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AndyG

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  1. ya thanks for all the help, I'll try it all out and have some more videos soon. mostly it feels like I'm doing the right thing but I need to switch it up a bit more from going high to going low indeed, I'm kind of paranoid about people mashing or especially throwing if I go empty HD low (seriously, throws in this game are very WTF to a capcom player, why the hell do they beat meaties? why is there no tech?) either way, helpful advice and I'll put it into practice soon, I'm a pretty quick learner!
  2. thanks for the tips -- combo optimization is an ongoing process and the neutral pointers are invaluable.
  3. sup guys I'm a marvel player trying to learn GG in Xrd, started with Sol til I switched to i-no about 2 weeks ago http://youtu.be/yci1X4iXMi0?t=1h32m13s there's a recent tournament match against beautifuldude, I'm still so wack lol lots of times I didn't confirm hoverdash j.K because I didn't give myself enough time to get the j.S out lots of times I didn't do hoverdash -> airdash -> FFVCL oki because I still have joke execution last round had lots of bad dead angles uhh there are some other tournament matches in there but you can't take them seriously, my local scene is fucking atrocious besides foo and beautifuldude so I joke around in them a lot so, things I need to work on in neutral: if I go for dash j.K j.S and it gets blocked, I have a tendency to land and do another hoverdash. this loses to 6p so I do land 2k 2s as the counter to that, but the reward for me right now off that is too low because my oki off HCL is bad. need to get that FFVCL stuff on lock. also I could do something like j.K j.S j.D, but I don't understand how to confirm off of that 100% safely. seems like I have to jc forward, which is bad news if they blocked. could VCL YRC if I have meter but meh now I'm going a bit deep down the rabbit hole in oki like I said I need to mix it up a bit more, get some TK note oki off knockdowns that aren't optimal. also need to bait bursts and dead angles a bit better. I know the proper punishes, just need to execute. played some more matches with him today, had some gimmicks with hoverdash j.K j.S, land, hoverdash blitz shield which worked, and also hoverdash j.K j.S jc j.D FDC land 2K which sort of works, julian likes to mash so it doesn't work. it makes me sad, I have a gimmick with 66956 j.( K > S > K > P) xx pdive whiff > throw, but he mashed during the pdive. what a fucking asshole. anyway, if I'm missing anything in my neutral game or my oki game, please let me know. thanks!
  4. Here are some finals matches from a recent tournament, my Yu against Lord Knight's Mitsuru in winner's and grand finals, and my Yu against OmegaXCN's Mitsuru in Loser's finals. I have general fighting game fundamentals but my P4A game-specific knowledge is next-to-nonexistent. I'll work on that stuff and try to take some more rounds off LK for you guys next time. Winner's Finals vs Lord Knight http://www.youtube.com/watch?v=yBVWgYxIUtk Loser's Finals vs OmegaXCN http://www.youtube.com/watch?v=9p_n9pgAK94 Grand Finals vs Lord Knight http://www.youtube.com/watch?v=2Dtub-rCjqI
  5. I'm super busy at the moment. I didn't expect the tournament to be so far in the future. Sorry.

  6. Yo, are you still in for the team Mu in the 3v3. I want to make sure everybody can still play before I give Kyle our teams.

  7. Hey Andy! I wanted to message you on Facebook but I forgot to add you and now I can't find the GameFAQs thread you gave yours to me :P PM it to me! Me and Arcade and LK are still up for getting together this Sunday. We were wondering if you're going to be around or if you're gonna be at that NYC tournament?

  8. I would die for CS biweeklies near me, and this is only 2 hours away. I will be at every single one trying to make sure it is biweekly depending, how easy is it to find parking?
  9. Void's mu is fun and good. I'd love to play too, I should probably practice a little and make sure to level my mu up more before the tournament, but I'd like to think I'd make a solid player already. If pulsr doesn't want to play, who would the A-team be at this point?
  10. My GT is Viva La Rocann.
  11. I'll step in.
  12. No rules regarding teching change after a combo is blue beat. All that means is that you could HAVE teched at some point (the numbers under the hit counter tell you which hit or hits didn't really combo after the previous hit.) If you don't tech and a combo goes blue beat, all normal combo rules regarding proration and techable time still apply, so if somebody just messed up a BnB and now it's blue beat, they'll still be able to finish the combo, unless the mistake they made also messed up their positioning.
  13. I love the can drive idea. I'll be there for BB.
  14. No, getting grabbed out of parry is techable.
  15. That vortex is really neat. The 2b cross-under seems a little too slow to actually catch somebody blocking the wrong way, but coupled with the possibility of either a low or a high, it might overwhelm people. Have you tried it in matches? After you condition them to tech or die by 2b, doing the 2d (also has the option to cross-under) seems like a decent option. It's reallllly open to all sorts of things after your opponent sees the 2d-> jump cancel, though. There's a lot of time mu isn't doing anything, but you can use j.2C to CH anti-airs, and if you do cross-under -> jump cancel 2d backwards to cross-up, it's really obnoxious to try and actually do a 6A, let alone a DP. Unfortunately, the timing on the laser serves less to cover your landing and mixup attempt and more to mess up the combo if you hit them Not every time, though, it can be made to work. More experiments tomorrow. Edit: last test for the night: if you do XX > 3C > 2B > 5C > 6C > stein > 66 2D cross-under > jump backwards, 236D, you land right next to them with a laser hitting them twice. Still really open in the air, but if you can get someone conditioned enough to freeze them up, it's another option.
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