use from time to time. But not that necessary since the damage from basic ones should kill them for the most part.... works on everyone but needs to shorten for heavy characters like Johnny etc: Dust > FD > Dust >land > 6HS > D.Anthem ~ K > dash > 6HS > D.Anthem ~ k > 6HS > D.anthem ~ k > dash >close 5S>L.E.G. You can add another RC after L.E.G > close. 5S > L.E.G. for the extra damage but I'd rather save it for super. Better damage actually even on block at that point. Also if going to use super at any situation for that extra little chip I recommend hitblock confirm with D.Anthem since it's +7 on block and prevents reversals such as Warrant with Testament... If hit with warrant and the player is good It can be very ugly really quickly.
  20. This game is amaaaazing so far. The only thing missing is cast. Right now feels little repetetive but yeah everyone looks great and game is much deeper actually with pre ac footsies.
  21. That new Slayer move: dandy > air~ground stomp... looks like it has enough start up to airthrow it?
  22. I actually like Potemkin in this one a lot. His new shoulder dash seems pretty good for ground control and would be cool P.buster set up. Like i can see something like: 6k >shoulder> yrc (right before hit)>p.buster or maybe slow things down for heat knuckle if they try to 1 frame jump.
  23. I think you can also do 6p>6HS (H.knockdown)>gunflame YRC> mixup from what Ive seen on the stream. I think you might have to delay the gunflame just a tad because he kept yrc'ing and went past them most of the time.
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