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TheDarkWall

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Everything posted by TheDarkWall

  1. Nice one, that should be useful since I personally have seen them made use of by other bangs, but with my level of knowledge of them, they were like fu rin ka zan before reioumu and 10stars made the guide, I could use them, but it could go either way. Anyways I had an idea. It may be useful to have a table of contents to this thing. I mean the guide is insanely huge, so if somebody were to want to find specific information it would be useful to have something indicating its placement in the guide, just a thought.
  2. Wow, thats awesome!!! I can't tell you how annoying that can be. This will help my game allot.
  3. Just thought I'd let everyone know if somebody hadn't said it already, when you do tenstars set up be careful how far in the corner they are, as if they are ABSOLUTELY as far as it goes in the corner then they can usually side tech the steel rain.
  4. One thing I thought of is, wouldn't this set up be completely useless if they're barrier blocking, or does the guard libra still take a hit from bursts while barrier blocking?
  5. Personally I was having trouble doing the 9 dash behind just right on ragna, because it seems if I dashed too high I'd not have enough time to land and get the 2B > 6C to combo, but if I was too short I'd miss all together. Anyways I was wondering why you don't finish the combo with j.B. Does a decent amount more than the 2C does. I assume its for OTG stuff correct?
  6. Ah well thats good to know. The list was rather intimidating at first. I mean I was prepared to learn character specifics but then I look at it and its like a miniature novel. I was proceeding under the presumption each and every one was a unique and entirely different combo. Thanks for the clarification, and guide itself, it'll no doubt help me up my game dramatically when I devote some time to refining my FRKZ.
  7. I see, so the combos are relative to the characters in some ways but not others. So in your opinion would you say that the combos aren't necessarily a large relearning process for each character as much as a slight tweaking?
  8. Quick question, are all of these combos character specific, or are some universal. I ask this because for online play, which is my only form of competative play, I find timing on FRKZ to be hard at times. I haven't really given the list more than a brief run through since I'm actually still focusing on my standard game currently before I invest time in FRKZ. So anyways it does seem extremely troublesome having to learn a wide variety of relatively challenging combos for every single character. Or are these combos just being reposted on each character specific thread or something.
  9. Nice stuff you two. I'm going to up my standard game just a bit more by learning some more character specific combos and maybe working on my 4 seal combo a bit, then I'm going to give this a shot. I have been wanting to find a more consistent use for my furinkazan. Currently I kinda use it just to up agility with A nail cancels and land stronger versions of my other combos and cross up a bit. These techniques however are allot more refined and really show some of its unique applications. Very interesting.
  10. oooooh, here I was going and feeling unique for using my A shurikens like that in FRKZ. CURSE YOU ALL!!!!!!!!
  11. Well 10 being that hardest bb character and 1 being the easiest I'd probably put him around an 8 personally.
  12. I'm in broward county florida but all I really meant is via xbl. I'm not really interested in going to live competitions.
  13. The Dark Wall - 360 Also if anyone sees this, I'm looking for somebody to show me the ropes with bang past the basics/intermediate stuff.
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