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kilgr20

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Everything posted by kilgr20

  1. :\ been playing this game since it came out in North America and still having occasional issues with this combo... way to make a ridiculously hard combo.
  2. If I have meter to spare I like dashing in and jumping air distortion right in their face, pretty good for catching them off guard and trying to counter you. Since the recovery on Air super is quite minimal its pretty safe as long as you don't abuse it.
  3. So the vedict against this match up is you're going to lose? ...sounds fun, guess I'll just avoid Arakune players online.
  4. alright... apparently in google chrome it doesn't work. I loaded it up in IE and it works fine.
  5. Maybe I'm retarded but that giant enter button doesn't work, its just a picture...
  6. Do you happen to have any youtube links for the new updates? (can't read Japanese)
  7. Well looks like all that V-13 complaining was in vein since Arakune and Carl are obviously better then Nu....
  8. Oh I've heard about that but I haven't really spent any time reading that. It looks pretty sweet from what I've seen so far though. Can you read them all online?

  9. Thanks, No I've never heard of that but I'll look into it since I love Invader Zim.

  10. I picked my character based on what little info was available in the instruction manual before I started playing... Noel ftw.
  11. Agreed 100% with the above comments. Using Noels drive is actually a downside to her if you're just using it as your primary source for attacking. Its quite easy to just block and knock people out of her drive, which happened to me a lot when I first started playing. Get away from the D button at first until you learn her basics then move into putting the D move in only when its able to combo in.
  12. My room mate plays Rachael but I'm pretty new to fighting games so some of this info might not be amazing. I've noticed a good way to counter the electric chair is use 2C as it seems to not get hit by her chair (unless I'm just lucky) If you're at about sweep distance and you see her begin to setup her cannon you can easily 3C to take her out and avoid the projectile. Lots of 5A, 2A (pretty much same for everyone) Stick to using the ground for rushing in as her wind won't affect you unless you're in the air.
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